fix(Toxic): Bounty event didn't use amount argument
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@ -35,7 +35,7 @@ namespace big::toxic
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0, // doesn't matter of we set this to something else, the TRIGGER_SCRIPT_EVENT routine will set it to our player id anyways
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target,
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0, // set by player or NPC?
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10000,
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amount,
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0, 1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,
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*script_global(1921036).at(9).as<int*>(),
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