Add more colors to LS Customs menu (#3484)
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@ -48,7 +48,7 @@ static const std::map<int, std::string> lsc_classic_colors = {
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{COLOR_CLASSIC_BLACK, "Black"},
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{COLOR_CLASSIC_CARBON_BLACK, "Carbon Black"},
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{COLOR_CLASSIC_GRAPHITE, "Graphite"},
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{COLOR_CLASSIC_ANHRACITE_BLACK, "Anthracite Black"},
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{COLOR_CLASSIC_ANTHRACITE_BLACK, "Anthracite Black"},
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{COLOR_CLASSIC_BLACK_STEEL, "Black Steel"},
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{COLOR_CLASSIC_DARK_STEEL, "Dark Steel"},
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{COLOR_CLASSIC_SILVER, "Silver"},
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@ -102,7 +102,7 @@ static const std::map<int, std::string> lsc_classic_colors = {
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{COLOR_CLASSIC_LIGHT_BLUE, "Light Blue"},
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{COLOR_CLASSIC_CHOCOLATE_BROWN, "Chocolate Brown"},
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{COLOR_CLASSIC_BISON_BROWN, "Bison Brown"},
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{COLOR_CLASSIC_CREEEN_BROWN, "Creek Brown"},
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{COLOR_CLASSIC_CREEK_BROWN, "Creek Brown"},
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{COLOR_CLASSIC_FELTZER_BROWN, "Feltzer Brown"},
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{COLOR_CLASSIC_MAPLE_BROWN, "Maple Brown"},
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{COLOR_CLASSIC_BEECHWOOD_BROWN, "Beechwood Brown"},
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@ -120,6 +120,18 @@ static const std::map<int, std::string> lsc_classic_colors = {
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{COLOR_CLASSIC_CREAM, "Cream"},
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{COLOR_CLASSIC_ICE_WHITE, "Ice White"},
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{COLOR_CLASSIC_FROST_WHITE, "Frost White"},
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{COLOR_CLASSIC_CLASSIC_GOLD, "Classic Gold"},
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{COLOR_CLASSIC_GREEN, "Green"},
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{COLOR_CLASSIC_HUNTER_GREEN, "Hunter Green"},
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{COLOR_CLASSIC_SECURICOR_GREEN, "Securicor Green"},
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{COLOR_CLASSIC_EPSILON_BLUE, "Epsilon Blue"},
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{COLOR_CLASSIC_FLOURESCENT_BLUE, "Flourescent Blue"},
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{COLOR_CLASSIC_V_DARK_BLUE, "V Dark Blue"},
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{COLOR_CLASSIC_POLICE_BLUE, "Police Blue"},
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{COLOR_CLASSIC_CHAMPAGNE, "Champagne"},
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{COLOR_CLASSIC_PURE_WHITE, "Pure White"},
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{COLOR_CLASSIC_DEFAULT_ALLOY, "Default Alloy"},
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{COLOR_CLASSIC_SECRET_GOLD, "Secret Gold"},
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};
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static const std::map<int, std::string> lsc_matte_colors = {
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@ -140,9 +152,10 @@ static const std::map<int, std::string> lsc_matte_colors = {
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{COLOR_MATTE_GREEN, "Green"},
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{COLOR_MATTE_FOREST_GREEN, "Forest Green"},
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{COLOR_MATTE_FOLIAGE_GREEN, "Foliage Green"},
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{COLOR_MATTE_OLIVE_DARB, "Olive Drab"},
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{COLOR_MATTE_OLIVE_DRAB, "Olive Drab"},
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{COLOR_MATTE_DARK_EARTH, "Dark Earth"},
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{COLOR_MATTE_DESERT_TAN, "Desert Tan"},
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{COLOR_MATTE_BROWN, "Brown"},
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};
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static const std::map<int, std::string> lsc_metal_colors = {
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@ -153,6 +166,60 @@ static const std::map<int, std::string> lsc_metal_colors = {
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{COLOR_METALS_BRUSHED_GOLD, "Brushed Gold"},
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};
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static const std::map<int, std::string> lsc_util_colors = {
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{COLOR_UTIL_BLACK, "Black"},
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{COLOR_UTIL_BLACK_POLY, "Black Poly"},
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{COLOR_UTIL_DARK_SILVER, "Dark Silver"},
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{COLOR_UTIL_SILVER, "Silver"},
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{COLOR_UTIL_GUN_METAL, "Gun Metal"},
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{COLOR_UTIL_SHADOW_SILVER, "Shadow Silver"},
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{COLOR_UTIL_RED, "Red"},
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{COLOR_UTIL_BRIGHT_RED, "Bright Red"},
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{COLOR_UTIL_GARNET_RED, "Garnet Red"},
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{COLOR_UTIL_DARK_GREEN, "Dark Green"},
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{COLOR_UTIL_GREEN, "Green"},
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{COLOR_UTIL_DARK_BLUE, "Dark Blue"},
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{COLOR_UTIL_MIDNIGHT_BLUE, "Midnight Blue"},
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{COLOR_UTIL_BLUE, "Blue"},
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{COLOR_UTIL_SEA_FOAM_BLUE, "Sea Foam Blue"},
