Added ownership checks to the delete_vehicle check. (#3552)
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* Added ownership checks to the delete_vehicle check.
* Redesigned delete_vehicle protections.
* Cleaned up code.
* Fixed vehicle repaired/vehicle godmode code not running if the player was offline/did not have a personal vehicle deployed.
* Fixed Chinese being a simp. (Closes #3581)
* GTAV-Classes: bump version
This commit is contained in:
gir489 2024-08-17 06:03:26 -04:00 committed by GitHub
parent ee69b3b0b9
commit 4046640c1e
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 392 additions and 362 deletions

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@ -3,7 +3,7 @@ include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
gtav_classes gtav_classes
GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git
GIT_TAG b9b832ab00c95a731f8472f696c5d026a29fd767 GIT_TAG aebd69542e58fab8975da76c3e555b122ddef5d6
GIT_PROGRESS TRUE GIT_PROGRESS TRUE
CONFIGURE_COMMAND "" CONFIGURE_COMMAND ""
BUILD_COMMAND "" BUILD_COMMAND ""

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@ -18,9 +18,12 @@ namespace big
return; return;
} }
if (!entity::take_control_of(veh, 0)) if (*g_pointers->m_gta.m_is_session_started)
{ {
return; if (!entity::take_control_of(veh, 0))
{
return;
}
} }
if (VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(veh)) if (VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(veh))

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@ -1,135 +1,126 @@
#include "backend/looped/looped.hpp" #include "backend/looped/looped.hpp"
#include "backend/looped_command.hpp" #include "backend/looped_command.hpp"
#include "natives.hpp" #include "natives.hpp"
#include "util/mobile.hpp" #include "util/mobile.hpp"
namespace big namespace big
{ {
class vehicle_godmode_internal : looped_command class vehicle_godmode_internal : looped_command
{ {
using looped_command::looped_command; using looped_command::looped_command;
static constexpr uint8_t deform_god_bit = 1 << 4; static constexpr uint8_t deform_god_bit = 1 << 4;
struct orig_veh_data struct orig_veh_data
{ {
uint8_t m_deform_god = 0; uint8_t m_deform_god = 0;
uint32_t m_damage_bits = 0; uint32_t m_damage_bits = 0;
uint32_t m_last_damage_bits = 0; uint32_t m_last_damage_bits = 0;
}; };
std::unordered_map<CVehicle*, orig_veh_data> m_orig_veh_datas; std::unordered_map<CVehicle*, orig_veh_data> m_orig_veh_datas;
void restore_original_vehicle_data(CVehicle* vehicle) void restore_original_vehicle_data(CVehicle* vehicle)
{ {
if (m_orig_veh_datas.contains(vehicle)) if (m_orig_veh_datas.contains(vehicle))
{ {
vehicle->m_deform_god = m_orig_veh_datas[vehicle].m_deform_god; vehicle->m_deform_god = m_orig_veh_datas[vehicle].m_deform_god;
vehicle->m_damage_bits = m_orig_veh_datas[vehicle].m_damage_bits; vehicle->m_damage_bits = m_orig_veh_datas[vehicle].m_damage_bits;
m_orig_veh_datas.erase(vehicle); m_orig_veh_datas.erase(vehicle);
} }
} }
bool restore_vehicle_data_when_leaving_it(CVehicle* vehicle) bool restore_vehicle_data_when_leaving_it(CVehicle* vehicle)
{ {
const auto is_not_in_vehicle = !PED::GET_PED_CONFIG_FLAG(self::ped, 62, false); const auto is_not_in_vehicle = !PED::GET_PED_CONFIG_FLAG(self::ped, 62, false);
if (is_not_in_vehicle) if (is_not_in_vehicle)
{ {
restore_original_vehicle_data(vehicle); restore_original_vehicle_data(vehicle);
return true; return true;
} }
return false; return false;
} }
void save_original_veh_data(CVehicle* vehicle) void save_original_veh_data(CVehicle* vehicle)
{ {
if (!m_orig_veh_datas.contains(vehicle)) if (!m_orig_veh_datas.contains(vehicle))
{ {
