Add BattlEye server (#3707)
* feat(anticheat): add BE server and a kick * fix(clang-format): enforce braces
This commit is contained in:
parent
899c116eca
commit
5db512287c
@ -33,6 +33,7 @@ IncludeBlocks: Regroup
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IndentCaseLabels: 'false'
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IndentCaseLabels: 'false'
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IndentPPDirectives: BeforeHash
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IndentPPDirectives: BeforeHash
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IndentWidth: '4'
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IndentWidth: '4'
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InsertBraces: true
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TabWidth: 4
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TabWidth: 4
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IndentWrappedFunctionNames: 'true'
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IndentWrappedFunctionNames: 'true'
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KeepEmptyLinesAtTheStartOfBlocks: 'false'
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KeepEmptyLinesAtTheStartOfBlocks: 'false'
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@ -3,7 +3,7 @@ include(FetchContent)
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FetchContent_Declare(
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FetchContent_Declare(
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gtav_classes
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gtav_classes
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GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git
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GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git
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GIT_TAG e45f7f505ac2394c9213f1577831ab100cc74fa2
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GIT_TAG b1a2ef201bdbd8b4171e932d5c8de68cc9df0283
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GIT_PROGRESS TRUE
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GIT_PROGRESS TRUE
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CONFIGURE_COMMAND ""
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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BUILD_COMMAND ""
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@ -1,6 +1,7 @@
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#include "backend/player_command.hpp"
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#include "backend/player_command.hpp"
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#include "gta_util.hpp"
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#include "gta_util.hpp"
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#include "pointers.hpp"
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#include "pointers.hpp"
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#include "services/battleye/battleye_service.hpp"
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#include <network/Network.hpp>
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#include <network/Network.hpp>
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@ -55,6 +56,28 @@ namespace big
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}
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}
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};
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};
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class battleye_update_kick : player_command
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{
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using player_command::player_command;
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virtual CommandAccessLevel get_access_level() override
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{
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return CommandAccessLevel::TOXIC;
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}
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virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr<command_context> ctx) override
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{
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unsigned char data[] = {0x00, 0x50, 0x31, 0x4A, 0xC0, 0x1A, 0x13, 0xFF, 0xFF, 0xFF};
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player->tampered_with_be = true;
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for (int i = 0; i < 20; i++)
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{
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data[0] = i;
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g_battleye_service.send_message(player->get_net_game_player()->get_host_token(), &data, sizeof(data));
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}
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}
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};
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battleye_kick g_battleye_kick("battlekick", "BATTLEYE_KICK", "BATTLEYE_KICK_DESC", 0);
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battleye_kick g_battleye_kick("battlekick", "BATTLEYE_KICK", "BATTLEYE_KICK_DESC", 0);
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battleye_ban g_battleye_ban("battleban", "BATTLEYE_FAKE_BAN", "BATTLEYE_FAKE_BAN_DESC", 0);
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battleye_ban g_battleye_ban("battleban", "BATTLEYE_FAKE_BAN", "BATTLEYE_FAKE_BAN_DESC", 0);
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battleye_update_kick g_battleye_update_kick("battleupdate", "BATTLEYE_UPDATE_KICK", "BATTLEYE_UPDATE_KICK_DESC", 0);
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}
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}
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@ -118,4 +118,5 @@ inline const static constexpr std::pair<const char*, uint32_t> packet_types[] =
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{"MsgTransitionHandshake", 0x8D},
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{"MsgTransitionHandshake", 0x8D},
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{"MsgDidInvitePlayerRequest", 0x8B},
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{"MsgDidInvitePlayerRequest", 0x8B},
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{"MsgDidInvitePlayerResponse", 0x8C},
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{"MsgDidInvitePlayerResponse", 0x8C},