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{COLOR_UTIL_LIGHTNING_BLUE, "Lightning Blue"},
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{COLOR_UTIL_MAUI_BLUE_POLY, "Maui Blue Poly"},
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{COLOR_UTIL_BRIGHT_BLUE, "Bright Blue"},
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{COLOR_UTIL_BROWN, "Brown"},
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{COLOR_UTIL_MEDIUM_BROWN, "Medium Brown"},
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{COLOR_UTIL_LIGHT_BROWN, "Light Brown"},
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{COLOR_UTIL_OFF_WHITE, "Off White"},
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};
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static const std::map<int, std::string> lsc_worn_colors = {
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{COLOR_WORN_BLACK, "Black"},
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{COLOR_WORN_GRAPHITE, "Graphite"},
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{COLOR_WORN_SILVER_GREY, "Silver Grey"},
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{COLOR_WORN_SILVER, "Silver"},
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{COLOR_WORN_BLUE_SILVER, "Blue Silver"},
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{COLOR_WORN_SHADOW_SILVER, "Shadow Silver"},
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{COLOR_WORN_RED, "Red"},
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{COLOR_WORN_GOLDEN_RED, "Golden Red"},
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{COLOR_WORN_DARK_RED, "Dark Red"},
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{COLOR_WORN_DARK_GREEN, "Dark Green"},
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{COLOR_WORN_GREEN, "Green"},
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{COLOR_WORN_SEA_WASH, "Sea Wash"},
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{COLOR_WORN_DARK_BLUE, "Dark blue"},
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{COLOR_WORN_BLUE, "Blue"},
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{COLOR_WORN_BABY_BLUE, "Light blue"},
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{COLOR_WORN_HONEY_BEIGE, "Honey Beige"},
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{COLOR_WORN_BROWN, "Brown"},
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{COLOR_WORN_DARK_BROWN, "Dark Brown"},
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{COLOR_WORN_STRAW_BEIGE, "straw beige"},
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{COLOR_WORN_OFF_WHITE, "Off White"},
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{COLOR_WORN_ORANGE, "Orange"},
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{COLOR_WORN_LIGHT_ORANGE, "Light Orange"},
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{COLOR_WORN_TAXI_YELLOW, "Taxi Yellow"},
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{COLOR_WORN_PALE_ORANGE, "Pale Orange"},
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{COLOR_WORN_WHITE, "White"},
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{COLOR_WORN_OLIVE_ARMY_GREEN, "Olive Army Green"},
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};
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static const std::map<int, std::string> lsc_headlight_colors = {
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{XENON_DEFAULT, "Default"},
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{XENON_WHITE, "White"},
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@ -546,7 +546,7 @@ enum VehicleColorsClassic
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COLOR_CLASSIC_BLACK = 0,
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COLOR_CLASSIC_CARBON_BLACK = 147,
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COLOR_CLASSIC_GRAPHITE = 1,
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COLOR_CLASSIC_ANHRACITE_BLACK = 11,
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COLOR_CLASSIC_ANTHRACITE_BLACK = 11,
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COLOR_CLASSIC_BLACK_STEEL = 2,
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COLOR_CLASSIC_DARK_STEEL = 3,
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COLOR_CLASSIC_SILVER = 4,
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@ -600,7 +600,7 @@ enum VehicleColorsClassic
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COLOR_CLASSIC_LIGHT_BLUE = 74,
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COLOR_CLASSIC_CHOCOLATE_BROWN = 96,
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COLOR_CLASSIC_BISON_BROWN = 101,
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COLOR_CLASSIC_CREEEN_BROWN = 95,
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COLOR_CLASSIC_CREEK_BROWN = 95,
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COLOR_CLASSIC_FELTZER_BROWN = 94,
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COLOR_CLASSIC_MAPLE_BROWN = 97,
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COLOR_CLASSIC_BEECHWOOD_BROWN = 103,
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@ -617,7 +617,19 @@ enum VehicleColorsClassic
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COLOR_CLASSIC_BRIGHT_PURPLE = 145,
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COLOR_CLASSIC_CREAM = 107,
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COLOR_CLASSIC_ICE_WHITE = 111,
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COLOR_CLASSIC_FROST_WHITE = 112
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COLOR_CLASSIC_FROST_WHITE = 112,
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COLOR_CLASSIC_CLASSIC_GOLD = 37,
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COLOR_CLASSIC_GREEN = 139,
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COLOR_CLASSIC_HUNTER_GREEN = 144,
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COLOR_CLASSIC_SECURICOR_GREEN = 125,
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COLOR_CLASSIC_EPSILON_BLUE = 157,
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COLOR_CLASSIC_FLOURESCENT_BLUE = 140,
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COLOR_CLASSIC_V_DARK_BLUE = 146,
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COLOR_CLASSIC_POLICE_BLUE = 127,
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COLOR_CLASSIC_CHAMPAGNE = 93,
