Fix an issue where spawn max could crash the game for some vehicles (#341)
This commit is contained in:
parent
399d41d74a
commit
14e0a112ae
@ -163,6 +163,18 @@ static const std::map<int, std::string> lsc_headlight_colors = {
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{ XENON_BACKLIGHT, "Backlight" }
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};
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static const std::map<int, std::string> lsc_missing_horns = {
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{ HORN_XMAS_BACKGROUND, "Festival Loop 1 Bg" },
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{ HORN_XMAS2_BACKGROUND, "Festival Loop 2 Bg" },
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{ HORN_XMAS3_BACKGROUND, "Festival Loop 3 Bg" },
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{ HORN_LOW_LONG, "Low (Long)" },
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{ HORN_LOW_SHORT, "Low (Short)" },
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{ HORN_MID_LONG, "Mid (Long)" },
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{ HORN_MID_SHORT, "Mid (Short)" },
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{ HORN_HIGH_LONG, "High (Long)" },
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{ HORN_HIGH_SHORT, "High (Short)" }
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};
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static const std::map<std::string, std::vector<int>> lsc_tire_smoke_rgb = {
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{ "White", { TIRESMOKE_COLOR_WHITE } },
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{ "Black", { TIRESMOKE_COLOR_BLACK } },
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@ -386,9 +386,44 @@ enum VehicleModType
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enum CustomVehicleModType
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{
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MOD_WHEEL_TYPE = -101,
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MOD_PLATE_STYLE = -102,
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MOD_WINDOW_TINT = -103
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MOD_MODEL_HASH = -100,
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MOD_WHEEL_TYPE = -101,
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MOD_PLATE_STYLE = -102,
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MOD_WINDOW_TINT = -103,
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MOD_FRONTWHEEL_VAR = -104,
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MOD_REARWHEEL_VAR = -105,
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MOD_NEON_FRONT_ON = -106,
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MOD_NEON_BACK_ON = -107,
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MOD_NEON_LEFT_ON = -108,
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MOD_NEON_RIGHT_ON = -109,
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MOD_TIRE_CAN_BURST = -110,
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MOD_PRIMARY_COL = -111,
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MOD_SECONDARY_COL = -112,
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MOD_PEARLESCENT_COL = -113,
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MOD_WHEEL_COL = -114,
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MOD_INTERIOR_COL = -115,
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MOD_DASHBOARD_COL = -116,
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MOD_XENON_COL = -117,
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MOD_PRIMARY_COL_R = -118,
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MOD_PRIMARY_COL_G = -119,
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MOD_PRIMARY_COL_B = -120,
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MOD_SECONDARY_COL_R = -121,
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MOD_SECONDARY_COL_G = -122,
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MOD_SECONDARY_COL_B = -123,
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MOD_TIRESMOKE_COL_R = -124,
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MOD_TIRESMOKE_COL_G = -125,
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MOD_TIRESMOKE_COL_B = -126,
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MOD_NEON_COL_R = -127,
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MOD_NEON_COL_G = -128,
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MOD_NEON_COL_B = -129,
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};
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@ -448,7 +483,13 @@ enum VehicleModHorns
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HORN_XMAS2,
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HORN_XMAS2_BACKGROUND,
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HORN_XMAS3,
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HORN_XMAS3_BACKGROUND
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HORN_XMAS3_BACKGROUND,
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HORN_LOW_LONG,
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HORN_LOW_SHORT,
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HORN_MID_LONG,
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HORN_MID_SHORT,
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HORN_HIGH_LONG,
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HORN_HIGH_SHORT
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};
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enum VehicleAddonLevel
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@ -22,37 +22,8 @@ namespace big
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}
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}
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void vehicle_helper::set_mp_parameters_for_vehicle(Vehicle vehicle)
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const char* vehicle_helper::get_mod_slot_name(Hash model, Vehicle vehicle, int mod_slot)
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{
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DECORATOR::DECOR_SET_INT(vehicle, "MPBitset", 0);
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auto networkId = NETWORK::VEH_TO_NET(vehicle);
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if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(vehicle))
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NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
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VEHICLE::SET_VEHICLE_IS_STOLEN(vehicle, FALSE);
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}
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Vehicle vehicle_helper::create_vehicle(Hash modelHash, float x, float y, float z, float heading)
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{
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while (!STREAMING::HAS_MODEL_LOADED(modelHash))
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{
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STREAMING::REQUEST_MODEL(modelHash);
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script::get_current()->yield();
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}
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*(unsigned short*)big::g_pointers->m_model_spawn_bypass = 0x9090;
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Vehicle vehicle = VEHICLE::CREATE_VEHICLE(modelHash, x, y, z, heading, TRUE, FALSE, FALSE);
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*(unsigned short*)big::g_pointers->m_model_spawn_bypass = 0x0574;
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script::get_current()->yield(); //This allows the car to initalize so when we write things like radio station, it will overwrite.
