eImpactType -> eExplosionTag (#462)
This commit is contained in:
parent
0e2e142c32
commit
0b6eb27bf2
@ -2,10 +2,10 @@
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namespace big
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namespace big
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{
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{
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static CWeaponInfo* pModifiedWeapon = nullptr;
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static CWeaponInfo* p_modified_weapon = nullptr;
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static eDamageType modifiedWeaponDamageType = eDamageType::None;
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static eDamageType modified_weapon_damage_type = eDamageType::None;
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static eImpactType modifiedWeaponImpactType = eImpactType::DEFAULT_BULLETS;
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static CWeaponInfo::sExplosion modified_weapon_explosion{};
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static eAmmoSpecialType modifiedWeaponAmmoType = eAmmoSpecialType::None;
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static eAmmoSpecialType modified_weapon_ammo_type = eAmmoSpecialType::None;
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void looped::weapons_ammo_special_type()
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void looped::weapons_ammo_special_type()
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{
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{
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@ -14,53 +14,63 @@ namespace big
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g_local_player->m_weapon_manager == nullptr ||
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g_local_player->m_weapon_manager == nullptr ||
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g_local_player->m_weapon_manager->m_weapon_info == nullptr ||
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g_local_player->m_weapon_manager->m_weapon_info == nullptr ||
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g_local_player->m_weapon_manager->m_weapon_info->m_ammo_info == nullptr
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g_local_player->m_weapon_manager->m_weapon_info->m_ammo_info == nullptr
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) {
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) {
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return;
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return;
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}
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}
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if (g->weapons.ammo_special.toggle) {
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if (g->weapons.ammo_special.toggle) {
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CWeaponInfo* pWeapon = g_local_player->m_weapon_manager->m_weapon_info;
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CWeaponInfo* weapon_info = g_local_player->m_weapon_manager->m_weapon_info;
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// check if the player changed their weapon
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// check if the player changed their weapon
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if (pModifiedWeapon != pWeapon) {
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if (p_modified_weapon != weapon_info) {
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// apply the original bullet and impact type to the old weapon
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// apply the original bullet and impact type to the old weapon
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if (pModifiedWeapon != nullptr) {
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if (p_modified_weapon != nullptr) {
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pModifiedWeapon->m_damage_type = modifiedWeaponDamageType;
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p_modified_weapon->m_damage_type = modified_weapon_damage_type;
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pModifiedWeapon->m_impact_type = modifiedWeaponImpactType;
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p_modified_weapon->m_explosion = modified_weapon_explosion;
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pModifiedWeapon->m_ammo_info->m_ammo_special_type = modifiedWeaponAmmoType;
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p_modified_weapon->m_ammo_info->m_ammo_special_type = modified_weapon_ammo_type;
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}
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}
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// backup the bullet and impact type of the new weapon
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// backup the bullet and impact type of the new weapon
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pModifiedWeapon = pWeapon;
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p_modified_weapon = weapon_info;
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modifiedWeaponDamageType = pWeapon->m_damage_type;
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modified_weapon_damage_type = weapon_info->m_damage_type;
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modifiedWeaponImpactType = pWeapon->m_impact_type;
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modified_weapon_explosion = weapon_info->m_explosion;
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modifiedWeaponAmmoType = pWeapon->m_ammo_info->m_ammo_special_type;
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modified_weapon_ammo_type = weapon_info->m_ammo_info->m_ammo_special_type;
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}
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}
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// apply ammo type changes to the current weapon
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// apply ammo type changes to the current weapon
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eDamageType damageType = eDamageType::None;
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eDamageType damage_type = eDamageType::None;
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eImpactType impactType = g->weapons.ammo_special.impactType;
