Fix GTA data caching less weapons/vehicles on init (#1264)
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@ -8,8 +8,12 @@ namespace big
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bool hooks::fipackfile_mount(rage::fiPackfile* this_, const char* mount_point)
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{
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static bool init = ([] {
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if(g_gta_data_service->state() == eGtaDataUpdateState::ON_INIT_WAITING)
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if (g_gta_data_service->state() == eGtaDataUpdateState::ON_INIT_WAITING)
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{
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// parse RPFs loaded before init
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yim_fipackfile::for_each_fipackfile();
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g_gta_data_service->set_state(eGtaDataUpdateState::ON_INIT_UPDATE_START);
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}
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}(),true);
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auto result = g_hooking->get_original<fipackfile_mount>()(this_, mount_point);
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@ -18,28 +18,18 @@ namespace big
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void yim_fipackfile::for_each_fipackfile()
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{
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// for not hanging the game too much
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constexpr auto yield_increment = 80;
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auto i = 1;
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while (g_pointers->m_gta.m_fipackfile_instances[i])
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for (int i = 0; i < 3672; i++)
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{
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auto* rpf = g_pointers->m_gta.m_fipackfile_instances[i];
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// its hard coded in the binary?
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if (++i >= 3672)
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if (rpf)
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{
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break;
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yim_fipackfile rpf_wrapper = yim_fipackfile(rpf);
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std::for_each(yim_fipackfile::m_wrapper_call_back.begin(), yim_fipackfile::m_wrapper_call_back.end(), [&rpf_wrapper](std::function<size_t(yim_fipackfile & rpf_wrapper)> cb) {
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cb(rpf_wrapper);
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});
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}
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yim_fipackfile rpf_wrapper = yim_fipackfile(rpf);
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std::for_each(m_wrapper_call_back.begin(), m_wrapper_call_back.end(), [&rpf_wrapper](std::function<size_t(yim_fipackfile & rpf_wrapper)> cb) {
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cb(rpf_wrapper);
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});
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if (i % yield_increment == 0)
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script::get_current()->yield();
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}
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}
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