fix(GravityGun): take control before releasing
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@ -99,6 +99,8 @@ namespace big
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}
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else if (entity != 0)
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{
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functions::take_control_of_entity(entity);
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ENTITY::SET_ENTITY_COLLISION(entity, true, true);
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ENTITY::SET_ENTITY_ALPHA(entity, 255, 0);
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