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{"MsgBattlEyeCmd", 0x8F},
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};
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};
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@ -150,8 +150,9 @@ namespace big
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bool external_console = true;
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bool external_console = true;
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bool window_hook = false;
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bool window_hook = false;
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bool block_all_metrics = false;
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bool block_all_metrics = false;
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bool battleye_server = false;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(debug, logs, external_console, window_hook, block_all_metrics)
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(debug, logs, external_console, window_hook, block_all_metrics, battleye_server)
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} debug{};
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} debug{};
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struct tunables
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struct tunables
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@ -443,6 +443,7 @@ namespace rage
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Msg_0x45 = 0x45,
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Msg_0x45 = 0x45,
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Msg_0x89 = 0x89,
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Msg_0x89 = 0x89,
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Msg_0x86 = 0x86,
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Msg_0x86 = 0x86,
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MsgBattlEyeCmd = 0x8F,
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};
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};
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enum class eEventNetworkType : int64_t
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enum class eEventNetworkType : int64_t
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@ -5,10 +5,10 @@
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#include "lua/lua_manager.hpp"
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#include "lua/lua_manager.hpp"
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#include "services/player_database/player_database_service.hpp"
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#include "services/player_database/player_database_service.hpp"
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#include "services/players/player_service.hpp"
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#include "services/players/player_service.hpp"
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#include "services/battleye/battleye_service.hpp"
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#include "util/notify.hpp"
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#include "util/notify.hpp"
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#include "util/session.hpp"
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#include "util/session.hpp"
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namespace big
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namespace big
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{
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{
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inline bool is_spoofed_host_token(rage::rlGamerInfo* info)
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inline bool is_spoofed_host_token(rage::rlGamerInfo* info)
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@ -25,6 +25,7 @@ namespace big
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if (new_index == static_cast<uint8_t>(-1))
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if (new_index == static_cast<uint8_t>(-1))
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{
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{
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g_battleye_service.remove_player(player->get_host_token());
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g_player_service->player_leave(player);
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g_player_service->player_leave(player);
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if (net_player_data)
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if (net_player_data)
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@ -50,6 +51,8 @@ namespace big
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g_player_service->player_join(player);
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g_player_service->player_join(player);
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if (net_player_data)
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if (net_player_data)
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{
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{
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g_battleye_service.add_player(player->get_host_token(), net_player_data->m_gamer_handle.m_rockstar_id, net_player_data->m_name);
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if (g.protections.admin_check)
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if (g.protections.admin_check)
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{
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{
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if (admin_rids.contains(net_player_data->m_gamer_handle.m_rockstar_id))
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if (admin_rids.contains(net_player_data->m_gamer_handle.m_rockstar_id))
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@ -2,6 +2,7 @@
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#include "hooking/hooking.hpp"
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#include "hooking/hooking.hpp"
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#include "lua/lua_manager.hpp"
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#include "lua/lua_manager.hpp"
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#include "services/players/player_service.hpp"
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#include "services/players/player_service.hpp"
