Crash Fixes (?) (#3081)
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5065b449cc
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3d77d92db2
@ -169,7 +169,7 @@ namespace big::entity
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{
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{
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for (auto vehicle : pools::get_all_vehicles())
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for (auto vehicle : pools::get_all_vehicles())
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{
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{
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if (!include_self_veh && vehicle == gta_util::get_local_vehicle())
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if (!vehicle || (!include_self_veh && vehicle == gta_util::get_local_vehicle()))
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continue;
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continue;
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(vehicle));
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(vehicle));
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@ -180,7 +180,7 @@ namespace big::entity
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{
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{
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for (auto ped : pools::get_all_peds())
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for (auto ped : pools::get_all_peds())
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{
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{
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if (ped == g_local_player)
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if (!ped || ped == g_local_player)
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continue;
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continue;
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(ped));
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(ped));
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@ -191,6 +191,9 @@ namespace big::entity
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{
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{
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for (auto prop : pools::get_all_props())
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for (auto prop : pools::get_all_props())
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{
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{
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if (!prop)
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continue;
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(prop));
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(prop));
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}
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}
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}
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}
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@ -22,7 +22,7 @@ namespace big::notify
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void crash_blocked(CNetGamePlayer* player, const char* crash)
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void crash_blocked(CNetGamePlayer* player, const char* crash)
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{
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{
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if (player)
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if (player && g_player_service->get_by_id(player->m_player_id))
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{
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{
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if ((g_player_service->get_by_id(player->m_player_id)->is_friend() && g.session.trust_friends)
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if ((g_player_service->get_by_id(player->m_player_id)->is_friend() && g.session.trust_friends)
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|| g_player_service->get_by_id(player->m_player_id)->is_trusted || g.session.trust_session)
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|| g_player_service->get_by_id(player->m_player_id)->is_trusted || g.session.trust_session)
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