fix(CustomGuns): Increased distance from 50 to 500
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@ -37,7 +37,7 @@ namespace big
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Vector3 entLoc = ENTITY::GET_ENTITY_COORDS(entity, true);
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double dist = functions::distance_between_vectors(player, entLoc);
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if (dist > 50)
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if (dist > 500)
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{
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notify::above_map("Entity is too far.");
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}
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@ -47,7 +47,7 @@ namespace big
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other = ENTITY::GET_ENTITY_COORDS(entity, true);
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dist = (float)functions::distance_between_vectors(location, other);
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if (dist > 50)
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if (dist > 500)
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{
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entity = 0;
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