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#include "services/battleye/battleye_service.hpp"
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#include <network/CNetworkPlayerMgr.hpp>
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#include <network/CNetworkPlayerMgr.hpp>
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@ -25,6 +26,14 @@ namespace big
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void hooks::network_player_mgr_shutdown(CNetworkPlayerMgr* _this)
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void hooks::network_player_mgr_shutdown(CNetworkPlayerMgr* _this)
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{
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{
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for (auto& [_, player] : g_player_service->players())
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{
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if (player->is_valid())
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{
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g_battleye_service.remove_player(player->get_net_game_player()->get_host_token());
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}
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}
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g_player_service->do_cleanup();
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g_player_service->do_cleanup();
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self::spawned_vehicles.clear();
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self::spawned_vehicles.clear();
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@ -8,6 +8,7 @@
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#include "lua/lua_manager.hpp"
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#include "lua/lua_manager.hpp"
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#include "natives.hpp"
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#include "natives.hpp"
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#include "services/players/player_service.hpp"
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#include "services/players/player_service.hpp"
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#include "services/battleye/battleye_service.hpp"
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#include "util/chat.hpp"
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#include "util/chat.hpp"
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#include "util/session.hpp"
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#include "util/session.hpp"
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#include "gta/net_object_mgr.hpp"
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#include "gta/net_object_mgr.hpp"
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@ -739,6 +740,22 @@ namespace big
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return true;
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return true;
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}
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}
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case rage::eNetMessage::MsgBattlEyeCmd:
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{
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char data[1028]{};
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int size = buffer.Read<int>(11);
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bool client = buffer.Read<bool>(1);
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buffer.SeekForward(4); // normalize before we read
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buffer.ReadArray(&data, size * 8);
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if (client && player)
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{
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g_battleye_service.receive_message(player->get_net_game_player()->get_host_token(), &data, size);
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}
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break;
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}
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default:
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default:
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{
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{
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if ((int)msgType > 0x91) [[unlikely]]
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if ((int)msgType > 0x91) [[unlikely]]
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@ -12,18 +12,17 @@ namespace big
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{
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{
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}
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}
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void packet::send(uint32_t msg_id)
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void packet::send(uint32_t msg_id, bool unk_flag)
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{
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{
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g_pointers->m_gta
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g_pointers->m_gta.m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr, msg_id, m_data, (m_buffer.m_curBit + 7) >> 3, unk_flag ? 0x4000001 : 1, nullptr);
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.m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr, msg_id, m_data, (m_buffer.m_curBit + 7) >> 3, 1, nullptr);
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}
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}
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void packet::send(player_ptr player, int connection_id)
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void packet::send(player_ptr player, int connection_id)
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{
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{
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send(player->get_session_player()->m_player_data.m_peer_id_2, connection_id);
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send_direct(player->get_session_player()->m_player_data.m_peer_id_2, connection_id);
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}
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}
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void packet::send(int peer_id, int connection_id)