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ENTITY::SET_ENTITY_CLEANUP_BY_ENGINE_(vehicle, TRUE);
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PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), vehicle, -1);
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STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(modelHash);
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if (*big::g_pointers->m_is_session_started)
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set_mp_parameters_for_vehicle(vehicle);
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return vehicle;
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}
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const char* vehicle_helper::get_mod_slot_name(int mod_slot, Vehicle vehicle)
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{
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Hash model = ENTITY::GET_ENTITY_MODEL(vehicle);
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switch (mod_slot)
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{
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case MOD_HOOD:
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@ -181,7 +152,7 @@ namespace big
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{46, "HORN_XM15_1"}, {47, "HORN_XM15_2"}, {48, "HORN_XM15_3"}
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};
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const char* vehicle_helper::get_mod_name(int mod, int mod_slot, int mod_count, Vehicle vehicle)
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const char* vehicle_helper::get_mod_name(Hash model, Vehicle vehicle, int mod_slot, int mod, int mod_count)
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{
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if (mod_count == 0)
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return "";
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@ -195,7 +166,7 @@ namespace big
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}
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return "";
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}
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Hash model = ENTITY::GET_ENTITY_MODEL(vehicle);
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if (mod_slot == MOD_FRONTWHEEL || mod_slot == MOD_REARWHEEL)
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{
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if (mod == -1)
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@ -227,6 +198,8 @@ namespace big
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case MOD_TRANSMISSION:
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return HUD::GET_LABEL_TEXT_(fmt::format("CMOD_GBX_{}", (mod + 1)).c_str());
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}
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if (mod > -1)
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{
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if (mod_slot == MOD_SIDESKIRT && VEHICLE::GET_NUM_VEHICLE_MODS(vehicle, MOD_SIDESKIRT) < 2)
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@ -258,4 +231,42 @@ namespace big
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return HUD::GET_LABEL_TEXT_("CMOD_DEF_0");
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}
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}
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static const std::map<Hash, std::map<int, std::vector<int32_t>>> mod_blacklists = {
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{ VEHICLE_BANSHEE, {
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{ MOD_SPOILERS, { 3, 4 } },
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{ MOD_COLUMNSHIFTERLEVERS, { 0, 1, 2 } },
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{ MOD_SPEAKERS, { 0 } },
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{ MOD_LIVERY, { 15, 16 } }
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} },
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{ VEHICLE_SENTINEL, {
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{ MOD_SPOILERS, { 4, 5 } },
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{ MOD_COLUMNSHIFTERLEVERS, { 0, 1, 2 } },
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{ MOD_SPEAKERS, { 0 } },
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{ MOD_LIVERY, { 0, 1 } }
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} }
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};
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bool vehicle_helper::check_mod_blacklist(Hash model, int mod_slot, int mod)
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{
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if (mod_blacklists.find(model) == mod_blacklists.end())
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{
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return false;
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}
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auto veh_slot_blacklist = mod_blacklists.find(model)->second;
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if (veh_slot_blacklist.find(mod_slot) == veh_slot_blacklist.end())
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{
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return false;
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}
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auto veh_mod_blacklist = veh_slot_blacklist.find(mod_slot)->second;
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if (std::find(veh_mod_blacklist.begin(), veh_mod_blacklist.end(), mod) != veh_mod_blacklist.end())
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{
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return true;
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}
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return false;
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}
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}
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@ -7,10 +7,9 @@ namespace big
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class vehicle_helper
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{
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public:
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static const char* get_mod_slot_name(int mod_slot, Vehicle vehicle);
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static const char* get_mod_name(int mod, int mod_slot, int mod_count, Vehicle vehicle);
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static bool check_mod_blacklist(Hash model, int mod_slot, int mod);
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static const char* get_mod_slot_name(Hash model, Vehicle vehicle, int mod_slot);
