feat(Features): Call guns in loop
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bce76308b4
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@ -12,8 +12,7 @@ namespace big
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update_player_structs();
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update_player_structs();
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update_screen_sizes();
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update_screen_sizes();
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g_rid_joiner.look_for_session();
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delete_gun();
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disable_phone();
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disable_phone();
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god_mode();
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god_mode();
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gravity_gun();
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gravity_gun();
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@ -30,6 +29,7 @@ namespace big
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spoof_rank();
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spoof_rank();
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sticky_tyres();
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sticky_tyres();
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super_sprint();
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super_sprint();
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vehicle_gun();
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}
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}
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void features::script_func()
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void features::script_func()
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@ -6,7 +6,6 @@
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#include "structs/temp.hpp"
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#include "structs/temp.hpp"
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#include "features/functions.hpp"
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#include "features/functions.hpp"
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#include "features/notify.hpp"
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#include "features/notify.hpp"
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#include "features/rid_joiner.hpp"
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#include "features/stats.hpp"
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#include "features/stats.hpp"
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#include "features/teleport.hpp"
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#include "features/teleport.hpp"
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@ -30,6 +29,7 @@ namespace big
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void run_tick();
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void run_tick();
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void script_func();
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void script_func();
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void delete_gun();
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void disable_phone();
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void disable_phone();
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void god_mode();
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void god_mode();
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void gravity_gun();
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void gravity_gun();
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@ -46,6 +46,7 @@ namespace big
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void spoof_rank();
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void spoof_rank();
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void sticky_tyres();
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void sticky_tyres();
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void super_sprint();
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void super_sprint();
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void vehicle_gun();
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void update_screen_sizes();
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void update_screen_sizes();
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void update_player_structs();
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void update_player_structs();
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