Prevent vehicle looped functions from running on vehicles we are not currently driving. (#3548)
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@ -1,5 +1,6 @@
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#include "backend/looped_command.hpp"
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#include "natives.hpp"
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#include "gta/vehicle_values.hpp"
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namespace big
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{
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@ -9,7 +10,7 @@ namespace big
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virtual void on_tick() override
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{
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if (ENTITY::DOES_ENTITY_EXIST(self::veh))
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if (self::veh != 0 && VEHICLE::GET_PED_IN_VEHICLE_SEAT(self::veh, SEAT_DRIVER, FALSE) == self::ped)
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{
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VEHICLE::SET_VEHICLE_DIRT_LEVEL(self::veh, 0.0f);
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}
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@ -1,6 +1,7 @@
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#include "backend/looped_command.hpp"
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#include "natives.hpp"
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#include "util/vehicle.hpp"
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#include "gta/vehicle_values.hpp"
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namespace big
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{
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@ -10,8 +11,14 @@ namespace big
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virtual void on_tick() override
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{
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const auto veh = self::veh;
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if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh, 0))
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Vehicle veh = self::veh;
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if (veh == 0 || VEHICLE::GET_PED_IN_VEHICLE_SEAT(self::veh, SEAT_DRIVER, FALSE) != self::ped)
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{
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return;
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}
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if (!entity::take_control_of(veh, 0))
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{
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return;
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}
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@ -30,7 +37,7 @@ namespace big
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VEHICLE::FIX_VEHICLE_WINDOW(veh, rear_window_index);
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}
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g_pointers->m_gta.m_decal_manager_remove(g_pointers->m_gta.m_decal_manager, g_pointers->m_gta.m_handle_to_ptr(veh), -1, 0, 0x00'01'E0'00);
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g_pointers->m_gta.m_decal_manager_remove(g_pointers->m_gta.m_decal_manager, g_pointers->m_gta.m_handle_to_ptr(veh), -1, 0, 0x0001E000);
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if (!g.vehicle.god_mode)
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{
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