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static const char* get_mod_name(Hash model, Vehicle vehicle, int mod_slot, int mod, int mod_count);
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static void add_clan_logo_to_vehicle(Vehicle vehicle, Ped ped);
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static void set_mp_parameters_for_vehicle(Vehicle vehicle);
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static Vehicle create_vehicle(Hash modelHash, float x, float y, float z, float heading);
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};
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}
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@ -8,6 +8,7 @@
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#include "teleport.hpp"
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#include "script_global.hpp"
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#include "gta\VehicleValues.h"
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#include "services/vehicle_helper/vehicle_helper.hpp"
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namespace big::vehicle
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{
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@ -48,6 +49,15 @@ namespace big::vehicle
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return speed;
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}
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inline void set_mp_bitset(Vehicle veh)
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{
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DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0);
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auto networkId = NETWORK::VEH_TO_NET(veh);
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if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh))
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NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
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VEHICLE::SET_VEHICLE_IS_STOLEN(veh, FALSE);
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}
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inline void bring(Vehicle veh, Vector3 location, bool put_in = true, int seatIdx = -1)
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{
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if (!ENTITY::IS_ENTITY_A_VEHICLE(veh)) return g_notification_service->push_error("Vehicle", "Invalid handle");
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@ -164,14 +174,12 @@ namespace big::vehicle
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for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
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{
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STREAMING::REQUEST_MODEL(hash);
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script::get_current()->yield();
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}
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if (!STREAMING::HAS_MODEL_LOADED(hash))
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{
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g_notification_service->push_warning("Spawn", "Failed to spawn model, did you give an incorrect model?");
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return -1;
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}
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@ -185,18 +193,13 @@ namespace big::vehicle
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if (*g_pointers->m_is_session_started)
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{
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DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0);
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ENTITY::SET_ENTITY_CLEANUP_BY_ENGINE_(veh, true);
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int networkId = NETWORK::VEH_TO_NET(veh);
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if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh))
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NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
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VEHICLE::SET_VEHICLE_IS_STOLEN(veh, false);
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set_mp_bitset(veh);
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}
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return veh;
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}
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inline Vehicle clone(std::map<int, int32_t>& data, Vector3 location, float heading)
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inline Vehicle clone_from_vehicle_data(std::map<int, int32_t>& data, Vector3 location, float heading)
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{
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Vector3 tmpLocation = { location.x, location.y, 1200.0f };
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if (location.z > 1000.0f && location.z < 1400.0)
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@ -279,13 +282,81 @@ namespace big::vehicle
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return veh_data;
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}
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inline void telport_into_veh(Vehicle veh)
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inline std::map<int, int32_t> get_owned_mods_from_vehicle(Vehicle vehicle)
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{
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std::map<int, int32_t> owned_mods;
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owned_mods[MOD_MODEL_HASH] = ENTITY::GET_ENTITY_MODEL(vehicle);
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for (int i = MOD_NEON_COL_B; i <= MOD_MODEL_HASH; i++)
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{
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owned_mods[i] = 0;
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}
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for (int slot = MOD_SPOILERS; slot <= MOD_LIVERY; slot++)
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{
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int count = VEHICLE::GET_NUM_VEHICLE_MODS(vehicle, slot);
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if (count > 0)
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{
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owned_mods[slot] = VEHICLE::GET_VEHICLE_MOD(vehicle, slot);
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}
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}