m_orig_veh_datas[vehicle].m_deform_god = vehicle->m_deform_god; m_orig_veh_datas[vehicle].m_deform_god = vehicle->m_deform_god;
m_orig_veh_datas[vehicle].m_damage_bits = vehicle->m_damage_bits; m_orig_veh_datas[vehicle].m_damage_bits = vehicle->m_damage_bits;
} }
} }
void apply_godmode_to_vehicle(CVehicle* vehicle, bool personal_vehicle = false) void apply_godmode_to_vehicle(CVehicle* vehicle, bool personal_vehicle = false)
{ {
if (vehicle == nullptr) if (vehicle == nullptr)
{ {
return; return;
} }
if (!personal_vehicle) if (!personal_vehicle)
{ {
if (restore_vehicle_data_when_leaving_it(vehicle)) if (restore_vehicle_data_when_leaving_it(vehicle))
{ {
return; return;
} }
} }
save_original_veh_data(vehicle); save_original_veh_data(vehicle);
if (g.vehicle.god_mode || g.vehicle.proof_collision) if (g.vehicle.god_mode || g.vehicle.proof_collision)
{ {
vehicle->m_deform_god &= ~(deform_god_bit); vehicle->m_deform_god &= ~(deform_god_bit);
} }
else else
{ {
vehicle->m_deform_god |= deform_god_bit; vehicle->m_deform_god |= deform_god_bit;
} }
uint32_t bits = g.vehicle.proof_mask; uint32_t bits = g.vehicle.proof_mask;
uint32_t changed_bits = bits ^ m_orig_veh_datas[vehicle].m_last_damage_bits; uint32_t changed_bits = bits ^ m_orig_veh_datas[vehicle].m_last_damage_bits;
uint32_t changed_or_enabled_bits = bits | changed_bits; uint32_t changed_or_enabled_bits = bits | changed_bits;
if (changed_or_enabled_bits) if (changed_or_enabled_bits)
{ {
uint32_t unchanged_bits = vehicle->m_damage_bits & ~changed_or_enabled_bits; uint32_t unchanged_bits = vehicle->m_damage_bits & ~changed_or_enabled_bits;
vehicle->m_damage_bits = unchanged_bits | bits; vehicle->m_damage_bits = unchanged_bits | bits;
m_orig_veh_datas[vehicle].m_last_damage_bits = bits; m_orig_veh_datas[vehicle].m_last_damage_bits = bits;
} }
} }
CVehicle* get_personal_vehicle() virtual void on_tick() override
{ {
Vehicle personal_vehicle = mobile::mechanic::get_personal_vehicle(); if (g_local_player)
if (ENTITY::DOES_ENTITY_EXIST(personal_vehicle)) {
{ const auto personal_vehicle = mobile::mechanic::get_personal_cvehicle();
return reinterpret_cast<CVehicle*>(g_pointers->m_gta.m_handle_to_ptr(personal_vehicle)); if (personal_vehicle)
} {
apply_godmode_to_vehicle(personal_vehicle, true);
return nullptr; }
} apply_godmode_to_vehicle(g_local_player->m_vehicle, personal_vehicle == g_local_player->m_vehicle);
}
virtual void on_tick() override }
{
if (g_local_player) virtual void on_disable() override
{ {
const auto personal_vehicle = get_personal_vehicle(); if (g_local_player)
apply_godmode_to_vehicle(personal_vehicle, true); {
apply_godmode_to_vehicle(g_local_player->m_vehicle, personal_vehicle == g_local_player->m_vehicle); if (g_local_player->m_vehicle)
} restore_original_vehicle_data(g_local_player->m_vehicle);
}
if (const auto personal_vehicle = mobile::mechanic::get_personal_cvehicle())
virtual void on_disable() override {
{ restore_original_vehicle_data(personal_vehicle);
if (g_local_player) }
{ }
if (g_local_player->m_vehicle) }
restore_original_vehicle_data(g_local_player->m_vehicle); };
const auto personal_vehicle = get_personal_vehicle(); static bool true_ref = true;
if (personal_vehicle) vehicle_godmode_internal g_vehicle_godmode_internal("$$vehgodmode", "", "", true_ref);
{ bool_command g_vehicle_godmode("vehgodmode", "VEHICLE_GOD", "VEHICLE_GOD_DESC",
restore_original_vehicle_data(personal_vehicle); g.vehicle.god_mode);
}
}
}
};
static bool true_ref = true;
vehicle_godmode_internal g_vehicle_godmode_internal("$$vehgodmode", "", "", true_ref);
bool_command g_vehicle_godmode("vehgodmode", "VEHICLE_GOD", "VEHICLE_GOD_DESC",
g.vehicle.god_mode);
} }

