fix(GtaDataService): weapon and weapon component caches aren't wiped properly on rebuild (#3414)
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@ -215,14 +215,6 @@ namespace big
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LOG(INFO) << "Loading " << m_weapons_cache.weapon_map.size() << " weapons from cache.";
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LOG(INFO) << "Loading " << m_weapons_cache.weapon_components.size() << " weapon components from cache.";
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m_weapon_types.clear();
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m_weapon_types.reserve(m_weapons_cache.weapon_map.size());
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for (const auto& [_, weapon] : m_weapons_cache.weapon_map)
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{
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add_if_not_exists(m_weapon_types, weapon.m_weapon_type);
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}
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std::sort(m_weapon_types.begin(), m_weapon_types.end());
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}
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@ -558,12 +550,16 @@ namespace big
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m_weapons_cache.version_info.m_online_version = g_pointers->m_gta.m_online_version;
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m_weapons_cache.version_info.m_file_version = file_version;
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m_weapon_types.clear();
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m_weapon_types.reserve(weapons.size());
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m_weapons_cache.weapon_map.clear();
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for (auto weapon : weapons)
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{
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add_if_not_exists(m_weapon_types, weapon.m_weapon_type);
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m_weapons_cache.weapon_map.insert({weapon.m_name, weapon});
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}
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m_weapons_cache.weapon_components.clear();
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for (auto weapon_component : weapon_components)
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{
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m_weapons_cache.weapon_components.insert({weapon_component.m_name, weapon_component});
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