refactor(PlayerList): height calculation code +horizontal scroll fix (#1629)
Fixes #752
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@ -13,6 +13,7 @@
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namespace big
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{
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bool has_scrollbar = false;
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static void player_button(const player_ptr& plyr)
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{
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bool selected_player = plyr == g_player_service->get_selected();
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@ -47,7 +48,11 @@ namespace big
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, {0.0, 0.5});
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ImGui::PushID(plyr->id());
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if (ImGui::Button(plyr->get_name(), {300.0f - ImGui::GetStyle().ScrollbarSize, 0.f}))
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const auto style = ImGui::GetStyle();
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// branchless conditional calculation
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const auto plyr_btn_width = 300.f - (style.ItemInnerSpacing.x * 2) - (has_scrollbar * style.ScrollbarSize);
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if (ImGui::Button(plyr->get_name(), { plyr_btn_width, 0.f}))
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{
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g_player_service->set_selected(plyr);
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g_gui_service->set_selected(tabs::PLAYER);
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@ -85,6 +90,7 @@ namespace big
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void view::players()
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{
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// player count does not include ourself that's why +1
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const auto player_count = g_player_service->players().size() + 1;
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if (!*g_pointers->m_gta.m_is_session_started && player_count < 2)
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@ -99,15 +105,24 @@ namespace big
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if (ImGui::Begin("playerlist", nullptr, window_flags))
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{
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float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.0f) * player_count + 10.0f;
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window_height =
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window_height + window_pos > (float)*g_pointers->m_gta.m_resolution_y - 10.f ? (float)*g_pointers->m_gta.m_resolution_y - (window_pos + 40.f) : window_height;
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const auto style = ImGui::GetStyle();
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float window_height = (
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ImGui::CalcTextSize("A").y + style.FramePadding.y * 2.0f + style.ItemSpacing.y) // button size
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* player_count // amount of players
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+ (player_count > 1) * ((style.ItemSpacing.y * 2) + 1.f) // account for ImGui::Separator spacing
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+ (player_count == 1) * 2.f; // some arbitrary height to make it fit
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// used to account for scrollbar width
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has_scrollbar = window_height + window_pos > (float)*g_pointers->m_gta.m_resolution_y - 10.f;
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// basically whichever is smaller, the max available screenspace or the calculated window_height
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window_height = has_scrollbar ? (float)*g_pointers->m_gta.m_resolution_y - (window_pos + 40.f) : window_height;
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ImGui::PushStyleColor(ImGuiCol_FrameBg, {0.f, 0.f, 0.f, 0.f});
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ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, {0.f, 0.f, 0.f, 0.f});
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if (ImGui::BeginListBox("##players", {ImGui::GetWindowSize().x - ImGui::GetStyle().WindowPadding.x * 2, window_height}))
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{
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ImGui::SetScrollX(0);
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player_button(g_player_service->get_self());
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if (player_count > 1)
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