feat(Self): Reorganised self tab items in groups
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af9c4ea846
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@ -22,31 +22,41 @@ namespace big
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if (ImGui::TreeNode("General"))
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{
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ImGui::BeginGroup();
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ImGui::Checkbox("God Mode", &g.self.godmode);
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ImGui::SameLine();
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ImGui::Checkbox("Off Radar", &g.self.off_radar);
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ImGui::SameLine();
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ImGui::Checkbox("Free Cam", &g.self.free_cam);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("No Clip", &g.self.noclip);
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ImGui::SameLine();
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ImGui::Checkbox("No Ragdoll", &g.self.no_ragdoll);
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ImGui::SameLine();
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ImGui::Checkbox("Super Run", &g.self.super_run);
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ImGui::EndGroup();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Frame Flags"))
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{
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ImGui::BeginGroup();
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ImGui::Checkbox("Explosive Ammo", &g.self.frame_flags.explosive_ammo);
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ImGui::SameLine();
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ImGui::Checkbox("Fire Ammo", &g.self.frame_flags.fire_ammo);
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ImGui::Checkbox("Explosive Melee", &g.self.frame_flags.explosive_melee);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Explosive Melee", &g.self.frame_flags.explosive_melee);
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ImGui::Checkbox("Super Jump", &g.self.frame_flags.super_jump);
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ImGui::EndGroup();
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ImGui::TreePop();
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}
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