More bug fixes (#1557)
Fixed nearby features affecting players and local ped. Removed faulty vehicle kick protection from can_apply Fixes #1540
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f6969d88c5
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@ -13,7 +13,7 @@ namespace big
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{
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for (auto ped : entity::get_entities(false, true))
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{
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if (!ENTITY::IS_ENTITY_IN_AIR(ped) && entity::take_control_of(ped, 0))
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if (!ENTITY::IS_ENTITY_IN_AIR(ped) && entity::take_control_of(ped, 0) && !PED::IS_PED_A_PLAYER(ped) && ped != self::ped)
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{
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Vector3 my_location = ENTITY::GET_ENTITY_COORDS(self::ped, 1);
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my_location.x = my_location.x + (rand() % 100 + (-50));
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@ -14,7 +14,7 @@ namespace big
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{
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for (auto vehicles : entity::get_entities(true, false))
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{
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if (!ENTITY::IS_ENTITY_IN_AIR(vehicles))
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if (!ENTITY::IS_ENTITY_IN_AIR(vehicles) && vehicles != self::veh)
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{
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if (entity::take_control_of(vehicles, 0))
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{
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@ -773,10 +773,6 @@ namespace big
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{
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if (object && g_local_player && g_local_player->m_net_object)
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{
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if (is_in_vehicle(g_local_player, g_local_player->m_vehicle) && g_local_player->m_vehicle->m_net_object
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&& g_local_player->m_vehicle->m_net_object->m_object_id == object->m_object_id)
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return true; // vehicle kick?
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if (!g_local_player->m_vehicle || !g_local_player->m_vehicle->m_net_object
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|| g_local_player->m_vehicle->m_net_object->m_object_id != object->m_object_id
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|| !is_in_vehicle(g_local_player, g_local_player->m_vehicle))
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@ -121,6 +121,9 @@ namespace big::entity
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{
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for (auto ped : pools::get_all_peds())
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{
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if(ped == g_local_player)
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continue;
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(ped));
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}
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}
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@ -28,7 +28,8 @@ namespace big
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components::button<ImVec2(110, 0), ImVec4(0.76078f, 0.f, 0.03529f, 1.f)>("Kill Enemies", [] {
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for (auto peds : entity::get_entities(false, true))
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{
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ped::kill_ped_by_relation(peds, 4 || 5);
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if (!PED::IS_PED_A_PLAYER(peds))
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ped::kill_ped_by_relation(peds, 4 || 5);
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}
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});
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