feat(lua): Expose Script Patches & Functions (#3393)

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@ -2,11 +2,16 @@
Table containing helper functions related to gta scripts. Table containing helper functions related to gta scripts.
## Functions (3) ## Functions (5)
### `register_looped(name, func)` ### `register_looped(name, func)`
Registers a function that will be looped as a gta script. Registers a function that will be looped as a gta script.
- **Parameters:**
- `name` (string): name of your new looped script
- `func` (function): function that will be executed in a forever loop.
**Example Usage:** **Example Usage:**
```lua ```lua
script.register_looped("nameOfMyLoopedScript", function (script) script.register_looped("nameOfMyLoopedScript", function (script)
@ -31,18 +36,13 @@ script.register_looped("nameOfMyLoopedScript", function (script)
end) end)
``` ```
- **Parameters:**
- `name` (string): name of your new looped script
- `func` (function): function that will be executed in a forever loop.
**Example Usage:**
```lua
script.register_looped(name, func)
```
### `run_in_fiber(func)` ### `run_in_fiber(func)`
Executes a function once inside the fiber pool, you can call natives inside it and yield or sleep. Executes a function once inside the fiber pool, you can call natives inside it and yield or sleep.
- **Parameters:**
- `func` (function): function that will be executed once in the fiber pool.
**Example Usage:** **Example Usage:**
```lua ```lua
script.run_in_fiber(function (script) script.run_in_fiber(function (script)
@ -67,23 +67,45 @@ script.run_in_fiber(function (script)
end) end)
``` ```
- **Parameters:**
- `func` (function): function that will be executed once in the fiber pool.
**Example Usage:**
```lua
script.run_in_fiber(func)
```
### `execute_as_script(script_name, func)` ### `execute_as_script(script_name, func)`
- **Parameters:** - **Parameters:**
- `script_name` (string): target script thread. - `script_name` (string): Target script thread.
- `func` (function): function that will be executed once in the script thread. - `func` (function): Function that will be executed once in the script thread.
**Example Usage:** **Example Usage:**
```lua ```lua
script.execute_as_script(script_name, func) script.execute_as_script(script_name, func)
``` ```
### `add_patch(script_name, name, pattern, offset, _patch)`
Adds a patch for the specified script.
- **Parameters:**
- `script_name` (string): The name of the script.
- `name` (string): The name of the patch.
- `pattern` (string): Pattern to scan for within the script.
- `offset` (integer): The position within the pattern.
- `_patch` (table): The bytes to be written into the script's bytecode.
**Example Usage:**
```lua
script.add_patch("fm_content_xmas_truck", "Flickering Fix", "56 ? ? 4F ? ? 40 ? 5D ? ? ? 74", 0, {0x2B, 0x00, 0x00})
```
### `call_function(name, script_name, pattern, offset, _args)`
Calls a function from the specified script.
- **Parameters:**
- `name` (string): The name of the script function.
- `script_name` (string): The name of the script.
- `pattern` (string): The pattern to scan for within the script.
- `offset` (integer): The position within the pattern.
- `_args` (table): The arguments to pass to the script function.
**Example Usage:**
```lua
script.call_function("Collect Collectible", "freemode", "2D 05 33 00 00", 0, {17, 0, 1, 1, 0})
```

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@ -4,6 +4,10 @@
#include "lua/lua_manager.hpp" #include "lua/lua_manager.hpp"
#include "script_mgr.hpp" #include "script_mgr.hpp"
#include "gta_util.hpp" #include "gta_util.hpp"
#include "script_function.hpp"
#include "lua/bindings/network.hpp"
#include "memory/pattern.hpp"
#include "services/script_patcher/script_patcher_service.hpp"
namespace lua::script namespace lua::script
{ {
@ -155,19 +159,64 @@ namespace lua::script
// Lua API: function // Lua API: function
// Table: script // Table: script
// Name: execute_as_script // Name: execute_as_script
// Param: script_name: string: target script thread. // Param: script_name: string: Target script thread.
// Param: func: function: function that will be executed once in the script thread. // Param: func: function: Function that will be executed once in the script thread.
static void execute_as_script(const std::string& script_name, sol::protected_function func) static void execute_as_script(const std::string& script_name, sol::protected_function func)
{ {
big::gta_util::execute_as_script(rage::joaat(script_name), func); big::gta_util::execute_as_script(rage::joaat(script_name), func);
} }
// Lua API: function
// Table: script
// Name: add_patch
// Param: script_name: string: The name of the script.
// Param: name: string: The name of the patch.
// Param: pattern: string: The pattern to scan for within the script.
// Param offset: integer: The position within the pattern.
// Param _patch: table: The bytes to be written into the script's bytecode.
// Adds a patch for the specified script.
// **Example Usage:**
//```lua
//script.add_patch("fm_content_xmas_truck", "Flickering Fix", "56 ? ? 4F ? ? 40 ? 5D ? ? ? 74", 0, {0x2B, 0x00, 0x00})
//```
static void add_patch(const std::string& script_name, const std::string& name, const std::string& pattern, int offset, sol::table _patch)
{
auto patch = convert_sequence<uint8_t>(_patch);
big::g_script_patcher_service->add_patch({rage::joaat(script_name), name, ::memory::pattern(pattern), offset, patch, nullptr}); // TO-DO: Add toggle feature?
if (auto program = big::gta_util::find_script_program(rage::joaat(script_name)))
big::g_script_patcher_service->on_script_load(program);
}
// Lua API: function
// Table: script
// Name: call_function
// Param: name: string: The name of the script function.
// Param: script_name: string: The name of the script.
// Param: pattern: string: The pattern to scan for within the script.
// Param offset: integer: The position within the pattern.
// Param _args: table: The arguments to pass to the script function.
// Calls a function from the specified script.
// **Example Usage:**
//```lua
//script.call_function("Collect Collectible", "freemode", "2D 05 33 00 00", 0, {17, 0, 1, 1, 0})
//```
static void call_function(const std::string& name, const std::string& script_name, const std::string& pattern, int offset, sol::table _args)
{
auto args = convert_sequence<uint64_t>(_args);
big::script_function script_function(name, rage::joaat(script_name), pattern, offset);
script_function(args);
}
void bind(sol::state& state) void bind(sol::state& state)
{ {
auto ns = state["script"].get_or_create<sol::table>(); auto ns = state["script"].get_or_create<sol::table>();
ns["register_looped"] = register_looped; ns["register_looped"] = register_looped;
ns["run_in_fiber"] = run_in_fiber; ns["run_in_fiber"] = run_in_fiber;
ns["execute_as_script"] = execute_as_script; ns["execute_as_script"] = execute_as_script;
ns["add_patch"] = add_patch;
ns["call_function"] = call_function;
auto usertype = state.new_usertype<script_util>("script_util"); auto usertype = state.new_usertype<script_util>("script_util");

