feat(ReplayInterface): Added attach protection
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@ -6,6 +6,8 @@ namespace big
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{
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void features::replay_interface()
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{
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Ped player = PLAYER::PLAYER_PED_ID();
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rage::CReplayInterface* replay_interf = *g_pointers->m_replay_interface;
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rage::CObjectInterface* object_interf = replay_interf->m_object_interface;
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@ -19,10 +21,17 @@ namespace big
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Object ent = g_pointers->m_ptr_to_handle(obj);
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if (protections["cage"] && ENTITY::GET_ENTITY_MODEL(ent) == RAGE_JOAAT("prop_gold_cont_01"))
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{
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if (
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protections["attach"] &&
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(
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ENTITY::IS_ENTITY_ATTACHED_TO_ENTITY(player, ent) ||
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ENTITY::IS_ENTITY_ATTACHED_TO_ENTITY(PED::GET_VEHICLE_PED_IS_IN(player, true), ent)
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)
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)
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functions::delete_entity(ent);
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if (protections["cage"] && ENTITY::GET_ENTITY_MODEL(ent) == RAGE_JOAAT("prop_gold_cont_01"))
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functions::delete_entity(ent);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "common.hpp"
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#include "gta/fwddec.hpp"
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#include "gta/replay.hpp"
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#include "gta/natives.hpp"
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namespace big::functions
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@ -19,4 +20,6 @@ namespace big::functions
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using spectate_player = bool(bool toggle, Ped player);
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using sync_local_time = void(int h, int m);
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using trigger_script_event = int(bool unk0, int64_t* args, int argCount, int bitFlags);
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using ptr_to_handle = int(rage::CObject* a1);
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}
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@ -84,6 +84,7 @@ namespace big
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auto& protections = g_settings.options["settings"]["protections"];
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if (
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ImGui::Checkbox("Attach Protection", protections["attach"].get<bool*>()) ||
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ImGui::Checkbox("Cage Protection", protections["cage"].get<bool*>())// ||
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//ImGui::Checkbox("Version Mismatch Protection", protections["version_mismatch"].get<bool*>())
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)
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