Partial revert of changes to Superherofly (#3389)
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@ -1,6 +1,6 @@
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#include "backend/looped_command.hpp"
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#include "backend/bool_command.hpp"
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#include "backend/float_command.hpp"
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#include "backend/looped_command.hpp"
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#include "gta/enums.hpp"
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#include "natives.hpp"
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#include "util/entity.hpp"
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@ -22,7 +22,7 @@ namespace big
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bool m_timer = false;
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std::chrono::system_clock::time_point m_time_stamp;
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std::chrono::milliseconds m_duration;
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std::chrono::duration<double> m_duration;
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bool m_charging = false;
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double m_charge_intensity = 1;
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@ -239,6 +239,14 @@ namespace big
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virtual void on_tick() override
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{
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if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, false))
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{
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if (m_flying || m_charging || m_landing || m_launching)
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reset();
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return;
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}
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//Both anims are required in order to consider the player ped flying.
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m_anims_are_playing = ENTITY::IS_ENTITY_PLAYING_ANIM(self::ped, "missfam5_yoga", "c8_to_start", 3) && ENTITY::IS_ENTITY_PLAYING_ANIM(self::ped, "skydive@parachute@first_person", "chute_idle_alt_lookright", 3);
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@ -249,7 +257,7 @@ namespace big
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PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_COVER, false);
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if (m_timer)
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m_duration = std::chrono::duration_cast<std::chrono::milliseconds> (std::chrono::system_clock::now() - m_time_stamp);
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m_duration = std::chrono::system_clock::now() - m_time_stamp;
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//Timer is used for both the reset and the charged launch
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_COVER))
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@ -289,7 +297,7 @@ namespace big
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}
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_COVER) && !m_flying
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&& g.self.super_hero_fly.charge)
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&& g.self.super_hero_fly.charge && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, false))
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{
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charge_launch();
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}
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@ -401,11 +409,17 @@ namespace big
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};
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super_hero_fly g_super_hero_fly("superherofly", "SUPER_HERO_FLY", "SUPER_HERO_FLY_DESC", g.self.super_hero_fly.enabled);
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bool_command gradual_speed("superheroflygradualspeed", "SUPER_HERO_FLY_GRADUAL_SPEED", "SUPER_HERO_FLY_GRADUAL_SPEED_DESC", g.self.super_hero_fly.gradual);
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bool_command explosions("superheroflyexplosions", "SUPER_HERO_FLY_EXPLOSIONS", "SUPER_HERO_FLY_EXPLOSIONS_DESC", g.self.super_hero_fly.explosions);
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bool_command auto_land("superheroflyautoland", "SUPER_HERO_FLY_AUTO_LAND", "SUPER_HERO_FLY_AUTO_LAND_DESC", g.self.super_hero_fly.auto_land);
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bool_command charge_launch("superheroflychargelaunch", "SUPER_HERO_FLY_CHARGE_LAUNCH", "SUPER_HERO_FLY_CHARGE_LAUNCH_DESC", g.self.super_hero_fly.charge);
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bool_command charge_ptfx("superheroflychargeptfx", "SUPER_HERO_FLY_CHARGE_PTFX", "SUPER_HERO_FLY_CHARGE_PTFX_DESC", g.self.super_hero_fly.ptfx);
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bool_command gradual_speed("superheroflygradualspeed", "SUPER_HERO_FLY_GRADUAL_SPEED", "SUPER_HERO_FLY_GRADUAL_SPEED_DESC",
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g.self.super_hero_fly.gradual);
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bool_command explosions("superheroflyexplosions", "SUPER_HERO_FLY_EXPLOSIONS", "SUPER_HERO_FLY_EXPLOSIONS_DESC",
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g.self.super_hero_fly.explosions);
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bool_command auto_land("superheroflyautoland", "SUPER_HERO_FLY_AUTO_LAND", "SUPER_HERO_FLY_AUTO_LAND_DESC",
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g.self.super_hero_fly.auto_land);
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bool_command charge_launch("superheroflychargelaunch", "SUPER_HERO_FLY_CHARGE_LAUNCH", "SUPER_HERO_FLY_CHARGE_LAUNCH_DESC",
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g.self.super_hero_fly.charge);
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bool_command charge_ptfx("superheroflychargeptfx", "SUPER_HERO_FLY_CHARGE_PTFX", "SUPER_HERO_FLY_CHARGE_PTFX_DESC",
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g.self.super_hero_fly.ptfx);
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float_command speed("superheroflyspeed", "SUPER_HERO_FLY_SPEED", "SUPER_HERO_FLY_SPEED_DESC", g.self.super_hero_fly.fly_speed, 1.f, 50.f);
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float_command initial_launch("superheroflyinitiallaunch", "SUPER_HERO_FLY_INITIAL_LAUNCH", "SUPER_HERO_FLY_INITIAL_LAUNCH_DESC", g.self.super_hero_fly.initial_launch, 1.f, 50.f);
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float_command initial_launch("superheroflyinitiallaunch", "SUPER_HERO_FLY_INITIAL_LAUNCH", "SUPER_HERO_FLY_INITIAL_LAUNCH_DESC",
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g.self.super_hero_fly.initial_launch, 1.f, 50.f);
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}
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