fix(JoinMessage): Join message would not work with player id
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@ -10,7 +10,7 @@ namespace big
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if (bJoinMessage)
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{
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for (int i = 0; i < 32; i++) {
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if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(i) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) {
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if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i)) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) {
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char joinMsg[64];
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strcpy(joinMsg, "<C>");
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strcat(joinMsg, g_pointers->m_get_player_name(i));
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