refactor: make window hook into a bool command (#1824)
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34
src/backend/commands/system/window_hook.cpp
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34
src/backend/commands/system/window_hook.cpp
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@ -0,0 +1,34 @@
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#include "backend/bool_command.hpp"
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#include "memory/byte_patch.hpp"
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#include "pointers.hpp"
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namespace big
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{
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class window_hook : bool_command
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{
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using bool_command::bool_command;
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memory::byte_patch* m_window_hook_patch;
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virtual void refresh() override
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{
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static auto patch = (m_window_hook_patch = memory::byte_patch::make(g_pointers->m_gta.m_window_hook.as<void*>(), std::to_array({0xC3, 0x90, 0x90, 0x90}))
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.get(),
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true);
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if (m_toggle)
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{
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m_window_hook_patch->apply();
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UnhookWindowsHookEx(*g_pointers->m_gta.m_window_hook.add(45).rip().as<HHOOK*>());
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}
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else
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{
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SetWindowsHookExA(13, g_pointers->m_gta.m_window_hook.add(18).rip().as<HOOKPROC>(), GetModuleHandleA("GTA5.exe"), 0);
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m_window_hook_patch->restore();
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}
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}
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};
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window_hook g_window_hook("windowhook", "GTA Window Hook", "Only enable this if you know what you are doing, this will prevent AHK scripts from working.",
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g.debug.window_hook);
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}
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@ -78,9 +78,6 @@ namespace big
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memory::byte_patch::make(g_pointers->m_sc.m_read_attribute_patch, std::vector{0x90, 0x90})->apply();
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memory::byte_patch::make(g_pointers->m_sc.m_read_attribute_patch_2, std::vector{0xB0, 0x01})->apply();
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// window hook: pt1
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memory::byte_patch::make(g_pointers->m_gta.m_window_hook.as<void*>(), std::to_array({0xC3, 0x90, 0x90, 0x90}))->apply();
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// Prevent the game from crashing when flooded with outgoing events
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memory::byte_patch::make(g_pointers->m_gta.m_free_event_error, std::vector{0x90, 0x90, 0x90, 0x90, 0x90})->apply();
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}
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@ -120,7 +120,9 @@ namespace big
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(logs, metric_logs, packet_logs, script_hook_logs, script_event)
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} logs{};
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(debug, logs)
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bool window_hook = false;
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NLOHMANN_DEFINE_TYPE_INTRUSIVE(debug, logs, window_hook)
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} debug{};
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struct tunables
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@ -139,8 +139,6 @@ namespace big
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{
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m_swapchain_hook.enable();
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m_og_wndproc = WNDPROC(SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, LONG_PTR(&hooks::wndproc)));
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// window hook: pt2
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UnhookWindowsHookEx(*g_pointers->m_gta.m_window_hook.add(45).rip().as<HHOOK*>());
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for (const auto& detour_hook_helper : m_detour_hook_helpers)
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{
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@ -161,8 +159,6 @@ namespace big
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detour_hook_helper->m_detour_hook->disable();
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}
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// window hook: pt2
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SetWindowsHookExA(13, g_pointers->m_gta.m_window_hook.add(18).rip().as<HOOKPROC>(), GetModuleHandleA("GTA5.exe"), 0);
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SetWindowLongPtrW(g_pointers->m_hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(m_og_wndproc));
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m_swapchain_hook.disable();
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@ -19,6 +19,8 @@ namespace big
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{
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if (ImGui::BeginTabItem("DEBUG_TAB_MISC"_T.data()))
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{
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components::command_checkbox<"windowhook">("Disable GTA Window Hook");
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ImGui::Text("Fiber Pool Usage %d/%d", g_fiber_pool->get_used_fibers(), g_fiber_pool->get_total_fibers());
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ImGui::SameLine();
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