Cleaned up log_node function. (#3130)
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@ -396,7 +396,6 @@ namespace big
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LOG_FIELD_B(CObjectCreationDataNode, m_player_wants_control);
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LOG_FIELD_B(CObjectCreationDataNode, m_has_init_physics);
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LOG_FIELD_B(CObjectCreationDataNode, m_script_grabbed_from_world);
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LOG_FIELD_B(CObjectCreationDataNode, m_has_frag_group);
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LOG_FIELD_B(CObjectCreationDataNode, m_is_broken);
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LOG_FIELD_B(CObjectCreationDataNode, m_has_exploded);
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LOG_FIELD_B(CObjectCreationDataNode, m_keep_registered);
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@ -802,8 +801,8 @@ namespace big
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LOG_FIELD(CPlayerGameStateDataNode, m_voice_channel);
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LOG_FIELD_B(CPlayerGameStateDataNode, m_is_overriding_voice_proximity);
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LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
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LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
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LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
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LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_y);
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LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_z);
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LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_radius_maybe);
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LOG_FIELD(CPlayerGameStateDataNode, unk_0150);
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LOG_FIELD(CPlayerGameStateDataNode, m_vehicle_weapon_index);
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@ -960,7 +959,6 @@ namespace big
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LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene);
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LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene_remain_hack);
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LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_pickup_by_cargobob_disabled);
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LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_godmode);
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LOG_FIELD(CPhysicalScriptGameStateDataNode, m_relationship_group);
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LOG_FIELD(CPhysicalScriptGameStateDataNode, m_always_cloned_for_players);
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LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_trigger_damage_event_for_zero_damage);
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