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README.md
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README.md
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# BigBaseV2
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# YimMenu made possible by BigBaseV2
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A mod menu base for Grand Theft Auto V.
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Strictly for educational purposes.
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I can't confirm if all hooks are correct as the report myself event hook probably is incorrect. All the other hooks should be correct and server their purpose.
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## Structure
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- `api/` contains some basic example of how I'd make REST api calls
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- `backend/` all features that should be ran in a loop are in here sorted by category
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- `gui/` includes everything related to UI elements
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- `hooks/` function hooks
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- `native_hooks/` hooks to natives, currently not implemented
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- `services/` service files to interact and maintain stuff
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- `util/` general utility functions to keep code as compact and as much in one place as possible
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## Features
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- Return Native spoofing
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## Protections
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- Event Registry RETURN opcode byte patching
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- NOP Incompatible Version check from net array
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- Freemode script recovery (GTA Thread Tick/Kill)
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- Custom [settings](BigBaseV2/src/core/globals.hpp) with deep compare if changes were made include auto saving
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- Clear and well structured source code
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- Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool
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- Updated natives.hpp from https://nativedb.pieceof.art/natives
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- Includes basic code samples to interact with an api
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- ReClass.NET structures implemented, accessible from a global called g_local_player defined in `common.hpp`
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To set up the build environment, run the following commands in a terminal:
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```dos
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git clone git@github.com:Yimura/YimMenu.git --recurse-submodules
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git clone git@github.com:Yimura/YimMenu.git --recursive
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cd YimMenu
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GenerateProjects.bat
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```
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