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COLOR_CLASSIC_PURE_WHITE = 134,
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COLOR_CLASSIC_DEFAULT_ALLOY = 156,
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COLOR_CLASSIC_SECRET_GOLD = 160
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};
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enum VehicleColorsMatte
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@ -639,20 +651,75 @@ enum VehicleColorsMatte
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COLOR_MATTE_GREEN = 128,
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COLOR_MATTE_FOREST_GREEN = 151,
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COLOR_MATTE_FOLIAGE_GREEN = 155,
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COLOR_MATTE_OLIVE_DARB = 152,
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COLOR_MATTE_OLIVE_DRAB = 152,
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COLOR_MATTE_DARK_EARTH = 153,
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COLOR_MATTE_DESERT_TAN = 154
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COLOR_MATTE_DESERT_TAN = 154,
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COLOR_MATTE_BROWN = 129
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};
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enum VehicleColorsMetals
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{
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//COLOR_METALS_PEARLESCENT_STEEL = 18,
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COLOR_METALS_BRUSHED_STEEL = 117,
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COLOR_METALS_BRUSHED_BLACK_STEEL = 118,
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COLOR_METALS_BRUSHED_ALUMINUM = 119,
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COLOR_METALS_PURE_GOLD = 158,
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COLOR_METALS_BRUSHED_GOLD = 159,
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//COLOR_METALS_PEARLESCENT_GOLD = 160
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COLOR_METALS_BRUSHED_GOLD = 159
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};
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enum VehicleColorsUtil
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{
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COLOR_UTIL_BLACK = 15,
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COLOR_UTIL_BLACK_POLY = 16,
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COLOR_UTIL_DARK_SILVER = 17,
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COLOR_UTIL_SILVER = 18,
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COLOR_UTIL_GUN_METAL = 19,
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COLOR_UTIL_SHADOW_SILVER = 20,
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COLOR_UTIL_RED = 43,
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COLOR_UTIL_BRIGHT_RED = 44,
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COLOR_UTIL_GARNET_RED = 45,
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COLOR_UTIL_DARK_GREEN = 56,
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COLOR_UTIL_GREEN = 57,
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COLOR_UTIL_DARK_BLUE = 75,
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COLOR_UTIL_MIDNIGHT_BLUE = 76,
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COLOR_UTIL_BLUE = 77,
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COLOR_UTIL_SEA_FOAM_BLUE = 78,
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COLOR_UTIL_LIGHTNING_BLUE = 79,
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COLOR_UTIL_MAUI_BLUE_POLY = 80,
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COLOR_UTIL_BRIGHT_BLUE = 81,
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COLOR_UTIL_BROWN = 108,
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COLOR_UTIL_MEDIUM_BROWN = 109,
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COLOR_UTIL_LIGHT_BROWN = 110,
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COLOR_UTIL_OFF_WHITE = 122
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};
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enum VehicleColorsWorn
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{
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COLOR_WORN_BLACK = 21,
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COLOR_WORN_GRAPHITE = 22,
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COLOR_WORN_SILVER_GREY = 23,
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COLOR_WORN_SILVER = 24,
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COLOR_WORN_BLUE_SILVER = 25,
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COLOR_WORN_SHADOW_SILVER = 26,
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COLOR_WORN_RED = 46,
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COLOR_WORN_GOLDEN_RED = 47,
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COLOR_WORN_DARK_RED = 48,
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COLOR_WORN_DARK_GREEN = 58,
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COLOR_WORN_GREEN = 59,
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COLOR_WORN_SEA_WASH = 60,
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COLOR_WORN_DARK_BLUE = 85,
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COLOR_WORN_BLUE = 86,
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COLOR_WORN_BABY_BLUE = 87,
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COLOR_WORN_HONEY_BEIGE = 113,
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COLOR_WORN_BROWN = 114,
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COLOR_WORN_DARK_BROWN = 115,
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COLOR_WORN_STRAW_BEIGE = 116,
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COLOR_WORN_OFF_WHITE = 121,
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COLOR_WORN_ORANGE = 123,
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COLOR_WORN_LIGHT_ORANGE = 124,
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COLOR_WORN_TAXI_YELLOW = 126,
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COLOR_WORN_PALE_ORANGE = 130,
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COLOR_WORN_WHITE = 132,
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COLOR_WORN_OLIVE_ARMY_GREEN = 133
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};
