Cleaned up log_node function. (#3130)

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gir489 2024-05-15 17:49:56 -04:00 committed by GitHub
parent 73120c6b94
commit a25476d918
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@ -396,7 +396,6 @@ namespace big
LOG_FIELD_B(CObjectCreationDataNode, m_player_wants_control);
LOG_FIELD_B(CObjectCreationDataNode, m_has_init_physics);
LOG_FIELD_B(CObjectCreationDataNode, m_script_grabbed_from_world);
LOG_FIELD_B(CObjectCreationDataNode, m_has_frag_group);
LOG_FIELD_B(CObjectCreationDataNode, m_is_broken);
LOG_FIELD_B(CObjectCreationDataNode, m_has_exploded);
LOG_FIELD_B(CObjectCreationDataNode, m_keep_registered);
@ -802,8 +801,8 @@ namespace big
LOG_FIELD(CPlayerGameStateDataNode, m_voice_channel);
LOG_FIELD_B(CPlayerGameStateDataNode, m_is_overriding_voice_proximity);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_y);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_z);
LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_radius_maybe);
LOG_FIELD(CPlayerGameStateDataNode, unk_0150);
LOG_FIELD(CPlayerGameStateDataNode, m_vehicle_weapon_index);
@ -960,7 +959,6 @@ namespace big
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene_remain_hack);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_pickup_by_cargobob_disabled);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_godmode);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_relationship_group);
LOG_FIELD(CPhysicalScriptGameStateDataNode, m_always_cloned_for_players);
LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_trigger_damage_event_for_zero_damage);