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owned_mods[MOD_PLATE_STYLE] = VEHICLE::GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(vehicle);
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owned_mods[MOD_WINDOW_TINT] = VEHICLE::GET_VEHICLE_WINDOW_TINT(vehicle);
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owned_mods[MOD_WHEEL_TYPE] = VEHICLE::GET_VEHICLE_WHEEL_TYPE(vehicle);
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VEHICLE::GET_VEHICLE_COLOURS(vehicle, &owned_mods[MOD_PRIMARY_COL], &owned_mods[MOD_SECONDARY_COL]);
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VEHICLE::GET_VEHICLE_EXTRA_COLOURS(vehicle, &owned_mods[MOD_PEARLESCENT_COL], &owned_mods[MOD_WHEEL_COL]);
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VEHICLE::GET_VEHICLE_INTERIOR_COLOR_(vehicle, &owned_mods[MOD_INTERIOR_COL]);
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VEHICLE::GET_VEHICLE_DASHBOARD_COLOR_(vehicle, &owned_mods[MOD_DASHBOARD_COL]);
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owned_mods[MOD_XENON_COL] = VEHICLE::GET_VEHICLE_XENON_LIGHTS_COLOR_(vehicle);
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VEHICLE::GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(
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vehicle, &owned_mods[MOD_PRIMARY_COL_R],
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&owned_mods[MOD_PRIMARY_COL_G], &owned_mods[MOD_PRIMARY_COL_B]
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);
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VEHICLE::GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(
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vehicle, &owned_mods[MOD_SECONDARY_COL_R],
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&owned_mods[MOD_SECONDARY_COL_G], &owned_mods[MOD_SECONDARY_COL_B]
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);
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VEHICLE::GET_VEHICLE_TYRE_SMOKE_COLOR(
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vehicle, &owned_mods[MOD_TIRESMOKE_COL_R],
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&owned_mods[MOD_TIRESMOKE_COL_G], &owned_mods[MOD_TIRESMOKE_COL_B]
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);
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VEHICLE::GET_VEHICLE_NEON_LIGHTS_COLOUR_(
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vehicle, &owned_mods[MOD_NEON_COL_R],
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&owned_mods[MOD_NEON_COL_B], &owned_mods[MOD_NEON_COL_B]
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);
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owned_mods[MOD_TIRE_CAN_BURST] = !VEHICLE::GET_VEHICLE_TYRES_CAN_BURST(vehicle);
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owned_mods[MOD_TYRE_SMOKE] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_TYRE_SMOKE);
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owned_mods[MOD_TURBO] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_TURBO);
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owned_mods[MOD_XENON_LIGHTS] = VEHICLE::IS_TOGGLE_MOD_ON(vehicle, MOD_XENON_LIGHTS);
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owned_mods[MOD_NEON_LEFT_ON] = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(vehicle, NEON_LEFT);
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owned_mods[MOD_NEON_RIGHT_ON] = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(vehicle, NEON_RIGHT);
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owned_mods[MOD_NEON_FRONT_ON] = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(vehicle, NEON_FRONT);
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owned_mods[MOD_NEON_BACK_ON] = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(vehicle, NEON_BACK);
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owned_mods[MOD_FRONTWHEEL_VAR] = VEHICLE::GET_VEHICLE_MOD_VARIATION(vehicle, MOD_FRONTWHEEL);
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owned_mods[MOD_REARWHEEL_VAR] = VEHICLE::GET_VEHICLE_MOD_VARIATION(vehicle, MOD_REARWHEEL);
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return owned_mods;
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}
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inline void teleport_into_vehicle(Vehicle veh)
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{
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PED::SET_PED_INTO_VEHICLE(self::ped, veh, -1);
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}
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inline void max_vehicle(Vehicle veh)
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{
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Hash model = ENTITY::GET_ENTITY_MODEL(veh);
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VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0);
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VEHICLE::TOGGLE_VEHICLE_MOD(veh, 18 /* Turbo */, TRUE);
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VEHICLE::TOGGLE_VEHICLE_MOD(veh, 20 /* Tire Smoke */, TRUE);
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@ -293,16 +364,39 @@ namespace big::vehicle
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VEHICLE::SET_VEHICLE_WINDOW_TINT(veh, 1);
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VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false);
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for (int i = 0; i < 50; i++)
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for (int slot = MOD_SPOILERS; slot <= MOD_LIVERY; slot++)
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{
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if (
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i != MOD_LIVERY
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) {
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VEHICLE::SET_VEHICLE_MOD(veh, i, VEHICLE::GET_NUM_VEHICLE_MODS(veh, i) - 1, true);
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if (slot == MOD_LIVERY) {
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continue;
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}
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int count = VEHICLE::GET_NUM_VEHICLE_MODS(veh, slot);
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if (count > 0)
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{
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int selected_mod = -1;
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for (int mod = count - 1; mod >= -1; mod--)
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{
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if (vehicle_helper::check_mod_blacklist(model, slot, mod))
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{