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enum PlateTextIndexs
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@ -572,19 +572,19 @@ namespace big
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if (ImGui::Selectable("PEARLESCENT"_T.data(), color_to_change == 2))
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{
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color_to_change = 2;
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color_type = 4;
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color_type = 6;
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}
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if (ImGui::Selectable("INTERIOR"_T.data(), color_to_change == 3))
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{
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color_to_change = 3;
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color_type = 6;
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color_type = 9;
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}
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if (ImGui::Selectable("DASHBOARD"_T.data(), color_to_change == 4))
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{
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color_to_change = 4;
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color_type = 7;
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color_type = 10;
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}
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if (!owned_mods[MOD_TYRE_SMOKE])
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@ -604,7 +604,7 @@ namespace big
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if (ImGui::Selectable("WHEEL_COLOR"_T.data(), color_to_change == 6))
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{
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color_to_change = 6;
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color_type = 5;
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color_type = 7;
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}
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if (!owned_mods[MOD_XENON_LIGHTS])
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@ -615,7 +615,7 @@ namespace big
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if (ImGui::Selectable("HEADLIGHT"_T.data(), color_to_change == 7))
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{
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color_to_change = 7;
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color_type = 9;
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color_type = 11;
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}
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ImGui::PopID();
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if (!owned_mods[MOD_XENON_LIGHTS])
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@ -635,7 +635,7 @@ namespace big
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if (color_to_change == 0 || color_to_change == 1)
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{
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if (color_type > 3)
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if (color_type > 5)
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{
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color_type = 8;
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}
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@ -680,6 +680,14 @@ namespace big
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{
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color_type = 3;
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}
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if (ImGui::Selectable("UTIL"_T.data(), color_type == 4))
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{
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color_type = 4;
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}
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if (ImGui::Selectable("WORN"_T.data(), color_type == 5))
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{
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color_type = 5;
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}
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ImGui::EndListBox();
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}
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}
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@ -800,16 +808,16 @@ namespace big
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int selected_color = 0;
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switch (color_type)
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{
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case 4: selected_color = owned_mods[MOD_PEARLESCENT_COL]; break;
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case 5: selected_color = owned_mods[MOD_WHEEL_COL]; break;
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case 6: selected_color = owned_mods[MOD_INTERIOR_COL]; break;
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case 7: selected_color = owned_mods[MOD_DASHBOARD_COL]; break;
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case 9: selected_color = owned_mods[MOD_XENON_COL]; break;
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case 6: selected_color = owned_mods[MOD_PEARLESCENT_COL]; break;
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case 7: selected_color = owned_mods[MOD_WHEEL_COL]; break;
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case 9: selected_color = owned_mods[MOD_INTERIOR_COL]; break;
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case 10: selected_color = owned_mods[MOD_DASHBOARD_COL]; break;
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case 11: selected_color = owned_mods[MOD_XENON_COL]; break;
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default:
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selected_color = (color_to_change == 0) ? owned_mods[MOD_PRIMARY_COL] : owned_mods[MOD_SECONDARY_COL];
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}
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if (color_type != 9)
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if (color_type != 11)
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{