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@ -16,6 +16,6 @@ namespace big
{eGameLanguage::TRADITIONAL_CHINESE, "Chinese (Traditional)"}, {eGameLanguage::TRADITIONAL_CHINESE, "Chinese (Traditional)"},
{eGameLanguage::JAPANESE, "Japanese"}, {eGameLanguage::JAPANESE, "Japanese"},
{eGameLanguage::MEXICAN_SPANISH, "Spanish (Mexico)"}, {eGameLanguage::MEXICAN_SPANISH, "Spanish (Mexico)"},
{eGameLanguage::SIMPLIFIED_CHINESE, "Chinese (Simpified)"}, {eGameLanguage::SIMPLIFIED_CHINESE, "Chinese (Simplified)"},
}; };
} }

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@ -1,4 +1,5 @@
#include "hooking/hooking.hpp" #include "hooking/hooking.hpp"
#include "util/mobile.hpp"
#include "util/notify.hpp" #include "util/notify.hpp"
namespace big namespace big
@ -12,16 +13,40 @@ namespace big
return; return;
} }
if (g_local_player && g_local_player->m_vehicle && g_local_player->m_vehicle->m_net_object if (const auto personal_vehicle = mobile::mechanic::get_personal_cvehicle())
&& object_id == g_local_player->m_vehicle->m_net_object->m_object_id) [[unlikely]]
{ {
if (!NETWORK::NETWORK_IS_ACTIVITY_SESSION()) //If we're in Freemode. if (auto net_obj = personal_vehicle->m_net_object)
{ {
if (auto plyr = g_player_service->get_by_id(src->m_player_id)) if (object_id == net_obj->m_object_id && entity::network_has_control_of_entity(net_obj))
{ {
g.reactions.delete_vehicle.process(plyr); /*LOG(VERBOSE) << "DELETION ORDER FOR PERSONAL VEHICLE: " << net_obj->m_object_id << " m_is_remote: " << net_obj->m_is_remote
<< " m_bubble: " << net_obj->m_bubble << " m_owner_id: " << net_obj->m_owner_id
<< " m_wants_to_be_owner: " << net_obj->m_wants_to_be_owner;*/
if (auto plyr = g_player_service->get_by_id(src->m_player_id))
{
g.reactions.delete_vehicle.process(plyr);
}
return;
}
}
}
if (self::veh != 0)
{
if (const auto current_vehicle = g_local_player->m_vehicle)
{
auto net_obj = current_vehicle->m_net_object;
if (object_id == net_obj->m_object_id && entity::network_has_control_of_entity(net_obj))
{
/*LOG(VERBOSE) << "DELETION ORDER FOR CURRENT VEHICLE: " << net_obj->m_object_id
<< " m_is_remote: " << net_obj->m_is_remote << " m_bubble: " << net_obj->m_bubble
<< " m_owner_id: " << net_obj->m_owner_id << " m_wants_to_be_owner: " << net_obj->m_wants_to_be_owner;*/
if (auto plyr = g_player_service->get_by_id(src->m_player_id))
{
g.reactions.delete_vehicle.process(plyr);
}
return;
} }
return;
} }
} }

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@ -159,7 +159,7 @@ namespace big::entity
bool network_has_control_of_entity(rage::netObject* net_object) bool network_has_control_of_entity(rage::netObject* net_object)
{ {
return !net_object || !net_object->m_next_owner_id && (net_object->m_control_id == -1); return !net_object || !net_object->m_is_remote && (net_object->m_wants_to_be_owner == -1);
} }
bool take_control_of(Entity ent, int timeout) bool take_control_of(Entity ent, int timeout)

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@ -1,217 +1,228 @@
#pragma once #pragma once
#include "core/enums.hpp" #include "core/enums.hpp"
#include "core/scr_globals.hpp" #include "core/scr_globals.hpp"
#include "globals.hpp" #include "globals.hpp"
#include "gta_util.hpp" #include "gta_util.hpp"
#include "misc.hpp" #include "misc.hpp"
#include "natives.hpp" #include "natives.hpp"
#include "notify.hpp" #include "notify.hpp"
#include "script.hpp" #include "script.hpp"
#include "core/scr_globals.hpp" #include "core/scr_globals.hpp"
#include "script_local.hpp" #include "script_local.hpp"
#include "vehicle.hpp" #include "vehicle.hpp"
namespace big::mobile namespace big::mobile
{ {
namespace util namespace util
{ {