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continue;
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}
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selected_mod = mod;
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break;
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}
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if (selected_mod != -1)
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{
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VEHICLE::SET_VEHICLE_MOD(veh, slot, selected_mod, true);
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}
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}
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}
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}
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static constexpr char const* rgb_types[] = { "Off", "Fade", "Spasm" };
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static constexpr int driving_styles[] = { 443, 524861 };
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@ -14,43 +14,16 @@ namespace big
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static Vehicle player_vehicle = 0;
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static bool ready = true;
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static std::map<int, int> owned_mods;
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static std::map<int, int32_t> owned_mods;
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static std::map<int, std::string> slot_display_names;
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static std::map<int, std::map<int, std::string>> mod_display_names;
|
||||
static std::map<std::string, std::vector<int>> front_wheel_map;
|
||||
static std::map<std::string, std::vector<int>> rear_wheel_map;
|
||||
|
||||
static int primary_color_rgb[3] = { 255, 255, 255 };
|
||||
static int secondary_color_rgb[3] = { 255, 255, 255 };
|
||||
static int tire_smoke_color_rgb[3] = { 255, 255, 255 };
|
||||
static int neon_light_color_rgb[3] = { 255, 255, 255 };
|
||||
|
||||
static int selected_slot = -1;
|
||||
static bool is_bennys = false;
|
||||
static int front_wheel_stock_mod = -1;
|
||||
static bool front_wheel_custom = false;
|
||||
static int rear_wheel_stock_mod = -1;
|
||||
static bool rear_wheel_custom = false;
|
||||
|
||||
static bool can_tires_burst = false;
|
||||
static bool tiresmoke = false;
|
||||
static bool turbo = false;
|
||||
|
||||
static bool xenon = false;
|
||||
static bool neon_left = false;
|
||||
static bool neon_right = false;
|
||||
static bool neon_front = false;
|
||||
static bool neon_back = false;
|
||||
|
||||
static int primary_color = 0;
|
||||
static int secondary_color = 0;
|
||||
static int pearlescent = 0;
|
||||
static int wheel_color = 0;
|
||||
static int interior_color = 0;
|
||||
static int dashboard_color = 0;
|
||||
static int headlight_color = 0;
|
||||
|
||||
static Hash veh_model_hash = 0;
|
||||
|
||||
if (self::veh == 0 || player_vehicle != self::veh)
|
||||
{
|
||||
@ -84,31 +57,11 @@ namespace big
|
||||
|
||||
VEHICLE::SET_VEHICLE_MOD_KIT(player_vehicle, 0);
|
||||
|
||||
VEHICLE::GET_VEHICLE_COLOURS(player_vehicle, &primary_color, &secondary_color);
|
||||
VEHICLE::GET_VEHICLE_EXTRA_COLOURS(player_vehicle, &pearlescent, &wheel_color);
|
||||
VEHICLE::GET_VEHICLE_INTERIOR_COLOR_(player_vehicle, &interior_color);
|
||||
VEHICLE::GET_VEHICLE_DASHBOARD_COLOR_(player_vehicle, &dashboard_color);
|
||||
headlight_color = VEHICLE::GET_VEHICLE_XENON_LIGHTS_COLOR_(player_vehicle);
|
||||
Hash model = ENTITY::GET_ENTITY_MODEL(player_vehicle);
|
||||
|
||||
VEHICLE::GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(player_vehicle, &primary_color_rgb[0], &primary_color_rgb[1], &primary_color_rgb[2]);
|
||||
VEHICLE::GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle, &secondary_color_rgb[0], &secondary_color_rgb[1], &secondary_color_rgb[2]);
|
||||
VEHICLE::GET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, &tire_smoke_color_rgb[0], &tire_smoke_color_rgb[1], &tire_smoke_color_rgb[2]);
|
||||
VEHICLE::GET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, &neon_light_color_rgb[0], &neon_light_color_rgb[1], &neon_light_color_rgb[2]);
|
||||
owned_mods = vehicle::get_owned_mods_from_vehicle(player_vehicle);
|
||||
VEHICLE::SET_VEHICLE_MOD_KIT(player_vehicle, 0);
|
||||
|
||||
can_tires_burst = !VEHICLE::GET_VEHICLE_TYRES_CAN_BURST(player_vehicle);
|
||||
tiresmoke = VEHICLE::IS_TOGGLE_MOD_ON(player_vehicle, MOD_TYRE_SMOKE);
|
||||
turbo = VEHICLE::IS_TOGGLE_MOD_ON(player_vehicle, MOD_TURBO);
|
||||
|
||||
xenon = VEHICLE::IS_TOGGLE_MOD_ON(player_vehicle, MOD_XENON_LIGHTS);
|
||||
neon_left = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT);
|
||||
neon_right = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT);
|
||||
neon_front = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT);
|
||||
neon_back = VEHICLE::IS_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK);
|
||||
|
||||
front_wheel_custom = VEHICLE::GET_VEHICLE_MOD_VARIATION(player_vehicle, MOD_FRONTWHEEL);
|
||||
rear_wheel_custom = VEHICLE::GET_VEHICLE_MOD_VARIATION(player_vehicle, MOD_REARWHEEL);
|
||||
|
||||
std::map<int, int> tmp_owned_mods;
|
||||
std::map<int, std::string> tmp_slot_display_names;
|
||||
std::map<int, std::map<int, std::string>> tmp_mod_display_names;
|
||||
std::map<std::string, std::vector<int>> tmp_front_wheel_map;
|
||||
@ -118,30 +71,24 @@ namespace big
|
||||
tmp_slot_display_names[MOD_WINDOW_TINT] = "Window Tint";
|
||||
tmp_slot_display_names[MOD_WHEEL_TYPE] = "Wheel Type";
|
||||
|
||||
tmp_owned_mods[MOD_PLATE_STYLE] = VEHICLE::GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(player_vehicle);
|
||||
tmp_mod_display_names[MOD_PLATE_STYLE].insert(lsc_plate_styles.begin(), lsc_plate_styles.end());
|
||||
|
||||
tmp_owned_mods[MOD_WINDOW_TINT] = VEHICLE::GET_VEHICLE_WINDOW_TINT(player_vehicle);
|
||||
tmp_mod_display_names[MOD_WINDOW_TINT].insert(lsc_window_tint_types.begin(), lsc_window_tint_types.end());
|
||||
|
||||
tmp_owned_mods[MOD_WHEEL_TYPE] = VEHICLE::GET_VEHICLE_WHEEL_TYPE(player_vehicle);
|
||||
tmp_mod_display_names[MOD_WHEEL_TYPE].insert(lsc_wheel_styles.begin(), lsc_wheel_styles.end());
|
||||
|
||||
is_bennys = tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_ORIGINAL ||
|
||||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_BESPOKE ||
|
||||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_OPEN_WHEEL ||
|
||||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_STREET ||
|
||||
tmp_owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_TRACK;
|
||||
is_bennys = owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_ORIGINAL ||
|
||||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_BENNYS_BESPOKE ||
