feat(Util/Toxic): Added blame explode and bounty helpers
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BigBaseV2/src/util/toxic.hpp
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53
BigBaseV2/src/util/toxic.hpp
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#pragma once
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#include "core/enums.hpp"
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#include "natives.hpp"
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#include "script_global.hpp"
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#include "system.hpp"
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namespace big::toxic
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{
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inline void blame_explode_coord(Player to_blame, Vector3 pos, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
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{
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system::patch_blame(true);
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FIRE::ADD_OWNED_EXPLOSION(
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PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(to_blame),
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pos.x, pos.y, pos.z,
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(int)explosion_type,
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damage,
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is_audible,
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is_invisible,
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camera_shake
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);
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system::patch_blame(false);
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}
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inline void blame_explode_player(Player to_blame, Player target, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
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{
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Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), true);
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blame_explode_coord(to_blame, coords, explosion_type, damage, is_audible, is_invisible, camera_shake);
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}
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// param 0 == should send
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// param 1 == player target
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// param 2 == amount
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// param 3 == unk? => always 1
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// param 4 == if some kind of bit must be set
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inline void bounty_player(Player target, Player origin, int amount)
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{
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const size_t arg_count = 22;
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int64_t args[22] = {
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2388821078, // 0
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origin, // 1 Player in script self
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target, // 2 Player in script self
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0, // 3 unk
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amount, // 4
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0, // 5 => never set
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1, // 6 => always 1
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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*script_global(1658176 + 9).as<int*>(),
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*script_global(1658176 + 10).as<int*>()
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};
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g_pointers->m_trigger_script_event(1, args, arg_count, 1 << origin);
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}
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}
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