int get_current_personal_vehicle(); // forward declare int get_current_personal_vehicle(); // forward declare
inline void despawn_current_personal_vehicle() inline void despawn_current_personal_vehicle()
{ {
misc::clear_bits(scr_globals::vehicle_global.at(get_current_personal_vehicle(), 142).at(103).as<int*>(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE); misc::clear_bits(scr_globals::vehicle_global.at(get_current_personal_vehicle(), 142).at(103).as<int*>(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE);
} }
inline int get_current_personal_vehicle() inline int get_current_personal_vehicle()
{ {
return *scr_globals::stats.at(0, 5568).at(681).at(2).as<int*>(); return *scr_globals::stats.at(0, 5568).at(681).at(2).as<int*>();
} }
} }
namespace merry_weather namespace merry_weather
{ {
inline void request_ammo_drop() inline void request_ammo_drop()
{ {
*scr_globals::freemode_global.at(906).as<int*>() = 1; *scr_globals::freemode_global.at(906).as<int*>() = 1;
} }
inline void request_boat_pickup() inline void request_boat_pickup()
{ {
*scr_globals::freemode_global.at(907).as<int*>() = 1; *scr_globals::freemode_global.at(907).as<int*>() = 1;
} }
inline void request_helicopter_pickup() inline void request_helicopter_pickup()
{ {
*scr_globals::freemode_global.at(908).as<int*>() = 1; *scr_globals::freemode_global.at(908).as<int*>() = 1;
} }
inline void request_backup_helicopter() inline void request_backup_helicopter()
{ {
*scr_globals::freemode_global.at(4506).as<int*>() = 1; *scr_globals::freemode_global.at(4506).as<int*>() = 1;
} }
inline void request_airstrike() inline void request_airstrike()
{ {
*scr_globals::freemode_global.at(4507).as<int*>() = 1; *scr_globals::freemode_global.at(4507).as<int*>() = 1;
} }
} }
namespace mors_mutual namespace mors_mutual
{ {
inline bool fix_index(int veh_idx, bool spawn_veh = false) inline bool fix_index(int veh_idx, bool spawn_veh = false)
{ {
bool can_be_fixed = misc::has_bits_set(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::DESTROYED | eVehicleFlags::HAS_INSURANCE); bool can_be_fixed = misc::has_bits_set(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::DESTROYED | eVehicleFlags::HAS_INSURANCE);
if (can_be_fixed) if (can_be_fixed)
{ {
misc::clear_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::DESTROYED | eVehicleFlags::IMPOUNDED | eVehicleFlags::UNK2); misc::clear_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::DESTROYED | eVehicleFlags::IMPOUNDED | eVehicleFlags::UNK2);
if (spawn_veh) if (spawn_veh)
{ {
misc::set_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE | eVehicleFlags::SPAWN_AT_MORS_MUTUAL); misc::set_bits(scr_globals::vehicle_global.at(veh_idx, 142).at(103).as<int*>(), eVehicleFlags::TRIGGER_SPAWN_TOGGLE | eVehicleFlags::SPAWN_AT_MORS_MUTUAL);
} }
} }
return can_be_fixed; return can_be_fixed;
} }
inline int fix_all() inline int fix_all()
{ {
int fixed_count = 0; int fixed_count = 0;
const int arr_size = *scr_globals::vehicle_global.as<int*>(); const int arr_size = *scr_globals::vehicle_global.as<int*>();
for (int i = 0; i < arr_size; i++) for (int i = 0; i < arr_size; i++)
if (fix_index(i, true)) if (fix_index(i, true))
fixed_count++; fixed_count++;
return fixed_count; return fixed_count;
} }
} }
namespace ceo_abilities namespace ceo_abilities
{ {
inline void request_bullshark_testosterone() inline void request_bullshark_testosterone()
{ {
*scr_globals::freemode_properties.at(3733).as<int*>() = 1; *scr_globals::freemode_properties.at(3733).as<int*>() = 1;
} }
inline void request_ballistic_armor() //i think this is a ceo ability atleast? inline void request_ballistic_armor() //i think this is a ceo ability atleast?
