more player stats lua bindings (#3325)
get_player_money get_player_wallet get_player_bank get_player_language_id get_player_language_name
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@ -177,6 +177,9 @@ Call get_player_rank(playerID)
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- **Parameters:**
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- `pid` (int)
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- **Returns:**
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- `int`: Returns an integer which contains the players rank.
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**Example Usage:**
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```lua
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network.get_player_rank(pid)
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@ -189,9 +192,85 @@ Call get_player_rp(playerID)
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- **Parameters:**
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- `pid` (int)
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- **Returns:**
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- `int`: Returns an integer which contains the players rp.
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**Example Usage:**
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```lua
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network.get_player_rp(pid)
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```
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### `get_player_money(pid)`
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Call get_player_money(playerID)
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- **Parameters:**
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- `pid` (int)
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- **Returns:**
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- `int`: Returns an integer which contains the players money.
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**Example Usage:**
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```lua
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network.get_player_money(pid)
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```
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### `get_player_wallet(pid)`
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Call get_player_wallet(playerID)
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- **Parameters:**
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- `pid` (int)
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- **Returns:**
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- `int`: Returns an integer which contains the players wallet.
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**Example Usage:**
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```lua
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network.get_player_wallet(pid)
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```
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### `get_player_bank(pid)`
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Call get_player_bank(playerID)
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- **Parameters:**
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- `pid` (int)
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- **Returns:**
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- `int`: Returns an integer which contains the players bank.
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**Example Usage:**
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```lua
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network.get_player_bank(pid)
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```
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### `get_player_language_id(pid)`
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Call get_player_language_id(playerID)
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- **Parameters:**
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- `pid` (int)
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- **Returns:**
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- `int`: Returns an integer which contains the players language id.
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**Example Usage:**
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```lua
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network.get_player_language_id(pid)
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```
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### `get_player_language_name(pid)`
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Call get_player_language_name(playerID)
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- **Parameters:**
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- `pid` (int)
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- **Returns:**
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- `string`: Returns a string which contains the players language name.
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**Example Usage:**
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```lua
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network.get_player_language_name(pid)
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```
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@ -1,6 +1,7 @@
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#include "network.hpp"
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#include "../../script.hpp"
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#include "core/data/language_codes.hpp"
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#include "core/scr_globals.hpp"
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#include "hooking/hooking.hpp"
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#include "pointers.hpp"
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@ -12,6 +13,7 @@
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#include "util/system.hpp"
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#include "util/teleport.hpp"
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#include <script/globals/GPBD_FM.hpp>
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#include <script/globals/GPBD_FM_3.hpp>
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namespace lua::network
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{
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@ -207,7 +209,7 @@ namespace lua::network
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// Lua API: Function
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// Table: network
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// Name: get_player_rank
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// Param: pid: int
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// Param: pid: integer: Index of the player.
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// Call get_player_rank(playerID)
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static int get_player_rank(int pid)
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{
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@ -222,7 +224,7 @@ namespace lua::network
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// Lua API: Function
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// Table: network
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// Name: get_player_rp
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// Param: pid: int
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// Param: pid: integer: Index of the player.
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// Call get_player_rp(playerID)
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static int get_player_rp(int pid)
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{
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@ -234,6 +236,81 @@ namespace lua::network
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return -1;
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}
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// Lua API: Function
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// Table: network
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// Name: get_player_money
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// Param: pid: integer: Index of the player.
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// Call get_player_money(playerID)
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static int get_player_money(int pid)
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{
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if (big::g_player_service->get_by_id(pid))
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{
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auto& stats = big::scr_globals::gpbd_fm_1.as<GPBD_FM*>()->Entries[pid].PlayerStats;
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return stats.Money;
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}
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return -1;
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}
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// Lua API: Function
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// Table: network
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// Name: get_player_wallet
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// Param: pid: integer: Index of the player.
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// Call get_player_wallet(playerID)
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static int get_player_wallet(int pid)
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{
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if (big::g_player_service->get_by_id(pid))
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{
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auto& stats = big::scr_globals::gpbd_fm_1.as<GPBD_FM*>()->Entries[pid].PlayerStats;
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return stats.WalletBalance;
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}
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return -1;
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}
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// Lua API: Function
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// Table: network
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// Name: get_player_bank
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// Param: pid: integer: Index of the player.
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// Call get_player_bank(playerID)
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static int get_player_bank(int pid)
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{
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if (big::g_player_service->get_by_id(pid))
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{
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auto& stats = big::scr_globals::gpbd_fm_1.as<GPBD_FM*>()->Entries[pid].PlayerStats;
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return stats.Money - stats.WalletBalance;
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}
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return -1;
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}
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// Lua API: Function
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// Table: network
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// Name: get_player_language_id
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// Param: pid: integer: Index of the player.
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// Call get_player_language_id(playerID)
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static int get_player_language_id(int pid)
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{
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if (big::g_player_service->get_by_id(pid))
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{
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auto& boss_goon = big::scr_globals::gpbd_fm_3.as<GPBD_FM_3*>()->Entries[pid].BossGoon;
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return boss_goon.Language;
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}
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return -1;
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}
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// Lua API: Function
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// Table: network
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// Name: get_player_language_name
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// Param: pid: integer: Index of the player.
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// Call get_player_language_name(playerID)
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static std::string get_player_language_name(int pid)
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{
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if (big::g_player_service->get_by_id(pid))
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{
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auto& boss_goon = big::scr_globals::gpbd_fm_3.as<GPBD_FM_3*>()->Entries[pid].BossGoon;
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return big::languages[boss_goon.Language].name;
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}
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return "Unknown";
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}
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void bind(sol::state& state)
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{
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state.new_enum<big::Infraction>("infraction",
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@ -275,5 +352,10 @@ namespace lua::network
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ns["send_chat_message_to_player"] = send_chat_message_to_player;
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ns["get_player_rank"] = get_player_rank;
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ns["get_player_rp"] = get_player_rp;
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ns["get_player_money"] = get_player_money;
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ns["get_player_wallet"] = get_player_wallet;
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ns["get_player_bank"] = get_player_bank;
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ns["get_player_language_id"] = get_player_language_id;
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ns["get_player_language_name"] = get_player_language_name;
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}
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}
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