feat(Overlay): Added indicators for options like player & vehicle god mode, infinite ammo etc. & fixed Bull Shark Testosterone Request (#1580)
* fix(CEO Abilities): Fixed request bullshark testosterone script * feat(Overlay): Added indicators for options like player & vehicle godmode etc.
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@ -748,15 +748,30 @@ namespace big
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bool show_with_menu_opened = false;
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bool show_fps = true;
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bool show_indicators = true;
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bool show_players = true;
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bool show_time = true;
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bool show_replay_interface = true;
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bool show_position = false;
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bool show_game_versions = true;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(ingame_overlay, opened, show_with_menu_opened, show_fps, show_players, show_time, show_replay_interface, show_position, show_game_versions)
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(ingame_overlay, opened, show_with_menu_opened, show_fps, show_indicators, show_players, show_time, show_replay_interface, show_position, show_game_versions)
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} ingame_overlay{};
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struct ingame_overlay_indicators
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{
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bool show_player_godmode = true;
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bool show_off_radar = true;
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bool show_vehicle_godmode = true;
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bool show_never_wanted = true;
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bool show_infinite_ammo = false;
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bool show_infinite_mag = false;
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bool show_aimbot = false;
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bool show_triggerbot = false;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(ingame_overlay_indicators, show_player_godmode, show_off_radar, show_vehicle_godmode, show_never_wanted, show_infinite_ammo, show_infinite_mag, show_aimbot, show_triggerbot)
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} ingame_overlay_indicators{};
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struct vehicle_control
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{
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bool opened = false;
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@ -112,6 +112,14 @@ namespace big
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return status;
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}
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template<ImVec4 green = ImVec4(0.0f, 1.0f, 0.0f, 1.0f), ImVec4 red = ImVec4(1.0f, 0.0f, 0.0f, 1.0f)>
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static void overlay_indicator(const std::string_view text, bool value)
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{
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ImGui::Text(std::format("{}: ", text).data());
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ImGui::SameLine();
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ImGui::TextColored(value ? green : red, value ? "Enabled" : "Disabled");
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}
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template<ImVec2 size = ImVec2(0, 0), ImVec4 color = ImVec4(0.24f, 0.23f, 0.29f, 1.00f)>
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static void button(const std::string_view text, std::function<void()> cb)
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{
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@ -17,7 +17,7 @@ namespace big::mobile
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namespace util
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{
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int get_current_personal_vehicle();// forward declare
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int get_current_personal_vehicle(); // forward declare
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inline void despawn_current_personal_vehicle()
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{
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misc::clear_bits(scr_globals::vehicle_global.at(get_current_personal_vehicle(), 142).at(103).as<int*>(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE);
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@ -94,10 +94,10 @@ namespace big::mobile
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{
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inline void request_bullshark_testosterone()
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{
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*script_global(2672505).at(3689).as<int*>() = 1;
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*script_global(2672524).at(3690).as<int*>() = 1;
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}
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inline void request_ballistic_armor()//i think this is a ceo ability atleast?
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inline void request_ballistic_armor() //i think this is a ceo ability atleast?