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eExplosionTag explosion_tag = g->weapons.ammo_special.explosion_tag;
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eAmmoSpecialType ammoType = eAmmoSpecialType::None;
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eAmmoSpecialType ammo_type = eAmmoSpecialType::None;
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if (impactType == eImpactType::DEFAULT_BULLETS) {
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if (explosion_tag == eExplosionTag::DONTCARE) {
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damageType = modifiedWeaponDamageType;
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damage_type = modified_weapon_damage_type;
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ammoType = g->weapons.ammo_special.type;
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ammo_type = g->weapons.ammo_special.type;
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}
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}
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else {
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else {
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damageType = eDamageType::Explosive;
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damage_type = eDamageType::Explosive;
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ammoType = modifiedWeaponAmmoType;
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ammo_type = modified_weapon_ammo_type;
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}
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}
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pWeapon->m_damage_type = damageType;
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weapon_info->m_damage_type = damage_type;
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pWeapon->m_impact_type = impactType;
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pWeapon->m_ammo_info->m_ammo_special_type = ammoType;
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CWeaponInfo::sExplosion explosion;
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} else if (pModifiedWeapon != nullptr) {
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explosion.m_default = explosion_tag;
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explosion.m_hit_bike = explosion_tag;
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explosion.m_hit_boat = explosion_tag;
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explosion.m_hit_car = explosion_tag;
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explosion.m_hit_plane = explosion_tag;
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explosion.m_hit_truck = explosion_tag;
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weapon_info->m_explosion = explosion;
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weapon_info->m_ammo_info->m_ammo_special_type = ammo_type;
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}
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else if (p_modified_weapon != nullptr) {
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// apply the original bullet and impact type to the weapon
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// apply the original bullet and impact type to the weapon
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// when the ammo type feature is off
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// when the ammo type feature is off
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pModifiedWeapon->m_damage_type = modifiedWeaponDamageType;
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p_modified_weapon->m_damage_type = modified_weapon_damage_type;
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pModifiedWeapon->m_impact_type = modifiedWeaponImpactType;
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p_modified_weapon->m_explosion = modified_weapon_explosion;
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pModifiedWeapon->m_ammo_info->m_ammo_special_type = modifiedWeaponAmmoType;
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p_modified_weapon->m_ammo_info->m_ammo_special_type = modified_weapon_ammo_type;
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pModifiedWeapon = nullptr;
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p_modified_weapon = nullptr;
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}
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}
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}
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}
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}
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}
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@ -1,90 +1,89 @@
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#pragma once
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#pragma once
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std::map<eImpactType, const char*> BULLET_IMPACTS = {
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std::map<eExplosionTag, const char*> BULLET_IMPACTS = {
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{ eImpactType::DEFAULT_BULLETS, "DEFAULT_BULLETS" },
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{ eExplosionTag::DONTCARE, "DEFAULT_BULLETS" },
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{ eImpactType::GRENADE, "GRENADE" },
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{ eExplosionTag::GRENADE, "GRENADE" },
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{ eImpactType::GRENADELAUNCHER, "GRENADELAUNCHER" },
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{ eExplosionTag::GRENADELAUNCHER, "GRENADELAUNCHER" },
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{ eImpactType::STICKYBOMB, "STICKYBOMB" },
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{ eExplosionTag::STICKYBOMB, "STICKYBOMB" },
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{ eImpactType::MOLOTOV, "MOLOTOV" },
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{ eExplosionTag::MOLOTOV, "MOLOTOV" },
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{ eImpactType::ROCKET, "ROCKET" },
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{ eExplosionTag::ROCKET, "ROCKET" },
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{ eImpactType::TANKSHELL, "TANKSHELL" },
