fix(PlayerWindow): Fixed teleport to locations to new struct array
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@ -114,12 +114,12 @@ namespace big
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}
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ImGui::Text("Force TP Location:");
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if (ImGui::BeginCombo("##teleport_location", location_names[g_temp.teleport_location]))
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if (ImGui::BeginCombo("##teleport_location", locations[g_temp.teleport_location].name))
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{
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for (uint8_t i = 0; i < IM_ARRAYSIZE(location_names); i++)
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for (uint8_t i = 0; i < IM_ARRAYSIZE(locations); i++)
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{
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bool is_selected = (g_temp.teleport_location == i);
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if (ImGui::Selectable(location_names[i], is_selected))
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if (ImGui::Selectable(locations[i].name, is_selected))
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g_temp.teleport_location = i;
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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@ -131,7 +131,7 @@ namespace big
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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int64_t args[9] = { RemoteEvents::Teleport, g_selectedPlayer.id, 1, -1, 1, location_ids[g_temp.teleport_location], 0,0,0 }; // 1097312011
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int64_t args[9] = { RemoteEvents::Teleport, g_selectedPlayer.id, 1, -1, 1, locations[g_temp.teleport_location].id, 0,0,0 }; // 1097312011
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g_pointers->m_trigger_script_event(true, args, 9, 1 << g_selectedPlayer.id);
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}QUEUE_JOB_END_CLAUSE
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}
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