{ {
*scr_globals::freemode_global.at(906).as<int*>() = 1; *scr_globals::freemode_global.at(906).as<int*>() = 1;
} }
} }
namespace services namespace services
{ {
inline void request_avenger() inline void request_avenger()
{ {
*scr_globals::freemode_global.at(953).as<int*>() = 1; *scr_globals::freemode_global.at(953).as<int*>() = 1;
} }
inline void request_kosatka() inline void request_kosatka()
{ {
*scr_globals::freemode_global.at(975).as<int*>() = 1; *scr_globals::freemode_global.at(975).as<int*>() = 1;
} }
inline void request_mobile_operations_center() inline void request_mobile_operations_center()
{ {
*scr_globals::freemode_global.at(945).as<int*>() = 1; *scr_globals::freemode_global.at(945).as<int*>() = 1;
} }
inline void request_terrorbyte() inline void request_terrorbyte()
{ {
*scr_globals::freemode_global.at(958).as<int*>() = 1; *scr_globals::freemode_global.at(958).as<int*>() = 1;
} }
inline void request_acidlab() inline void request_acidlab()
{ {
*scr_globals::freemode_global.at(959).as<int*>() = 1; *scr_globals::freemode_global.at(959).as<int*>() = 1;
} }
inline void request_acidlab_bike() inline void request_acidlab_bike()
{ {
*scr_globals::freemode_global.at(1009).as<int*>() = 1; *scr_globals::freemode_global.at(1009).as<int*>() = 1;
} }
} }
namespace mechanic namespace mechanic
{ {
inline Vehicle get_personal_vehicle() inline Vehicle get_personal_vehicle()
{ {
return *scr_globals::freemode_global.at(301).as<Vehicle*>(); return *scr_globals::freemode_global.at(301).as<Vehicle*>();
} }
inline void summon_vehicle_by_index(int veh_idx) inline CVehicle* get_personal_cvehicle()
{ {
if (*scr_globals::freemode_global.at(1000).as<int*>() != -1) Vehicle personal_vehicle = get_personal_vehicle();
return g_notification_service.push_warning("VEHICLE"_T.data(), "VEHICLE_MECHANIC_BUSY"_T.data()); if (personal_vehicle != -1 && ENTITY::DOES_ENTITY_EXIST(personal_vehicle))
{
if (g.clone_pv.spawn_inside && self::veh) return reinterpret_cast<CVehicle*>(g_pointers->m_gta.m_handle_to_ptr(personal_vehicle));
TASK::CLEAR_PED_TASKS_IMMEDIATELY(PLAYER::PLAYER_PED_ID()); }
// despawn current veh return nullptr;
util::despawn_current_personal_vehicle(); }
mors_mutual::fix_index(veh_idx);
inline void summon_vehicle_by_index(int veh_idx)
script::get_current()->yield(100ms); {
if (*scr_globals::freemode_global.at(1000).as<int*>() != -1)
// only do this when spawn inside is enabled otherwise the vehicle will spawn relatively far away from players return g_notification_service.push_warning("VEHICLE"_T.data(), "VEHICLE_MECHANIC_BUSY"_T.data());
if (g.clone_pv.spawn_inside)
{ if (g.clone_pv.spawn_inside && self::veh)
*scr_globals::freemode_global.at(957).as<int*>() = 1; // disable vehicle node distance check TASK::CLEAR_PED_TASKS_IMMEDIATELY(PLAYER::PLAYER_PED_ID());
}
*scr_globals::freemode_global.at(943).as<int*>() = 1; // tell freemode to spawn our vehicle // despawn current veh
*scr_globals::freemode_global.at(1003).as<int*>() = 0; // required util::despawn_current_personal_vehicle();
*scr_globals::freemode_global.at(1000).as<int*>() = veh_idx; mors_mutual::fix_index(veh_idx);
script::get_current()->yield(100ms); script::get_current()->yield(100ms);