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{ eExplosionTag::TANKSHELL, "TANKSHELL" },
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{ eImpactType::HI_OCTANE, "HI_OCTANE" },
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{ eExplosionTag::HI_OCTANE, "HI_OCTANE" },
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{ eImpactType::CAR, "CAR" },
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{ eExplosionTag::CAR, "CAR" },
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{ eImpactType::PLANE, "PLANE" },
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{ eExplosionTag::PLANE, "PLANE" },
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{ eImpactType::PETROL_PUMP, "PETROL_PUMP" },
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{ eExplosionTag::PETROL_PUMP, "PETROL_PUMP" },
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{ eImpactType::BIKE, "BIKE" },
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{ eExplosionTag::BIKE, "BIKE" },
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{ eImpactType::DIR_STEAM, "DIR_STEAM" },
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{ eExplosionTag::DIR_STEAM, "DIR_STEAM" },
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{ eImpactType::DIR_FLAME, "DIR_FLAME" },
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{ eExplosionTag::DIR_FLAME, "DIR_FLAME" },
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{ eImpactType::DIR_WATER_HYDRANT, "DIR_WATER_HYDRANT" },
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{ eExplosionTag::DIR_WATER_HYDRANT, "DIR_WATER_HYDRANT" },
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{ eImpactType::DIR_GAS_CANISTER, "DIR_GAS_CANISTER" },
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{ eExplosionTag::DIR_GAS_CANISTER, "DIR_GAS_CANISTER" },
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{ eImpactType::BOAT, "BOAT" },
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{ eExplosionTag::BOAT, "BOAT" },
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{ eImpactType::SHIP_DESTROY, "SHIP_DESTROY" },
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{ eExplosionTag::SHIP_DESTROY, "SHIP_DESTROY" },
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{ eImpactType::TRUCK, "TRUCK" },
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{ eExplosionTag::TRUCK, "TRUCK" },
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{ eImpactType::MK2_EXPLOSIVE_BULLETS, "MK2_EXPLOSIVE_BULLETS" },
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{ eExplosionTag::BULLET, "MK2_EXPLOSIVE_BULLETS" },
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{ eImpactType::SMOKEGRENADELAUNCHER, "SMOKEGRENADELAUNCHER" },
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{ eExplosionTag::SMOKEGRENADELAUNCHER, "SMOKEGRENADELAUNCHER" },
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{ eImpactType::SMOKEGRENADE, "SMOKEGRENADE" },
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{ eExplosionTag::SMOKEGRENADE, "SMOKEGRENADE" },
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{ eImpactType::BZGAS, "BZGAS" },
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{ eExplosionTag::BZGAS, "BZGAS" },
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{ eImpactType::FLARE, "FLARE" },
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{ eExplosionTag::FLARE, "FLARE" },
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{ eImpactType::GAS_CANISTER, "GAS_CANISTER" },
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{ eExplosionTag::GAS_CANISTER, "GAS_CANISTER" },
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{ eImpactType::EXTINGUISHER, "EXTINGUISHER_1" },
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{ eExplosionTag::EXTINGUISHER, "EXTINGUISHER_1" },
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{ eImpactType::PROGRAMMABLEAR, "PROGRAMMABLEAR" },
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{ eExplosionTag::_0x988620B8, "PROGRAMMABLEAR" },
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{ eImpactType::TRAIN, "TRAIN" },
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{ eExplosionTag::EXP_TAG_TRAIN, "TRAIN" },
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{ eImpactType::BARREL, "BARREL" },
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{ eExplosionTag::EXP_TAG_BARREL, "BARREL" },
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{ eImpactType::PROPANE, "PROPANE" },
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{ eExplosionTag::EXP_TAG_PROPANE, "PROPANE" },
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{ eImpactType::BLIMP, "BLIMP" },
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{ eExplosionTag::EXP_TAG_BLIMP, "BLIMP" },
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{ eImpactType::DIR_FLAME_EXPLODE, "DIR_FLAME_EXPLODE" },
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{ eExplosionTag::EXP_TAG_DIR_FLAME_EXPLODE, "DIR_FLAME_EXPLODE" },
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{ eImpactType::TANKER, "TANKER" },
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{ eExplosionTag::EXP_TAG_TANKER, "TANKER" },
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{ eImpactType::PLANE_ROCKET, "PLANE_ROCKET" },
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{ eExplosionTag::PLANE_ROCKET, "PLANE_ROCKET" },
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{ eImpactType::VEHICLE_BULLET, "VEHICLE_BULLET" },
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{ eExplosionTag::EXP_TAG_VEHICLE_BULLET, "VEHICLE_BULLET" },
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{ eImpactType::GAS_TANK, "GAS_TANK" },
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{ eExplosionTag::EXP_TAG_GAS_TANK, "GAS_TANK" },
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{ eImpactType::BIRD_CRAP, "BIRD_CRAP" },
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{ eExplosionTag::EXP_TAG_BIRD_CRAP, "BIRD_CRAP" },
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{ eImpactType::RAILGUN, "RAILGUN" },
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{ eExplosionTag::EXP_TAG_RAILGUN, "RAILGUN" },
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{ eImpactType::BLIMP2, "BLIMP2" },
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{ eExplosionTag::EXP_TAG_BLIMP2, "BLIMP2" },
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{ eImpactType::FIREWORK, "FIREWORK" },
