feat(Util/Toxic): Added blame explode and bounty helpers

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Yimura 2021-10-15 11:30:37 +02:00
parent cd1f082c5a
commit a83e8f2466
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@ -0,0 +1,53 @@
#pragma once
#include "core/enums.hpp"
#include "natives.hpp"
#include "script_global.hpp"
#include "system.hpp"
namespace big::toxic
{
inline void blame_explode_coord(Player to_blame, Vector3 pos, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
{
system::patch_blame(true);
FIRE::ADD_OWNED_EXPLOSION(
PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(to_blame),
pos.x, pos.y, pos.z,
(int)explosion_type,
damage,
is_audible,
is_invisible,
camera_shake
);
system::patch_blame(false);
}
inline void blame_explode_player(Player to_blame, Player target, eExplosionType explosion_type, float damage, bool is_audible, bool is_invisible, float camera_shake)
{
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(target), true);
blame_explode_coord(to_blame, coords, explosion_type, damage, is_audible, is_invisible, camera_shake);
}
// param 0 == should send
// param 1 == player target
// param 2 == amount
// param 3 == unk? => always 1
// param 4 == if some kind of bit must be set
inline void bounty_player(Player target, Player origin, int amount)
{
const size_t arg_count = 22;
int64_t args[22] = {
2388821078, // 0
origin, // 1 Player in script self
target, // 2 Player in script self
0, // 3 unk
amount, // 4
0, // 5 => never set
1, // 6 => always 1
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
*script_global(1658176 + 9).as<int*>(),
*script_global(1658176 + 10).as<int*>()
};
g_pointers->m_trigger_script_event(1, args, arg_count, 1 << origin);
}
}