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void packet::send_direct(int peer_id, int connection_id)
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{
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{
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auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr;
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auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr;
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auto peer = g_pointers->m_gta.m_get_connection_peer(mgr, peer_id);
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auto peer = g_pointers->m_gta.m_get_connection_peer(mgr, peer_id);
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@ -8,13 +8,13 @@ namespace big
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class packet
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class packet
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{
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{
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public:
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public:
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char m_data[0x400]{};
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char m_data[0x480]{};
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rage::datBitBuffer m_buffer;
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rage::datBitBuffer m_buffer;
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packet();
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packet();
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void send(uint32_t msg_id);
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void send(uint32_t msg_id, bool unk_flag = false);
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void send(player_ptr player, int connection_id);
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void send(player_ptr player, int connection_id);
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void send(int peer_id, int connection_id);
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void send_direct(int peer_id, int connection_id);
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inline operator rage::datBitBuffer&()
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inline operator rage::datBitBuffer&()
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{
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{
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261
src/services/battleye/battleye_service.cpp
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261
src/services/battleye/battleye_service.cpp
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@ -0,0 +1,261 @@
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#include "battleye_service.hpp"
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#include "services/players/player_service.hpp"
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#include "packet.hpp"
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#include "script_mgr.hpp"
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#include "thread_pool.hpp"
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#include "util/session.hpp"
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#include "backend/looped_command.hpp"
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#include <network/snSession.hpp>
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namespace
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{
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static std::string base64_encode(const std::string& data)
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{
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static constexpr char sEncodingTable[] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'};
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size_t in_len = data.size();
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size_t out_len = 4 * ((in_len + 2) / 3);
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std::string ret(out_len, '\0');
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size_t i;
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char* p = ret.data();
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for (i = 0; i < in_len - 2; i += 3)
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{
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*p++ = sEncodingTable[(data[i] >> 2) & 0x3F];
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*p++ = sEncodingTable[((data[i] & 0x3) << 4) | ((int)(data[i + 1] & 0xF0) >> 4)];
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*p++ = sEncodingTable[((data[i + 1] & 0xF) << 2) | ((int)(data[i + 2] & 0xC0) >> 6)];
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*p++ = sEncodingTable[data[i + 2] & 0x3F];
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}
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if (i < in_len)
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{
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*p++ = sEncodingTable[(data[i] >> 2) & 0x3F];
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if (i == (in_len - 1))
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{
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*p++ = sEncodingTable[((data[i] & 0x3) << 4)];
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*p++ = '=';
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}
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else
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{
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*p++ = sEncodingTable[((data[i] & 0x3) << 4) | ((int)(data[i + 1] & 0xF0) >> 4)];
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*p++ = sEncodingTable[((data[i + 1] & 0xF) << 2)];
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}
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*p++ = '=';
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}
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return ret;
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}
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}
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namespace big
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{
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class battleye_server : looped_command
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{