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ImGui::SameLine();
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}
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@ -909,7 +917,55 @@ namespace big
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}
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break;
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}
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case 4: //Pearlescent
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case 4: //Util
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{
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for (const auto& [color, name] : lsc_util_colors)
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{
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if (ImGui::Selectable(name.c_str(), selected_color == color))
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{
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selected_color = color;
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if (color_to_change == 0)
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{
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owned_mods[MOD_PRIMARY_COL] = color;
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}
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else
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{
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owned_mods[MOD_SECONDARY_COL] = color;
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}
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g_fiber_pool->queue_job([] {
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VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
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});
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}
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}
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break;
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}
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case 5: //Worn
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{
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for (const auto& [color, name] : lsc_worn_colors)
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{
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if (ImGui::Selectable(name.c_str(), selected_color == color))
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{
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selected_color = color;
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if (color_to_change == 0)
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{
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owned_mods[MOD_PRIMARY_COL] = color;
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}
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else
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{
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owned_mods[MOD_SECONDARY_COL] = color;
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}
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g_fiber_pool->queue_job([] {
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VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
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});
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}
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}
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break;
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}
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case 6: //Pearlescent
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{
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for (const auto& [color, name] : lsc_classic_colors)
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{
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@ -925,7 +981,7 @@ namespace big
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}
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break;
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}
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case 5: //Wheel Color
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case 7: //Wheel Color
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{
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for (const auto& [color, name] : lsc_classic_colors)
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{
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@ -941,7 +997,7 @@ namespace big
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}
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break;
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}
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case 6: //Interior Color
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case 9: //Interior Color
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{
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for (const auto& [color, name] : lsc_classic_colors)
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{
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@ -957,7 +1013,7 @@ namespace big
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}
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break;
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}
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case 7: //Dashboard Color
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case 10: //Dashboard Color
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{
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for (const auto& [color, name] : lsc_classic_colors)
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{
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@ -973,7 +1029,7 @@ namespace big
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}
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break;
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}
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case 9: //Headlight Color
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case 11: //Headlight Color
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{
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for (const auto& [color, name] : lsc_headlight_colors)
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{
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