feat(GUI): Added Weapons tab

This commit is contained in:
Yimura 2021-01-13 16:55:49 +01:00
parent c84c5ae428
commit 9213324e9d
No known key found for this signature in database
GPG Key ID: 3D8FF4397E768682
5 changed files with 42 additions and 80 deletions

View File

@ -7,26 +7,30 @@ namespace big
static Vector3 other;
static double dist;
static const float multiplier = 3;
static const int scroll = 2;
static const int controls[] = { 14, 15, 24 };
void features::gravity_gun()
{
bool bGravityGun = g_settings.options["gravity_gun"];
bool bGravityGun = g_settings.options["gravity_gun"]["enabled"];
double multiplier = g_settings.options["gravity_gun"]["multiplier"];
if (bGravityGun)
Hash currWeapon;
WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), &currWeapon, 1);
if (bGravityGun && currWeapon == RAGE_JOAAT("weapon_pistol"))
{
// ZOOMED IN
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(g_playerId, true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
location = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), true);
// Attack RELEASED
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, 24))
{
if (functions::raycast_entity(&entity))
{
@ -35,7 +39,7 @@ namespace big
if (dist > 50)
{
entity = -1;
entity = 0;
notify::above_map("Entity is too far.");
}
@ -48,7 +52,7 @@ namespace big
}
else
{
entity = -1;
entity = 0;
features::notify::above_map("No entity found.");
}
@ -56,7 +60,6 @@ namespace big
if (ENTITY::DOES_ENTITY_EXIST(entity))
{
// Scroll Away
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14))
dist -= 5;
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15))
@ -69,7 +72,7 @@ namespace big
other = ENTITY::GET_ENTITY_COORDS(entity, true);
Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
float pitch = functions::deg_to_rad(rot.x - 0); // vertical
float pitch = functions::deg_to_rad(rot.x); // vertical
// float roll = rot.y;
float yaw = functions::deg_to_rad(rot.z + 90); // horizontal
@ -98,75 +101,4 @@ namespace big
double radian = (3.14159265359 / 180) * deg;
return (float)radian;
}
Vector3 rotation_to_direction(Vector3 rotation)
{
float x = deg_to_rad(rotation.x);
float z = deg_to_rad(rotation.z);
float num = abs(cos(x));
return Vector3
{
-sin(z) * num,
cos(z) * num,
sin(x)
};
}
Vector3 screen_to_world(Vector3 position, Vector3 rotation, float mouseX, float mouseY, Vector3 &out)
{
Vector3 direction = rotation_to_direction(rotation);
Vector3 rotUp = rotation;
Vector3 rotDown = rotation;
Vector3 rotLeft = rotation;
Vector3 rotRight = rotation;
rotUp.x += 1;
rotDown.x -= 1;
rotLeft.z -= 1;
rotRight.z += 1;
Vector3 camRight = rotation_to_direction(rotRight) - rotation_to_direction(rotLeft);
Vector3 camUp = rotation_to_direction(rotUp) - rotation_to_direction(rotDown);
float rollRad = -deg_to_rad(rotation.y);
Vector3 camRightRoll = camRight * cos(rollRad) - camUp * sin(rollRad);
Vector3 camUpRoll = camRight * sin(rollRad) + camUp * cos(rollRad);
Vector3 point3d = position + direction * 1.f + camRightRoll + camUpRoll;
float x, y;
if (!GRAPHICS::GET_SCREEN_COORD_FROM_WORLD_COORD(point3d.x, point3d.y, point3d.z, &x, &y))
{
out = direction;
return position + direction * 1.f;
}
Vector3 point3d_zero = position + direction * 1.f;
float x_zero, y_zero;
if (!GRAPHICS::GET_SCREEN_COORD_FROM_WORLD_COORD(point3d_zero.x, point3d_zero.y, point3d_zero.z, &x_zero, &y_zero))
{
out = direction;
return position + direction * 1.f;
}
const double eps = .001;
if (abs(x - x_zero) < eps || abs(y - y_zero) < eps)
{
out = direction;
return position + direction * 1.f;
}
float scaleX = (mouseX - x_zero) / (x - x_zero);
float scaleY = (mouseY - y_zero) / (y - y_zero);
Vector3 point3d_ret = position + direction * 1.f + camRightRoll * scaleX + camUpRoll * scaleY;
out = direction + camRightRoll * scaleX + camUpRoll * scaleY;
return point3d_ret;
}
}

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@ -11,6 +11,7 @@ namespace big
{
ImGui::BeginTabBar("tabbar");
tabbar::render_self();
tabbar::render_weapons();
tabbar::render_tunables();
tabbar::render_teleport();
tabbar::render_vehicle();

View File

@ -14,6 +14,7 @@ namespace big
public:
// Order in the order that they are rendered/sorted in the UI
static void render_self();
static void render_weapons();
static void render_tunables();
static void render_teleport();
static void render_vehicle();

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@ -0,0 +1,25 @@
#include "tab_bar.hpp"
namespace big
{
static const double min = 1, max = 5;
void tabbar::render_weapons()
{
if (ImGui::BeginTabItem("Weapons"))
{
if (ImGui::TreeNode("Gravity Gun"))
{
if (ImGui::Checkbox("Gravity Gun", g_settings.options["gravity_gun"]["enabled"].get<bool*>()))
g_settings.save();
if (ImGui::SliderScalar("Multiplier", ImGuiDataType_Double, g_settings.options["gravity_gun"]["multiplier"].get<double*>(), &min, &max))
g_settings.save();
ImGui::TreePop();
}
ImGui::EndTabItem();
}
}
}

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@ -16,7 +16,10 @@ namespace big
"disable_phone": false,
"disable_chat_censoring": false,
"god_mode": false,
"gravity_gun": true,
"gravity_gun": {
"enabled": false,
"multiplier": 3.0
},
"join_message": false,
"never_wanted": false,
"noclip": {