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using looped_command::looped_command;
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virtual void on_enable() override
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{
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g_battleye_service.start();
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}
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virtual void on_tick() override
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{
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}
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virtual void on_disable() override
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{
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g_battleye_service.stop();
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}
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};
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battleye_server g_battleye_server("battleyeserver", "BATTLEYE_SERVER", "BATTLEYE_SERVER_DESC", g.debug.battleye_server);
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bool battleye_service::is_running()
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{
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return m_battleye_api.m_shutdown != nullptr;
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}
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void battleye_service::send_message(std::uint64_t token, void* message, int size)
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{
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packet pkt;
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char header_buf[32];
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rage::datBitBuffer header(header_buf, sizeof(header_buf));
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header.Write<int>(size, 11);
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header.Write<bool>(false, 1); // we are not the client
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pkt.write_message(rage::eNetMessage::MsgBattlEyeCmd);
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pkt.m_buffer.WriteArray(&header_buf, header.GetDataLength() * 8);
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pkt.m_buffer.WriteArray(message, size * 8);
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// send to player
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if (auto plyr = g_player_service->get_by_host_token(token); plyr && plyr->get_session_player())
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{
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pkt.send(plyr->get_session_player()->m_msg_id, true);
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}
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}
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void battleye_service::kick_player(std::uint64_t token, const char* reason)
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{
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if (auto plyr = g_player_service->get_by_host_token(token))
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{
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LOGF(WARNING, "BattlEye wants us to kick {} for {}", plyr->get_name(), reason);
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if (!plyr->tampered_with_be)
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{
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session::add_infraction(plyr, Infraction::TRIGGERED_ANTICHEAT);
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}
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||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleye_service::script_func()
|
||||||
|
{
|
||||||
|
bool was_host = false;
|
||||||
|
while (is_running())
|
||||||
|
{
|
||||||
|
if (g_player_service->get_self()->is_valid())
|
||||||
|
{
|
||||||
|
bool is_host = g_player_service->get_self()->is_host();
|
||||||
|
|
||||||
|
if (is_host != was_host)
|
||||||
|
{
|
||||||
|
if (is_host)
|
||||||
|
{
|
||||||
|
for (auto& [_, player] : g_player_service->players())
|
||||||
|
{
|
||||||
|
add_player(player->get_net_game_player()->get_host_token(), player->get_rockstar_id(), player->get_name());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
was_host = is_host;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
big::script::get_current()->yield();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleye_service::thread_func()
|
||||||
|
{
|
||||||
|
while (is_running() && g_running)
|
||||||
|
{
|
||||||
|
// we need to run this every frame (lockstep with game or otherwise)
|
||||||
|
{
|
||||||
|
std::lock_guard lock(m_mutex);
|
||||||
|
if (is_running() && !m_battleye_api.m_run())
|
||||||
|
{
|
||||||
|
LOG(WARNING) << "BE::Run failed";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::this_thread::yield();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
battleye_service::battleye_service()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
battleye_service::~battleye_service()
|
||||||
|
{
|
||||||
|
stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleye_service::start()
|
||||||
|
{
|
||||||
|
std::lock_guard lock(m_mutex);
|
||||||
|
|
||||||
|
if (is_running())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto handle = LoadLibraryA("BattlEye\\BEServer_x64.dll");
|
||||||
|
|
||||||
|
if (!handle)
|
||||||
|
{
|
||||||
|
LOG(WARNING) << "Failed to load BattlEye";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_battleye_user_data.m_game_name = "paradise";
|
||||||
|
m_battleye_user_data.m_log_func = [](const char* message, int level) {
|
||||||
|
LOG(INFO) << "BattlEye: " << message;
|
||||||
|
};
|
||||||
|
m_battleye_user_data.m_kick_player = [](std::uint64_t player, const char* reason) {
|
||||||
|
g_battleye_service.kick_player(player, reason);
|
||||||
|
};
|
||||||
|
m_battleye_user_data.m_send_message = [](std::uint64_t player, const void* pkt_data, int size) {
|
||||||
|
g_battleye_service.send_message(player, const_cast<void*>(pkt_data), size);
|
||||||
|
};
|
||||||
|
if (reinterpret_cast<init_t>(GetProcAddress(handle, "Init"))(1, &m_battleye_user_data, &m_battleye_api))
|
||||||
|
{
|
||||||
|
// background thread (not game thread)
|
||||||
|
g_thread_pool->push([this] { this->thread_func(); });
|
||||||
|
|
||||||
|
// background script (game thread)
|
||||||
|
