fix(JoinMessage): Join message would not work with player id

This commit is contained in:
Yimura 2020-12-28 01:21:22 +01:00
parent 55767d1625
commit 21a7575417
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@ -10,7 +10,7 @@ namespace big
if (bJoinMessage)
{
for (int i = 0; i < 32; i++) {
if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(i) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) {
if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i)) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) {
char joinMsg[64];
strcpy(joinMsg, "<C>");
strcat(joinMsg, g_pointers->m_get_player_name(i));