|
||||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_OPEN_WHEEL ||
|
||||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_STREET ||
|
||||
owned_mods[MOD_WHEEL_TYPE] == WHEEL_TYPE_TRACK;
|
||||
|
||||
for (int slot = MOD_SPOILERS; slot <= MOD_LIVERY; slot++)
|
||||
{
|
||||
int count = VEHICLE::GET_NUM_VEHICLE_MODS(player_vehicle, slot);
|
||||
if (count > 0)
|
||||
{
|
||||
int owner_mod = VEHICLE::GET_VEHICLE_MOD(player_vehicle, slot);
|
||||
tmp_owned_mods[slot] = owner_mod;
|
||||
int owner_mod = owned_mods[slot];
|
||||
|
||||
std::string slot_name = vehicle_helper::get_mod_slot_name(slot, player_vehicle);
|
||||
std::string slot_name = vehicle_helper::get_mod_slot_name(model, player_vehicle, slot);
|
||||
if (slot_name.empty())
|
||||
{
|
||||
continue;
|
||||
@ -149,11 +96,18 @@ namespace big
|
||||
tmp_slot_display_names[slot] = slot_name;
|
||||
|
||||
std::map<int, std::string> mod_names;
|
||||
|
||||
for (int mod = -1; mod < count; mod++)
|
||||
{
|
||||
if (vehicle_helper::check_mod_blacklist(model, slot, mod))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool is_repeated = false;
|
||||
|
||||
std::string mod_name = vehicle_helper::get_mod_name(mod, slot, count, player_vehicle);
|
||||
std::string mod_name = vehicle_helper::get_mod_name(model, player_vehicle, slot, mod, count);
|
||||
|
||||
if (mod_name.empty() || mod_name == "NULL")
|
||||
{
|
||||
continue;
|
||||
@ -185,18 +139,24 @@ namespace big
|
||||
if (tmp_front_wheel_map[mod_name].size() > 1)
|
||||
{
|
||||
is_repeated = true;
|
||||
|
||||
if (!is_bennys)
|
||||
{
|
||||
if (mod == owner_mod)
|
||||
{
|
||||
front_wheel_custom = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(slot == MOD_REARWHEEL)
|
||||
{
|
||||
if (is_bennys)
|
||||
{
|
||||
if (mod_name.rfind("Chrome ", 0) == 0)
|
||||
{
|
||||
std::string new_mod_name = mod_name.substr(7);
|
||||
|
||||
if (tmp_rear_wheel_map[new_mod_name].size() > 0)
|
||||
{
|
||||
mod_name = new_mod_name;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
tmp_rear_wheel_map[mod_name].push_back(mod);
|
||||
|
||||
if (mod == owner_mod)
|
||||
@ -207,11 +167,6 @@ namespace big
|
||||
if (tmp_rear_wheel_map[mod_name].size() > 1)
|
||||
{
|
||||
is_repeated = true;
|
||||
|
||||
if (mod == owner_mod)
|
||||
{
|
||||
rear_wheel_custom = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -220,11 +175,16 @@ namespace big
|
||||
mod_names[mod] = mod_name;
|
||||
}
|
||||
}
|
||||
|
||||
tmp_mod_display_names[slot] = mod_names;
|
||||
}
|
||||
}
|
||||
|
||||
owned_mods = tmp_owned_mods;
|
||||
if (tmp_mod_display_names.count(MOD_HORNS) > 0)
|
||||
{
|
||||
tmp_mod_display_names[MOD_HORNS].insert(lsc_missing_horns.begin(), lsc_missing_horns.end());
|
||||
}
|
||||
|
||||
slot_display_names = tmp_slot_display_names;
|
||||
mod_display_names = tmp_mod_display_names;
|
||||
front_wheel_map = tmp_front_wheel_map;
|
||||
@ -265,24 +225,24 @@ namespace big
|
||||
ImGui::Separator();
|
||||
components::small_text("Mod Options");
|
||||
|
||||
if (ImGui::Checkbox("Bulletproof Tires", &can_tires_burst))
|
||||
if (ImGui::Checkbox("Bulletproof Tires", (bool*)&owned_mods[MOD_TIRE_CAN_BURST]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(player_vehicle, !can_tires_burst);
|
||||
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(player_vehicle, !owned_mods[MOD_TIRE_CAN_BURST]);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Checkbox("Turbo", &turbo))
|
||||
if (ImGui::Checkbox("Turbo", (bool*)&owned_mods[MOD_TURBO]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TURBO, turbo);
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TURBO, owned_mods[MOD_TURBO]);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Checkbox("Tiresmoke", &tiresmoke))
|
||||
if (ImGui::Checkbox("Tiresmoke", (bool*)&owned_mods[MOD_TYRE_SMOKE]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TYRE_SMOKE, tiresmoke);
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_TYRE_SMOKE, owned_mods[MOD_TYRE_SMOKE]);
|
||||
});
|
||||
}
|
||||
|
||||
@ -307,9 +267,9 @@ namespace big
|
||||
|
||||
if (selected_slot != -1)
|
||||
{
|
||||
static auto wheel_stock_mod = &front_wheel_stock_mod;
|
||||
static auto wheel_custom = &front_wheel_custom;
|
||||
static bool is_wheel_mod = false;
|
||||
auto wheel_stock_mod = &front_wheel_stock_mod;
|
||||
auto wheel_custom = &owned_mods[MOD_FRONTWHEEL_VAR];
|
||||
bool is_wheel_mod = false;
|
||||
|
||||
if (selected_slot == MOD_FRONTWHEEL)
|
||||
{
|
||||
@ -318,7 +278,7 @@ namespace big
|
||||
else if (selected_slot == MOD_REARWHEEL)
|
||||
{
|
||||
wheel_stock_mod = &rear_wheel_stock_mod;
|
||||
wheel_custom = &rear_wheel_custom;
|
||||
wheel_custom = &owned_mods[MOD_REARWHEEL_VAR];
|
||||
is_wheel_mod = true;
|
||||
}
|
||||
else
|
||||
@ -346,7 +306,7 @@ namespace big
|
||||
|
||||
if (ImGui::Selectable(name.c_str(), item_selected))
|
||||
{
|
||||
g_fiber_pool->queue_job([&mod] {
|
||||
g_fiber_pool->queue_job([&mod, is_wheel_mod, wheel_stock_mod, wheel_custom] {
|
||||
NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(self::veh);
|
||||
|
||||
if (selected_slot >= 0)
|
||||
@ -408,7 +368,7 @@ namespace big
|
||||
{
|
||||
int& mod = wheel_mods[i];
|
||||
|
||||
bool should_custom = false;
|
||||
int should_custom = false;
|
||||
|
||||
// bennys fix
|
||||
if (!is_bennys)
|
||||
@ -420,7 +380,7 @@ namespace big
|
||||
g_fiber_pool->queue_job([&mod] {
|
||||
VEHICLE::SET_VEHICLE_MOD(player_vehicle, selected_slot, mod, false);
|
||||
player_vehicle = 0;
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -448,67 +408,67 @@ namespace big
|
||||
ImGui::Separator();
|
||||
components::small_text("Neon Light Options");
|
||||
|
||||
if (ImGui::Checkbox("Headlight##headlight_en", &xenon))
|
||||
if (ImGui::Checkbox("Headlight##headlight_en", (bool*)&owned_mods[MOD_XENON_LIGHTS]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, xenon);
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Checkbox("Left", &neon_left))
|
||||
if (ImGui::Checkbox("Left", (bool*)&owned_mods[MOD_NEON_LEFT_ON]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, neon_left);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Checkbox("Right", &neon_right))
|
||||
if (ImGui::Checkbox("Right", (bool*)&owned_mods[MOD_NEON_RIGHT_ON]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, neon_right);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Checkbox("Front", &neon_front))
|
||||
if (ImGui::Checkbox("Front", (bool*)&owned_mods[MOD_NEON_FRONT_ON]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, neon_front);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Checkbox("Back", &neon_back))
|
||||
if (ImGui::Checkbox("Back", (bool*)&owned_mods[MOD_NEON_BACK_ON]))
|
||||
{