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@ -38,7 +38,7 @@ namespace big
} }
} }
void script_function::call(rage::scrThread* thread, rage::scrProgram* program, std::initializer_list<uint64_t> args) void script_function::call(rage::scrThread* thread, rage::scrProgram* program, const std::vector<uint64_t>& args)
{ {
auto tls_ctx = rage::tlsContext::get(); auto tls_ctx = rage::tlsContext::get();
auto stack = (uint64_t*)thread->m_stack; auto stack = (uint64_t*)thread->m_stack;
@ -49,7 +49,7 @@ namespace big
rage::scrThreadContext ctx = thread->m_context; rage::scrThreadContext ctx = thread->m_context;
for (auto& arg : args) for (const auto& arg : args)
stack[ctx.m_stack_pointer++] = arg; stack[ctx.m_stack_pointer++] = arg;
stack[ctx.m_stack_pointer++] = 0; stack[ctx.m_stack_pointer++] = 0;
@ -62,7 +62,7 @@ namespace big
tls_ctx->m_is_script_thread_active = og_thread != nullptr; tls_ctx->m_is_script_thread_active = og_thread != nullptr;
} }
void script_function::call_latent(rage::scrThread* thread, rage::scrProgram* program, std::initializer_list<uint64_t> args, bool& done) void script_function::call_latent(rage::scrThread* thread, rage::scrProgram* program, const std::vector<uint64_t>& args, bool& done)
{ {
g_fiber_pool->queue_job([this, thread, program, args, &done] { g_fiber_pool->queue_job([this, thread, program, args, &done] {
auto stack = (uint64_t*)thread->m_stack; auto stack = (uint64_t*)thread->m_stack;
@ -71,7 +71,7 @@ namespace big
rage::scrThreadContext ctx = thread->m_context; rage::scrThreadContext ctx = thread->m_context;
for (auto& arg : args) for (const auto& arg : args)
stack[ctx.m_stack_pointer++] = arg; stack[ctx.m_stack_pointer++] = arg;
stack[ctx.m_stack_pointer++] = 0; stack[ctx.m_stack_pointer++] = 0;
@ -101,7 +101,7 @@ namespace big
}); });
} }
void script_function::static_call(std::initializer_list<uint64_t> args) void script_function::static_call(const std::vector<uint64_t>& args)
{ {
populate_ip(); populate_ip();
@ -119,7 +119,7 @@ namespace big
delete[] (uint8_t*)thread; // without the cast it ends up calling the destructor which leads to some pretty funny crashes delete[] (uint8_t*)thread; // without the cast it ends up calling the destructor which leads to some pretty funny crashes
} }
void script_function::operator()(std::initializer_list<uint64_t> args) void script_function::operator()(const std::vector<uint64_t>& args)
{ {
populate_ip(); populate_ip();

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@ -16,13 +16,13 @@ namespace big
public: public:
script_function(const std::string& name, const rage::joaat_t script, const std::string& pattern, int32_t offset); script_function(const std::string& name, const rage::joaat_t script, const std::string& pattern, int32_t offset);
void populate_ip(); void populate_ip();
void call(rage::scrThread* thread, rage::scrProgram* program, std::initializer_list<uint64_t> args); void call(rage::scrThread* thread, rage::scrProgram* program, const std::vector<uint64_t>& args);
void call_latent(rage::scrThread* thread, rage::scrProgram* program, std::initializer_list<uint64_t> args, bool& done); void call_latent(rage::scrThread* thread, rage::scrProgram* program, const std::vector<uint64_t>& args, bool& done);
// for pure functions that do not need access to thread stack // for pure functions that do not need access to thread stack
void static_call(std::initializer_list<uint64_t> args); void static_call(const std::vector<uint64_t>& args);
void operator()(std::initializer_list<uint64_t> args); void operator()(const std::vector<uint64_t>& args);
}; };
namespace scr_functions namespace scr_functions