fix(ScriptEventHandler): Filter rotate cam for current PlayerID
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@ -1,4 +1,5 @@
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#include "hooking.hpp"
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#include "gta_util.hpp"
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namespace big
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{
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@ -115,7 +116,9 @@ namespace big
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case eRemoteEvent::RotateCam:
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if (g->protections.script_events.rotate_cam)
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{
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format_string(player_name, "Rotate Cam", notify.rotate_cam.log, notify.rotate_cam.notify);
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if (CNetworkPlayerMgr* player_mgr = gta_util::get_network_player_mgr(); player_mgr != nullptr)
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if (args[2] == player_mgr->m_local_net_player->m_player_id)
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format_string(player_name, "Rotate Cam", notify.rotate_cam.log, notify.rotate_cam.notify);
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return true;
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}
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