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, neon_back);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]);
|
||||
});
|
||||
}
|
||||
ImGui::SameLine();
|
||||
components::button("Check All##neon_check_all", [] {
|
||||
xenon = true;
|
||||
neon_left = true;
|
||||
neon_right = true;
|
||||
neon_front = true;
|
||||
neon_back = true;
|
||||
owned_mods[MOD_XENON_LIGHTS] = true;
|
||||
owned_mods[MOD_NEON_LEFT_ON] = true;
|
||||
owned_mods[MOD_NEON_RIGHT_ON] = true;
|
||||
owned_mods[MOD_NEON_FRONT_ON] = true;
|
||||
owned_mods[MOD_NEON_BACK_ON] = true;
|
||||
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, xenon);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, neon_left);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, neon_right);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, neon_front);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, neon_back);
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]);
|
||||
});
|
||||
ImGui::SameLine();
|
||||
components::button("Uncheck All##neon_uncheck_all", [] {
|
||||
xenon = false;
|
||||
neon_left = false;
|
||||
neon_right = false;
|
||||
neon_front = false;
|
||||
neon_back = false;
|
||||
owned_mods[MOD_XENON_LIGHTS] = false;
|
||||
owned_mods[MOD_NEON_LEFT_ON] = false;
|
||||
owned_mods[MOD_NEON_RIGHT_ON] = false;
|
||||
owned_mods[MOD_NEON_FRONT_ON] = false;
|
||||
owned_mods[MOD_NEON_BACK_ON] = false;
|
||||
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, xenon);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, neon_left);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, neon_right);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, neon_front);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, neon_back);
|
||||
VEHICLE::TOGGLE_VEHICLE_MOD(player_vehicle, MOD_XENON_LIGHTS, owned_mods[MOD_XENON_LIGHTS]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_LEFT, owned_mods[MOD_NEON_LEFT_ON]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_RIGHT, owned_mods[MOD_NEON_RIGHT_ON]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_FRONT, owned_mods[MOD_NEON_FRONT_ON]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHT_ENABLED_(player_vehicle, NEON_BACK, owned_mods[MOD_NEON_BACK_ON]);
|
||||
});
|
||||
|
||||
ImGui::Separator();
|
||||
@ -518,8 +478,8 @@ namespace big
|
||||
static int color_type = 8;
|
||||
|
||||
if (
|
||||
(color_to_change == 7 && !xenon) ||
|
||||
(color_to_change == 5 && !tiresmoke)
|
||||
(color_to_change == 7 && !owned_mods[MOD_XENON_LIGHTS]) ||
|
||||
(color_to_change == 5 && !owned_mods[MOD_TYRE_SMOKE])
|
||||
) {
|
||||
color_to_change = 0;
|
||||
color_type = 8;
|
||||
@ -555,7 +515,7 @@ namespace big
|
||||
color_type = 7;
|
||||
}
|
||||
|
||||
if (!tiresmoke)
|
||||
if (!owned_mods[MOD_TYRE_SMOKE])
|
||||
{
|
||||
ImGui::BeginDisabled();
|
||||
}
|
||||
@ -564,7 +524,7 @@ namespace big
|
||||
color_to_change = 5;
|
||||
color_type = 8;
|
||||
}
|
||||
if (!tiresmoke)
|
||||
if (!owned_mods[MOD_TYRE_SMOKE])
|
||||
{
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
@ -575,7 +535,7 @@ namespace big
|
||||
color_type = 5;
|
||||
}
|
||||
|
||||
if (!xenon)
|
||||
if (!owned_mods[MOD_XENON_LIGHTS])
|
||||
{
|
||||
ImGui::BeginDisabled();
|
||||
}
|
||||
@ -584,7 +544,7 @@ namespace big
|
||||
color_to_change = 7;
|
||||
color_type = 9;
|
||||
}
|
||||
if (!xenon)
|
||||
if (!owned_mods[MOD_XENON_LIGHTS])
|
||||
{
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
@ -626,7 +586,7 @@ namespace big
|
||||
{
|
||||
VEHICLE::CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle);
|
||||
}
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
|
||||
});
|
||||
}
|
||||
|
||||
@ -660,24 +620,32 @@ namespace big
|
||||
// custom color
|
||||
|
||||
static float color[3] = { 1, 1, 1 };
|
||||
auto color_rgb = primary_color_rgb;
|
||||
auto color_r = &owned_mods[MOD_PRIMARY_COL_R];
|
||||
auto color_g = &owned_mods[MOD_PRIMARY_COL_G];
|
||||
auto color_b = &owned_mods[MOD_PRIMARY_COL_B];
|
||||
|
||||
if (color_to_change == 1)
|
||||
{
|
||||
color_rgb = secondary_color_rgb;
|
||||
color_r = &owned_mods[MOD_SECONDARY_COL_R];
|
||||
color_g = &owned_mods[MOD_SECONDARY_COL_G];
|
||||
color_b = &owned_mods[MOD_SECONDARY_COL_B];
|
||||
}
|
||||
else if (color_to_change == 2)
|
||||
{
|
||||
color_rgb = tire_smoke_color_rgb;
|
||||
color_r = &owned_mods[MOD_TIRESMOKE_COL_R];
|
||||
color_g = &owned_mods[MOD_TIRESMOKE_COL_G];
|
||||
color_b = &owned_mods[MOD_TIRESMOKE_COL_B];
|
||||
}
|
||||
else if (color_to_change == 3)
|
||||
{
|
||||
color_rgb = neon_light_color_rgb;
|
||||
color_r = &owned_mods[MOD_NEON_COL_R];
|
||||
color_g = &owned_mods[MOD_NEON_COL_G];
|
||||
color_b = &owned_mods[MOD_NEON_COL_B];
|
||||
}
|
||||
|
||||
color[0] = (float)color_rgb[0] / 255;
|
||||
color[1] = (float)color_rgb[1] / 255;
|
||||
color[2] = (float)color_rgb[2] / 255;
|
||||
color[0] = (float)*color_r / 255;
|
||||
color[1] = (float)*color_g / 255;
|
||||
color[2] = (float)*color_b / 255;
|
||||
|
||||
if (color_to_change == 5)
|
||||
{
|
||||
@ -694,9 +662,9 @@ namespace big
|
||||
g_fiber_pool->queue_job([&rgb] {
|
||||
VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, rgb[0], rgb[1], rgb[2]);
|
||||
});
|
||||
color_rgb[0] = rgb[0];
|
||||
color_rgb[1] = rgb[1];
|
||||
color_rgb[2] = rgb[2];
|
||||
*color_r = rgb[0];
|
||||
*color_g = rgb[1];
|
||||
*color_b = rgb[2];
|
||||
}
|
||||
|
||||
}
|
||||
@ -719,9 +687,9 @@ namespace big
|
||||
g_fiber_pool->queue_job([&rgb] {
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, rgb[0], rgb[1], rgb[2]);
|
||||
});
|
||||
color_rgb[0] = rgb[0];
|
||||
color_rgb[1] = rgb[1];
|
||||
color_rgb[2] = rgb[2];
|
||||
*color_r = rgb[0];
|
||||
*color_g = rgb[1];
|
||||
*color_b = rgb[2];
|
||||
}
|
||||
}
|
||||
|
||||
@ -733,24 +701,24 @@ namespace big
|
||||
ImGui::SetNextItemWidth(214);
|
||||
if (ImGui::ColorPicker3("Custom VehColor", color, ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoDragDrop | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHex))
|
||||
{
|
||||
color_rgb[0] = (int)(color[0] * 255);
|
||||
color_rgb[1] = (int)(color[1] * 255);
|
||||
color_rgb[2] = (int)(color[2] * 255);
|
||||
*color_r = (int)(color[0] * 255);
|
||||
*color_g = (int)(color[1] * 255);
|
||||
*color_b = (int)(color[2] * 255);
|
||||
|
||||
g_fiber_pool->queue_job([color_rgb] {
|
||||
g_fiber_pool->queue_job([color_r, color_g, color_b] {
|
||||
switch (color_to_change)
|
||||
{
|
||||
case 0:
|
||||
VEHICLE::SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
|
||||
VEHICLE::SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(player_vehicle, *color_r, *color_g, *color_b);
|
||||
break;
|
||||
case 1:
|
||||
VEHICLE::SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
|
||||
