Fixed player getting ejected from nightclub while holding weapon. (#2447)
* Fixed nightclub ejecting the player if they had weapons equipped with Allow Weapons in Interiors on. * Fix jittering weapons in the freakshop. * Added all carmod shop scripts to prevent jittering in interiors.
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src/backend/looped/tunables/allow_weapons_in_interiors.cpp
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28
src/backend/looped/tunables/allow_weapons_in_interiors.cpp
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@ -0,0 +1,28 @@
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#include "backend/looped_command.hpp"
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#include "services/tunables/tunables_service.hpp"
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namespace big
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{
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class allow_weapons_in_interiors : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (auto tunable = g_tunables_service->get_tunable<PBOOL>(-298441869))
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{
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*tunable = FALSE;
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}
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}
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virtual void on_disable() override
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{
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if (auto tunable = g_tunables_service->get_tunable<PBOOL>(-298441869))
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{
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*tunable = TRUE;
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}
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}
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};
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allow_weapons_in_interiors g_allow_weaps_inside("allowwepsinside", "VIEW_WEAPON_ALLOW_WEAPONS_IN_INTERIORS", "", g.weapons.interior_weapon);
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}
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@ -166,6 +166,19 @@ namespace big
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add_native_detour(RAGE_JOAAT("tuneables_processing"), 0x697F508861875B42, tunables::NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH);
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add_native_detour(RAGE_JOAAT("tuneables_processing"), 0x972BC203BBC4C4D5, tunables::NETWORK_ACCESS_TUNABLE_FLOAT_HASH);
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add_native_detour(RAGE_JOAAT("arena_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("armory_aircraft_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("base_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("business_hub_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("car_meet_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("carmod_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("fixer_hq_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("hacker_truck_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("hangar_carmod_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("juggalo_hideout_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("personal_carmod_shop"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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add_native_detour(RAGE_JOAAT("tuner_property_carmod"), 0x2208438012482A1A, all_scripts::DO_NOTHING); //Fix jittering weapons.
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for (auto& entry : *g_pointers->m_gta.m_script_program_table)
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if (entry.m_program)
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hook_program(entry.m_program);
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@ -39,7 +39,7 @@ namespace big
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components::command_checkbox<"alwaysfullammo">();
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components::command_checkbox<"infclip">();
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components::command_checkbox<"infrange">();
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ImGui::Checkbox("VIEW_WEAPON_ALLOW_WEAPONS_IN_INTERIORS"_T.data(), &g.weapons.interior_weapon);
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components::command_checkbox<"allowwepsinside">();
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ImGui::EndGroup();
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ImGui::SameLine();
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