GtaThread* freemode_thread = gta_util::find_script_thread("freemode"_J); // only do this when spawn inside is enabled otherwise the vehicle will spawn relatively far away from players
if (freemode_thread) if (g.clone_pv.spawn_inside)
{ {
// regex to find this shit easily *scr_globals::freemode_global.at(957).as<int*>() = 1; // disable vehicle node distance check
// \(func_\d{3}\(&\(uParam0->f_\d{3}\), \d+000, 0\) \|\| func }
// or if you prefer a string "VD_FAIL4" *scr_globals::freemode_global.at(943).as<int*>() = 1; // tell freemode to spawn our vehicle
// or if you really prefer an image https://i.imgur.com/K8vMILe.png *scr_globals::freemode_global.at(1003).as<int*>() = 0; // required
*scr_locals::freemode::mobile.set(freemode_thread).at(176).as<int*>() = 0; // spawn vehicle instantly *scr_globals::freemode_global.at(1000).as<int*>() = veh_idx;
}
script::get_current()->yield(100ms);
// blocking call till vehicle is delivered
notify::busy_spinner("Delivering vehicle...", scr_globals::freemode_global.at(1000).as<int*>(), -1); GtaThread* freemode_thread = gta_util::find_script_thread("freemode"_J);
if (freemode_thread)
if (g.clone_pv.spawn_inside) {
{ // regex to find this shit easily
vehicle::bring(get_personal_vehicle(), self::pos, true); // \(func_\d{3}\(&\(uParam0->f_\d{3}\), \d+000, 0\) \|\| func
} // or if you prefer a string "VD_FAIL4"
} // or if you really prefer an image https://i.imgur.com/K8vMILe.png
} *scr_locals::freemode::mobile.set(freemode_thread).at(176).as<int*>() = 0; // spawn vehicle instantly
}
namespace mobile_misc
{ // blocking call till vehicle is delivered
inline void request_taxi() notify::busy_spinner("Delivering vehicle...", scr_globals::freemode_global.at(1000).as<int*>(), -1);
{
*scr_globals::freemode_global.at(868).as<int*>() = 1; if (g.clone_pv.spawn_inside)
} {
vehicle::bring(get_personal_vehicle(), self::pos, true);
inline void request_gun_van() }
{ }
auto local_pos = self::pos; }
auto forward_vector = ENTITY::GET_ENTITY_FORWARD_VECTOR(self::ped);
Vector3 spawn_point; namespace mobile_misc
{
if (MISC::FIND_SPAWN_POINT_IN_DIRECTION(local_pos.x, inline void request_taxi()
local_pos.y, {
local_pos.z, *scr_globals::freemode_global.at(868).as<int*>() = 1;
forward_vector.x, }
forward_vector.y,
forward_vector.z, inline void request_gun_van()
25.f, {
&spawn_point)) auto local_pos = self::pos;
{ auto forward_vector = ENTITY::GET_ENTITY_FORWARD_VECTOR(self::ped);
*scr_globals::gun_van.as<Vector3*>() = spawn_point; Vector3 spawn_point;
return g_notification_service.push_success("GUI_TAB_MOBILE"_T.data(), "REQUEST_GUN_VAN_NOTIFY_SUCCESS"_T.data()); if (MISC::FIND_SPAWN_POINT_IN_DIRECTION(local_pos.x,
} local_pos.y,
local_pos.z,
g_notification_service.push_warning("GUI_TAB_MOBILE"_T.data(), "REQUEST_GUN_VAN_NOTIFY_FAILED"_T.data()); forward_vector.x,
} forward_vector.y,
} forward_vector.z,
} 25.f,
&spawn_point))
{
*scr_globals::gun_van.as<Vector3*>() = spawn_point;
return g_notification_service.push_success("GUI_TAB_MOBILE"_T.data(), "REQUEST_GUN_VAN_NOTIFY_SUCCESS"_T.data());
}
g_notification_service.push_warning("GUI_TAB_MOBILE"_T.data(), "REQUEST_GUN_VAN_NOTIFY_FAILED"_T.data());
}
}
}