VEHICLE::SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(player_vehicle, *color_r, *color_g, *color_b);
|
||||
break;
|
||||
case 5:
|
||||
VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
|
||||
VEHICLE::SET_VEHICLE_TYRE_SMOKE_COLOR(player_vehicle, *color_r, *color_g, *color_b);
|
||||
break;
|
||||
case 8:
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, color_rgb[0], color_rgb[1], color_rgb[2]);
|
||||
VEHICLE::SET_VEHICLE_NEON_LIGHTS_COLOUR_(player_vehicle, *color_r, *color_g, *color_b);
|
||||
break;
|
||||
}
|
||||
});
|
||||
@ -764,22 +732,22 @@ namespace big
|
||||
switch (color_type)
|
||||
{
|
||||
case 4:
|
||||
selected_color = pearlescent;
|
||||
selected_color = owned_mods[MOD_PEARLESCENT_COL];
|
||||
break;
|
||||
case 5:
|
||||
selected_color = wheel_color;
|
||||
selected_color = owned_mods[MOD_WHEEL_COL];
|
||||
break;
|
||||
case 6:
|
||||
selected_color = interior_color;
|
||||
selected_color = owned_mods[MOD_INTERIOR_COL];
|
||||
break;
|
||||
case 7:
|
||||
selected_color = dashboard_color;
|
||||
selected_color = owned_mods[MOD_DASHBOARD_COL];
|
||||
break;
|
||||
case 9:
|
||||
selected_color = headlight_color;
|
||||
selected_color = owned_mods[MOD_XENON_COL];
|
||||
break;
|
||||
default:
|
||||
selected_color = (color_to_change == 0) ? primary_color : secondary_color;
|
||||
selected_color = (color_to_change == 0) ? owned_mods[MOD_PRIMARY_COL] : owned_mods[MOD_SECONDARY_COL];
|
||||
}
|
||||
|
||||
if (color_type != 9)
|
||||
@ -797,15 +765,15 @@ namespace big
|
||||
{
|
||||
if (color_to_change == 0)
|
||||
{
|
||||
primary_color = COLOR_CHROME;
|
||||
owned_mods[MOD_PRIMARY_COL] = COLOR_CHROME;
|
||||
}
|
||||
else
|
||||
{
|
||||
secondary_color = COLOR_CHROME;
|
||||
owned_mods[MOD_SECONDARY_COL] = COLOR_CHROME;
|
||||
}
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
|
||||
});
|
||||
}
|
||||
break;
|
||||
@ -820,15 +788,15 @@ namespace big
|
||||
|
||||
if (color_to_change == 0)
|
||||
{
|
||||
primary_color = color;
|
||||
owned_mods[MOD_PRIMARY_COL] = color;
|
||||
}
|
||||
else
|
||||
{
|
||||
secondary_color = color;
|
||||
owned_mods[MOD_SECONDARY_COL] = color;
|
||||
}
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
|
||||
});
|
||||
}
|
||||
|
||||
@ -845,15 +813,15 @@ namespace big
|
||||
|
||||
if (color_to_change == 0)
|
||||
{
|
||||
primary_color = color;
|
||||
owned_mods[MOD_PRIMARY_COL] = color;
|
||||
}
|
||||
else
|
||||
{
|
||||
secondary_color = color;
|
||||
owned_mods[MOD_SECONDARY_COL] = color;
|
||||
}
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
|
||||
});
|
||||
}
|
||||
|
||||
@ -870,15 +838,15 @@ namespace big
|
||||
|
||||
if (color_to_change == 0)
|
||||
{
|
||||
primary_color = color;
|
||||
owned_mods[MOD_PRIMARY_COL] = color;
|
||||
}
|
||||
else
|
||||
{
|
||||
secondary_color = color;
|
||||
owned_mods[MOD_SECONDARY_COL] = color;
|
||||
}
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, primary_color, secondary_color);
|
||||
VEHICLE::SET_VEHICLE_COLOURS(player_vehicle, owned_mods[MOD_PRIMARY_COL], owned_mods[MOD_SECONDARY_COL]);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -891,10 +859,10 @@ namespace big
|
||||
if (ImGui::Selectable(name.c_str(), selected_color == color))
|
||||
{
|
||||
selected_color = color;
|
||||
pearlescent = color;
|
||||
owned_mods[MOD_PEARLESCENT_COL] = color;
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, pearlescent, wheel_color);
|
||||
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, owned_mods[MOD_PEARLESCENT_COL], owned_mods[MOD_WHEEL_COL]);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -907,10 +875,10 @@ namespace big
|
||||
if (ImGui::Selectable(name.c_str(), selected_color == color))
|
||||
{
|
||||
selected_color = color;
|
||||
wheel_color = color;
|
||||
owned_mods[MOD_WHEEL_COL] = color;
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, pearlescent, wheel_color);
|
||||
VEHICLE::SET_VEHICLE_EXTRA_COLOURS(player_vehicle, owned_mods[MOD_PEARLESCENT_COL], owned_mods[MOD_WHEEL_COL]);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -923,10 +891,10 @@ namespace big
|
||||
if (ImGui::Selectable(name.c_str(), selected_color == color))
|
||||
{
|
||||
selected_color = color;
|
||||
interior_color = color;
|
||||
owned_mods[MOD_INTERIOR_COL] = color;
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_INTERIOR_COLOR_(player_vehicle, interior_color);
|
||||
VEHICLE::SET_VEHICLE_INTERIOR_COLOR_(player_vehicle, owned_mods[MOD_INTERIOR_COL]);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -939,10 +907,10 @@ namespace big
|
||||
if (ImGui::Selectable(name.c_str(), selected_color == color))
|
||||
{
|
||||
selected_color = color;
|
||||
dashboard_color = color;
|
||||
owned_mods[MOD_DASHBOARD_COL] = color;
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_DASHBOARD_COLOR_(player_vehicle, dashboard_color);
|
||||
VEHICLE::SET_VEHICLE_DASHBOARD_COLOR_(player_vehicle, owned_mods[MOD_DASHBOARD_COL]);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -955,10 +923,10 @@ namespace big
|
||||
if (ImGui::Selectable(name.c_str(), selected_color == color))
|
||||
{
|
||||
selected_color = color;
|
||||
headlight_color = color;
|
||||
owned_mods[MOD_XENON_COL] = color;
|
||||
|
||||
g_fiber_pool->queue_job([] {
|
||||
VEHICLE::SET_VEHICLE_XENON_LIGHTS_COLOR_(player_vehicle, headlight_color);
|
||||
VEHICLE::SET_VEHICLE_XENON_LIGHTS_COLOR_(player_vehicle, owned_mods[MOD_XENON_COL]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -136,12 +136,7 @@ namespace big
|
||||
spawn_plate = personal_veh->get_plate();
|
||||
}
|
||||
|
||||
auto veh = vehicle::clone(veh_data, spawn_location, spawn_heading);
|
||||
|
||||
if (g->clone_pv.spawn_inside)
|
||||
{
|
||||
vehicle::telport_into_veh(veh);
|
||||
}
|
||||
auto veh = vehicle::clone_from_vehicle_data(veh_data, spawn_location, spawn_heading);
|
||||
|
||||
if (g->clone_pv.spawn_maxed)
|
||||
{
|
||||
@ -149,6 +144,11 @@ namespace big
|
||||
}
|
||||
|
||||
vehicle::set_plate(veh, spawn_plate);
|
||||
|
||||
if (g->clone_pv.spawn_inside)
|
||||
{
|
||||
vehicle::teleport_into_vehicle(veh);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -104,11 +104,6 @@ namespace big
|
||||
|
||||
const Vehicle veh = vehicle::spawn(item.hash, spawn_location, spawn_heading);
|
||||
|
||||
if (g->spawn.spawn_inside)
|
||||
{
|
||||
vehicle::telport_into_veh(veh);
|
||||
}
|
||||
|
||||
if (g->spawn.spawn_maxed)
|
||||
{
|
||||
vehicle::max_vehicle(veh);
|
||||
@ -116,6 +111,11 @@ namespace big
|
||||
|
||||
vehicle::set_plate(veh, plate);
|
||||
|
||||
if (g->spawn.spawn_inside)
|
||||
{
|
||||
vehicle::teleport_into_vehicle(veh);
|
||||
}
|
||||
|
||||
g_vehicle_preview_service->stop_preview();
|
||||
});
|
||||
ImGui::PopID();
|
||||
|
Reference in New Issue
Block a user