feat(Teleport): Moved teleport personal vehicel to teleport tab
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9828ee50a1
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@ -1,6 +1,8 @@
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#include "main_tabs.hpp"
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#include "fiber_pool.hpp"
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#include "script_global.hpp"
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#include "util/teleport.hpp"
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#include "util/vehicle.hpp"
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namespace big
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{
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@ -8,6 +10,10 @@ namespace big
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{
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if (ImGui::BeginTabItem("Teleport"))
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{
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ImGui::BeginChild("col1", { 200.f, 0.f });
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ImGui::Text("Blips:");
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if (ImGui::Button("Waypoint"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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@ -30,6 +36,38 @@ namespace big
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}QUEUE_JOB_END_CLAUSE
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}
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ImGui::EndChild();
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ImGui::SameLine();
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ImGui::BeginChild("col2", { 0.f, 0.f });
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ImGui::Text("Vehicles:");
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if (ImGui::Button("Bring Personal Vehicle"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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Vehicle veh = *script_global(2810287).at(298).as<Vehicle*>();
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if (ENTITY::IS_ENTITY_DEAD(veh, false)) return notify::above_map("Invalid vehicle handle...");
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Vector3 location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
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vehicle::bring(veh, location);
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}QUEUE_JOB_END_CLAUSE
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}
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if (ImGui::Button("Teleport to Personal Vehicle"))
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{
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Vehicle veh = *script_global(2810287).at(298).as<Vehicle*>();
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if (ENTITY::IS_ENTITY_DEAD(veh, false)) return notify::above_map("Invalid vehicle handle...");
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teleport::to_coords(
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ENTITY::GET_ENTITY_COORDS(veh, true)
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);
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}
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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}
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@ -20,23 +20,6 @@ namespace big
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ImGui::Checkbox("God Mode", &g.vehicle.god_mode);
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ImGui::SameLine();
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if (ImGui::Button("Bring Personal Vehicle"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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Vector3 location;
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if (!blip::get_blip_location(location, 225, 0) && !blip::get_blip_location(location, 226, 0)) return notify::above_map("No personal vehicle found, was it destroyed?");
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Vehicle veh = vehicle::get_closest_to_location(location, 2.f);
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if (ENTITY::IS_ENTITY_DEAD(veh, false)) return notify::above_map("Invalid vehicle handle...");
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location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
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vehicle::bring(veh, location);
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}QUEUE_JOB_END_CLAUSE
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}
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if (ImGui::Button("Repair"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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@ -1,3 +1,4 @@
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#pragma once
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#include "blip.hpp"
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#include "entity.hpp"
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#include "notify.hpp"
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@ -98,6 +99,11 @@ namespace big::teleport
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return true;
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}
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inline void to_coords(Vector3 location)
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{
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PED::SET_PED_COORDS_KEEP_VEHICLE(PLAYER::PLAYER_PED_ID(), location.x, location.y, location.z + 1.f);
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}
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inline bool to_blip(int sprite, int color = -1)
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{
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Vector3 location;
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