g_script_mgr.add_script(std::make_unique<big::script>([this] { this->script_func(); }, "BE Background Script", false));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LOG(WARNING) << "Failed to initialize BattlEye";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleye_service::stop()
|
||||||
|
{
|
||||||
|
std::lock_guard lock(m_mutex);
|
||||||
|
|
||||||
|
if (!is_running())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_battleye_api.m_shutdown();
|
||||||
|
memset(&m_battleye_api, 0, sizeof(CApi));
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleye_service::add_player(std::uint64_t token, std::uint64_t rockstar_id, const char* name)
|
||||||
|
{
|
||||||
|
std::lock_guard lock(m_mutex);
|
||||||
|
|
||||||
|
if (!is_running() || !g_player_service->get_self()->is_host())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char string[32]{};
|
||||||
|
|
||||||
|
snprintf(string, sizeof(string), "%I64d", rockstar_id);
|
||||||
|
auto guid = base64_encode(string);
|
||||||
|
|
||||||
|
m_battleye_api.m_add_player(token, -1, 0, name, false);
|
||||||
|
m_battleye_api.m_assign_guid(token, guid.data(), guid.length());
|
||||||
|
m_battleye_api.m_assign_guid_verified(token, guid.data(), guid.length());
|
||||||
|
m_battleye_api.m_set_player_state(token, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleye_service::remove_player(std::uint64_t token)
|
||||||
|
{
|
||||||
|
std::lock_guard lock(m_mutex);
|
||||||
|
|
||||||
|
if (!is_running())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_battleye_api.m_set_player_state(token, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void battleye_service::receive_message(std::uint64_t token, void* message, int size)
|
||||||
|
{
|
||||||
|
std::lock_guard lock(m_mutex);
|
||||||
|
|
||||||
|
if (!is_running())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_battleye_api.m_receive_message(token, const_cast<const void*>(message), size);
|
||||||
|
}
|
||||||
|
}
|
61
src/services/battleye/battleye_service.hpp
Normal file
61
src/services/battleye/battleye_service.hpp
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace big
|
||||||
|
{
|
||||||
|
class battleye_service
|
||||||
|
{
|
||||||
|
using log_func_t = void (*)(const char* msg, int level);
|
||||||
|
using kick_player_t = void (*)(std::uint64_t id, const char* reason);
|
||||||
|
using send_message_t = void (*)(std::uint64_t id, const void* msg, int size);
|
||||||
|
using add_player_t = void (*)(std::uint64_t id, u_long ip_addr, u_short port, const char* name, char unused);
|
||||||
|
using set_player_state_t = void (*)(std::uint64_t id, int reason);
|
||||||
|
using assign_guid_t = void (*)(std::uint64_t id, const void* guid, int size); // binary
|
||||||
|
using receive_message_t = void (*)(std::uint64_t id, const void* packet, int size);
|
||||||
|
|
||||||
|
using shutdown_t = void (*)();
|
||||||
|
using run_t = bool (*)();
|
||||||
|
using run_command_t = void (*)(const char* command);
|
||||||
|
|
||||||
|
struct CUserData
|
||||||
|
{
|
||||||
|
const char* m_game_name;
|
||||||
|
log_func_t m_log_func;
|
||||||
|
kick_player_t m_kick_player;
|
||||||
|
send_message_t m_send_message;
|
||||||
|
void* m_unk;
|
||||||
|
} m_battleye_user_data{};
|
||||||
|
|
||||||
|
struct CApi
|
||||||
|
{
|
||||||
|
shutdown_t m_shutdown;
|
||||||
|
run_t m_run;
|
||||||
|
run_command_t m_run_command;
|
||||||
|
add_player_t m_add_player;
|
||||||
|
set_player_state_t m_set_player_state;
|
||||||
|
assign_guid_t m_assign_guid;
|
||||||
|
assign_guid_t m_assign_guid_verified;
|
||||||
|
receive_message_t m_receive_message;
|
||||||
|
} m_battleye_api{};
|
||||||
|
|
||||||
|
using init_t = bool (*)(int api_level, CUserData* data, CApi* api);
|
||||||
|
|
||||||
|
std::mutex m_mutex{};
|
||||||
|
|
||||||
|
bool is_running();
|
||||||
|
public:
|
||||||
|
battleye_service();
|
||||||
|
~battleye_service();
|
||||||
|
|
||||||
|
void start();
|
||||||
|
void stop();
|
||||||
|
void add_player(std::uint64_t token, std::uint64_t rockstar_id, const char* name);
|
||||||
|
void remove_player(std::uint64_t token);
|
||||||
|
void receive_message(std::uint64_t token, void* message, int size);
|
||||||
|
void send_message(std::uint64_t token, void* message, int size);
|
||||||
|
void kick_player(std::uint64_t token, const char* reason);
|
||||||
|
void script_func();
|
||||||
|
void thread_func();
|
||||||
|
};
|
||||||
|
|
||||||
|
inline battleye_service g_battleye_service;
|
||||||
|
}
|
@ -103,6 +103,8 @@ namespace big
|
|||||||
|
|
||||||
int spectating_player = -1;
|
int spectating_player = -1;
|
||||||
|
|
||||||
|
bool tampered_with_be = false;
|
||||||
|
|
||||||
menu_settings::script_block_opts script_block_opts{};
|
menu_settings::script_block_opts script_block_opts{};
|
||||||
protected:
|
protected:
|
||||||
bool equals(const CNetGamePlayer* net_game_player) const;
|
bool equals(const CNetGamePlayer* net_game_player) const;
|
||||||
|
@ -5,6 +5,12 @@
|
|||||||
#include "util/system.hpp"
|
#include "util/system.hpp"
|
||||||
#include "view_debug.hpp"
|
#include "view_debug.hpp"
|
||||||
#include "network/CNetworkPlayerMgr.hpp"
|
#include "network/CNetworkPlayerMgr.hpp"
|
||||||
|
#include "thread_pool.hpp"
|
||||||
|
#include "packet.hpp"
|
||||||
|
#include "script_mgr.hpp"
|
||||||
|
#include "util/session.hpp"
|
||||||
|
|
||||||
|
#include <network/snSession.hpp>
|
||||||
|
|
||||||
namespace big
|
namespace big
|
||||||
{
|
{
|
||||||
@ -12,6 +18,7 @@ namespace big
|
|||||||
{
|
{
|
||||||
if (ImGui::BeginTabItem("DEBUG_TAB_MISC"_T.data()))
|
if (ImGui::BeginTabItem("DEBUG_TAB_MISC"_T.data()))
|
||||||
{
|
{
|
||||||
|
components::command_checkbox<"battleyeserver">();
|
||||||
components::command_checkbox<"external_console">();
|
components::command_checkbox<"external_console">();
|
||||||
|
|
||||||
components::command_checkbox<"windowhook">("VIEW_DEBUG_MISC_DISABLE_GTA_WINDOW_HOOK"_T);
|
components::command_checkbox<"windowhook">("VIEW_DEBUG_MISC_DISABLE_GTA_WINDOW_HOOK"_T);
|
||||||
|
@ -28,5 +28,7 @@ namespace big
|
|||||||
components::player_command_button<"endkick">(g_player_service->get_selected());
|
components::player_command_button<"endkick">(g_player_service->get_selected());
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
components::player_command_button<"desync">(g_player_service->get_selected());
|
components::player_command_button<"desync">(g_player_service->get_selected());
|
||||||
|
ImGui::SameLine();
|
||||||
|
components::player_command_button<"battleupdate">(g_player_service->get_selected());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user