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{
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*script_global(scr_globals::mechanic_global).at(896).as<int*>() = 1;
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}
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@ -127,17 +127,17 @@ namespace big::mobile
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// only do this when spawn inside is enabled otherwise the vehicle will spawn relatively far away from players
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if (g.clone_pv.spawn_inside)
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{
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*scr_globals::mechanic_global.at(942).as<int*>() = 1;// disable vehicle node distance check
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*scr_globals::mechanic_global.at(942).as<int*>() = 1; // disable vehicle node distance check
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}
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*scr_globals::mechanic_global.at(928).as<int*>() = 1;// tell freemode to spawn our vehicle
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*scr_globals::mechanic_global.at(988).as<int*>() = 0;// required
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*scr_globals::mechanic_global.at(928).as<int*>() = 1; // tell freemode to spawn our vehicle
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*scr_globals::mechanic_global.at(988).as<int*>() = 0; // required
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*scr_globals::mechanic_global.at(985).as<int*>() = veh_idx;
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script::get_current()->yield(100ms);
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GtaThread* freemode_thread = gta_util::find_script_thread(RAGE_JOAAT("freemode"));
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if (freemode_thread)
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*script_local(freemode_thread, 18630).at(176).as<int*>() = 0;// spawn vehicle instantly
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*script_local(freemode_thread, 18630).at(176).as<int*>() = 0; // spawn vehicle instantly
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// blocking call till vehicle is delivered
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notify::busy_spinner("Delivering vehicle...", scr_globals::mechanic_global.at(985).as<int*>(), -1);
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@ -28,6 +28,35 @@ namespace big
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ImGui::Text(std::format("Players: {}/{}", network_player_mgr->m_player_count, network_player_mgr->m_player_limit)
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.c_str());
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if (g.window.ingame_overlay.show_indicators)
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{
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ImGui::Separator();
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if (g.window.ingame_overlay_indicators.show_player_godmode)
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components::overlay_indicator("Player Godmode", g.self.god_mode);
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if (g.window.ingame_overlay_indicators.show_off_radar)
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components::overlay_indicator("Off Radar", g.self.off_radar);
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if (g.window.ingame_overlay_indicators.show_vehicle_godmode)
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components::overlay_indicator("Vehicle Godmode", g.vehicle.god_mode);
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if (g.window.ingame_overlay_indicators.show_never_wanted)
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components::overlay_indicator("Never Wanted", g.self.never_wanted);
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if (g.window.ingame_overlay_indicators.show_infinite_ammo)
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components::overlay_indicator("Infinite Ammo", g.weapons.infinite_ammo);
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if (g.window.ingame_overlay_indicators.show_infinite_mag)
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components::overlay_indicator("Infinite Magazine", g.weapons.infinite_mag);
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if (g.window.ingame_overlay_indicators.show_aimbot)
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components::overlay_indicator("Aimbot", g.weapons.aimbot.enable);
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if (g.window.ingame_overlay_indicators.show_triggerbot)
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components::overlay_indicator("Triggerbot", g.weapons.triggerbot);
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}
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if (g.window.ingame_overlay.show_position && g_local_player)
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{
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ImGui::Separator();
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@ -47,6 +47,7 @@ namespace big
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ImGui::Checkbox("Show Time", &g.window.ingame_overlay.show_time);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Show time is currently disabled as it caused problems for some users.");
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ImGui::Checkbox("Show Indicators", &g.window.ingame_overlay.show_indicators);
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ImGui::EndGroup();
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ImGui::SameLine();
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@ -57,6 +58,28 @@ namespace big
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ImGui::Checkbox("Show Game Version", &g.window.ingame_overlay.show_game_versions);
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ImGui::EndGroup();
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if (g.window.ingame_overlay.show_indicators)
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{
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if (ImGui::TreeNode("Overlay Indicators"))
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{
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ImGui::BeginGroup();
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ImGui::Checkbox("Show Player Godmode", &g.window.ingame_overlay_indicators.show_player_godmode);
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ImGui::Checkbox("Show Off Radar", &g.window.ingame_overlay_indicators.show_off_radar);
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ImGui::Checkbox("Show Vehicle Godmode", &g.window.ingame_overlay_indicators.show_vehicle_godmode);
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ImGui::Checkbox("Show Never Wanted", &g.window.ingame_overlay_indicators.show_never_wanted);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("Show Infinite Ammo", &g.window.ingame_overlay_indicators.show_infinite_ammo);
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ImGui::Checkbox("Show Infinite Magazine", &g.window.ingame_overlay_indicators.show_infinite_mag);
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ImGui::Checkbox("Show Aimbot", &g.window.ingame_overlay_indicators.show_aimbot);
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ImGui::Checkbox("Show Triggerbot", &g.window.ingame_overlay_indicators.show_triggerbot);
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ImGui::EndGroup();
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ImGui::TreePop();
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}
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}
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}
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}
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