Separated scripts (#233)

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DayibBaba 2022-05-22 16:43:09 +02:00 committed by GitHub
parent ca0074dfd8
commit b1e20ab91f
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 164 additions and 84 deletions

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@ -20,89 +20,5 @@ namespace big
looped::api_login_session();
});
}
looped::context_menu();
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::hud_transition_state();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::rgb_synced_fade();
looped::rgb_synced_spasm();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::tunables_disable_phone();
looped::tunables_no_idle_kick();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::self_clean_player();
looped::self_free_cam();
looped::self_godmode();
looped::self_invisibility();
looped::self_no_ragdoll();
looped::self_off_radar();
looped::self_police();
looped::self_super_run();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::session_local_time();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::player_never_wanted();
looped::player_spectate();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::self_noclip();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::weapons_ammo_special_type();
looped::weapons_cage_gun();
looped::weapons_delete_gun();
looped::weapons_force_crosshairs();
looped::weapons_gravity_gun();
looped::weapons_increased_damage();
looped::weapons_infinite_ammo();
looped::weapons_infinite_mag();
looped::weapons_no_recoil();
looped::weapons_no_spread();
looped::weapons_repair_gun();
looped::weapons_steal_vehicle_gun();
looped::weapons_vehicle_gun();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::vehicle_auto_drive();
looped::vehicle_despawn_bypass();
looped::vehicle_drive_on_water();
looped::vehicle_fly();
looped::vehicle_god_mode();
looped::vehicle_horn_boost();
looped::vehicle_instant_brake();
looped::vehicle_is_targetable();
looped::vehicle_rainbow_paint();
looped::vehicle_seatbelt();
looped::vehicle_speedo_meter();
}QUEUE_JOB_END_CLAUSE
QUEUE_JOB_BEGIN_CLAUSE()
{
looped::vehicle_ls_customs();
}QUEUE_JOB_END_CLAUSE
}
}

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@ -1,10 +1,160 @@
#pragma once
#include "common.hpp"
#include "looped/looped.hpp"
#include "script.hpp"
namespace big
{
class backend {
public:
static void loop();
static void self_loop() {
LOG(INFO) << "Starting script: Self";
while (g_running) {
looped::self_clean_player();
looped::self_free_cam();
looped::self_godmode();
looped::self_invisibility();
looped::self_no_ragdoll();
looped::self_off_radar();
looped::self_police();
looped::self_super_run();
script::get_current()->yield();
}
}
static void weapons_loop() {
LOG(INFO) << "Starting script: Weapons";
while (g_running) {
looped::weapons_ammo_special_type();
looped::weapons_cage_gun();
looped::weapons_delete_gun();
looped::weapons_force_crosshairs();
looped::weapons_gravity_gun();
looped::weapons_increased_damage();
looped::weapons_infinite_ammo();
looped::weapons_infinite_mag();
looped::weapons_no_recoil();
looped::weapons_no_spread();
looped::weapons_repair_gun();
looped::weapons_steal_vehicle_gun();
looped::weapons_vehicle_gun();
script::get_current()->yield();
}
}
static void vehicles_loop() {
LOG(INFO) << "Starting script: Vehicles";
while (g_running) {
looped::vehicle_auto_drive();
looped::vehicle_despawn_bypass();
looped::vehicle_drive_on_water();
looped::vehicle_god_mode();
looped::vehicle_horn_boost();
looped::vehicle_instant_brake();
looped::vehicle_is_targetable();
looped::vehicle_rainbow_paint();
looped::vehicle_seatbelt();
looped::vehicle_speedo_meter();
script::get_current()->yield();
}
}
static void rgbrandomizer_loop() {
LOG(INFO) << "Starting script: rgbrandomizer";
while (g_running) {
looped::rgb_synced_fade();
looped::rgb_synced_spasm();
script::get_current()->yield();
}
}
static void misc_loop() {
LOG(INFO) << "Starting script: Miscellaneous";
while (g_running) {
looped::hud_transition_state();
looped::tunables_disable_phone();
looped::tunables_no_idle_kick();
looped::session_local_time();
script::get_current()->yield();
}
}
static void remote_loop() {
LOG(INFO) << "Starting script: Remote";
while (g_running) {
looped::player_never_wanted();
looped::player_spectate();
script::get_current()->yield();
}
}
static void noclip_loop() {
LOG(INFO) << "Starting script: No clip";
while (g_running) {
looped::self_noclip();
script::get_current()->yield();
}
}
static void lscustoms_loop() {
LOG(INFO) << "Starting script: Ls customs";
while (g_running) {
looped::vehicle_ls_customs();
script::get_current()->yield();
}
}
static void vehiclefly_loop() {
LOG(INFO) << "Starting script: Vehicle fly";
while (g_running) {
looped::vehicle_fly();
script::get_current()->yield();
}
}
};
}

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@ -20,6 +20,8 @@
#include "services/vehicle_preview_service.hpp"
#include "services/vehicle_service.hpp"
#include "backend/backend.hpp"
BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
{
using namespace big;
@ -78,6 +80,18 @@ BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
g_script_mgr.add_script(std::make_unique<script>(&features::script_func));
g_script_mgr.add_script(std::make_unique<script>(&gui::script_func));
g_script_mgr.add_script(std::make_unique<script>(&backend::self_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::weapons_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::vehicles_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::misc_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::remote_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::noclip_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::lscustoms_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::vehiclefly_loop));
g_script_mgr.add_script(std::make_unique<script>(&backend::rgbrandomizer_loop));
LOG(INFO) << "Scripts registered.";
auto native_hooks_instance = std::make_unique<native_hooks>();