feat(Weapons): Added money gun
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e389c3c21c
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@ -16,6 +16,7 @@ namespace big
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disable_phone();
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god_mode();
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gravity_gun();
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money_gun();
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never_wanted();
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noclip();
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no_bike_fall();
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@ -30,9 +30,12 @@ namespace big
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void script_func();
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void delete_gun();
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void gravity_gun();
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void money_gun();
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void vehicle_gun();
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void disable_phone();
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void god_mode();
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void gravity_gun();
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void never_wanted();
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void noclip();
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void no_bike_fall();
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@ -46,7 +49,6 @@ namespace big
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void spoof_rank();
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void sticky_tyres();
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void super_sprint();
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void vehicle_gun();
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void update_screen_sizes();
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void update_player_structs();
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57
BigBaseV2/src/features/looped/money_gun.cpp
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57
BigBaseV2/src/features/looped/money_gun.cpp
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@ -0,0 +1,57 @@
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#include "features.hpp"
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namespace big
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{
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static const int controls[] = { 14, 15, 24 };
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static bool busy = false;
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static Entity entity = 0;
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void features::money_gun()
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{
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bool bMoneyGun = g_settings.options["custom_gun"]["type"] == 3;
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if (bMoneyGun)
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{
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Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId);
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Hash currWeapon;
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WEAPON::GET_CURRENT_PED_WEAPON(player, &currWeapon, 1);
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if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
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{
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PLAYER::DISABLE_PLAYER_FIRING(g_playerId, true);
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for (int control : controls)
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PAD::DISABLE_CONTROL_ACTION(0, control, true);
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && !busy)
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{
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busy = true;
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QUEUE_JOB_BEGIN_CLAUSE(&)
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{
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if (functions::raycast_entity(&entity))
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{
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if (!ENTITY::IS_ENTITY_A_PED(entity) || !PED::IS_PED_A_PLAYER(entity))
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{
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busy = false;
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return;
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}
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Vector3 location = ENTITY::GET_ENTITY_COORDS(entity, true);
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features::functions::create_ambient_money(location, rand() % 500 + 2000);
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script::get_current()->yield(33ms);
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busy = false;
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}
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}QUEUE_JOB_END_CLAUSE
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}
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}
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}
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}
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}
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@ -6,7 +6,7 @@ namespace big
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void features::vehicle_gun()
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{
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bool bVehicleGun = g_settings.options["custom_gun"]["type"] == 3;
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bool bVehicleGun = g_settings.options["custom_gun"]["type"] == 4;
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if (bVehicleGun)
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{
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@ -25,7 +25,7 @@ namespace big
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
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{
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Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0.f, 10.f, 0.f);
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Vector3 location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0.f, 15.f, 0.f);
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Vehicle veh = functions::spawn_vehicle(
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"bus",
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location,
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@ -42,7 +42,7 @@ namespace big
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g_settings.save();
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break;
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case 3:
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case 4:
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ImGui::Text("Set the vehicle model to spawn.");
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@ -7,9 +7,10 @@ namespace big
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{
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inline custom_gun custom_guns[] = {
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0, "None",
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1, "Delete Gun",
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1, "Delete From Existence",
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2, "Gravity Gun",
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3, "Vehicle Gun"
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3, "Money Printer",
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4, "Vehicle Yeeter"
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};
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inline const int64_t kick_hashes[]{ 1317868303,-1243454584,-1212832151,-1252906024,-1890951223,-442306200,-966559987,1977655521,1998625272,1070934291,764638896,-345371965,-1559754940,1347850743,495824472,1240585650,1129105265,1192658057,3042061272,2735212356, 3852661096,123310597000,122994296644, -1549630786, -1990292823, 1352706024, 12442595688, 11325146948, 11631995864, 96893296585, 98341941608, 97224492868, 97540793224, 1317868303,-1243454584,-1212832151,-1252906024,-1890951223,-442306200,-966559987,1977655521,1998625272,1070934291,764638896,-345371965,-1559754940,1347850743,495824472,1240585650,1129105265,1192658057,3042061272,2735212356, 3852661096,123310597000,122994296644, -1549630786, -1990292823, 1352706024,
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