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{ eExplosionTag::EXP_TAG_FIREWORK, "FIREWORK" },
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{ eImpactType::SNOWBALL, "SNOWBALL" },
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{ eExplosionTag::EXP_TAG_SNOWBALL, "SNOWBALL" },
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{ eImpactType::PROXMINE, "PROXMINE" },
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{ eExplosionTag::EXP_TAG_PROXMINE, "PROXMINE" },
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{ eImpactType::VALKYRIE_CANNON, "VALKYRIE_CANNON" },
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{ eExplosionTag::EXP_TAG_VALKYRIE_CANNON, "VALKYRIE_CANNON" },
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{ eImpactType::AIR_DEFENCE, "AIR_DEFENCE" },
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{ eExplosionTag::EXP_TAG_AIR_DEFENCE, "AIR_DEFENCE" },
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{ eImpactType::PIPEBOMB, "PIPEBOMB" },
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{ eExplosionTag::EXP_TAG_PIPEBOMB, "PIPEBOMB" },
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{ eImpactType::VEHICLEMINE, "VEHICLEMINE" },
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{ eExplosionTag::EXP_TAG_VEHICLEMINE, "VEHICLEMINE" },
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{ eImpactType::EXPLOSIVEAMMO, "EXPLOSIVEAMMO" },
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{ eExplosionTag::EXP_TAG_EXPLOSIVEAMMO, "EXPLOSIVEAMMO" },
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{ eImpactType::APCSHELL, "APCSHELL" },
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{ eExplosionTag::EXP_TAG_APCSHELL, "APCSHELL" },
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{ eImpactType::BOMB_CLUSTER, "BOMB_CLUSTER" },
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{ eExplosionTag::EXP_TAG_BOMB_CLUSTER, "BOMB_CLUSTER" },
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{ eImpactType::BOMB_GAS, "BOMB_GAS" },
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{ eExplosionTag::EXP_TAG_BOMB_GAS, "BOMB_GAS" },
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{ eImpactType::BOMB_INCENDIARY, "BOMB_INCENDIARY" },
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{ eExplosionTag::EXP_TAG_BOMB_INCENDIARY, "BOMB_INCENDIARY" },
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{ eImpactType::BOMB_STANDARD, "BOMB_STANDARD" },
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{ eExplosionTag::EXP_TAG_BOMB_STANDARD, "BOMB_STANDARD" },
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{ eImpactType::TORPEDO, "TORPEDO" },
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{ eExplosionTag::EXP_TAG_TORPEDO, "TORPEDO" },
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{ eImpactType::TORPEDO_UNDERWATER, "TORPEDO_UNDERWATER" },
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{ eExplosionTag::EXP_TAG_TORPEDO_UNDERWATER, "TORPEDO_UNDERWATER" },
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{ eImpactType::BOMBUSHKA_CANNON, "BOMBUSHKA_CANNON" },
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{ eExplosionTag::EXP_TAG_BOMBUSHKA_CANNON, "BOMBUSHKA_CANNON" },
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{ eImpactType::BOMB_CLUSTER_SECONDARY, "BOMB_CLUSTER_SECONDARY" },
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{ eExplosionTag::EXP_TAG_BOMB_CLUSTER_SECONDARY, "BOMB_CLUSTER_SECONDARY" },
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{ eImpactType::HUNTER_BARRAGE, "HUNTER_BARRAGE" },
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{ eExplosionTag::EXP_TAG_HUNTER_BARRAGE, "HUNTER_BARRAGE" },
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{ eImpactType::HUNTER_CANNON, "HUNTER_CANNON" },
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{ eExplosionTag::EXP_TAG_HUNTER_CANNON, "HUNTER_CANNON" },
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{ eImpactType::ROGUE_CANNON, "ROGUE_CANNON" },
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{ eExplosionTag::EXP_TAG_ROGUE_CANNON, "ROGUE_CANNON" },
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{ eImpactType::MINE_UNDERWATER, "MINE_UNDERWATER" },
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{ eExplosionTag::EXP_TAG_MINE_UNDERWATER, "MINE_UNDERWATER" },
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{ eImpactType::ORBITAL_CANNON, "ORBITAL_CANNON" },
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{ eExplosionTag::EXP_TAG_ORBITAL_CANNON, "ORBITAL_CANNON" },
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{ eImpactType::BOMB_STANDARD_WIDE, "BOMB_STANDARD_WIDE" },
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{ eExplosionTag::EXP_TAG_BOMB_STANDARD_WIDE, "BOMB_STANDARD_WIDE" },
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{ eImpactType::EXPLOSIVEAMMO_SHOTGUN, "EXPLOSIVEAMMO_SHOTGUN" },
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{ eExplosionTag::EXP_TAG_EXPLOSIVEAMMO_SHOTGUN, "EXPLOSIVEAMMO_SHOTGUN" },
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{ eImpactType::OPPRESSOR2_CANNON, "OPPRESSOR2_CANNON" },
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{ eExplosionTag::EXP_TAG_OPPRESSOR2_CANNON, "OPPRESSOR2_CANNON" },
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{ eImpactType::MORTAR_KINETIC, "MORTAR_KINETIC" },
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{ eExplosionTag::EXP_TAG_MORTAR_KINETIC, "MORTAR_KINETIC" },
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{ eImpactType::VEHICLEMINE_KINETIC, "VEHICLEMINE_KINETIC" },
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{ eExplosionTag::EXP_TAG_VEHICLEMINE_KINETIC, "VEHICLEMINE_KINETIC" },
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{ eImpactType::VEHICLEMINE_EMP, "VEHICLEMINE_EMP" },
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{ eExplosionTag::EXP_TAG_VEHICLEMINE_EMP, "VEHICLEMINE_EMP" },
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{ eImpactType::VEHICLEMINE_SPIKE, "VEHICLEMINE_SPIKE" },
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{ eExplosionTag::EXP_TAG_VEHICLEMINE_SPIKE, "VEHICLEMINE_SPIKE" },
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{ eImpactType::VEHICLEMINE_SLICK, "VEHICLEMINE_SLICK" },
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{ eExplosionTag::EXP_TAG_VEHICLEMINE_SLICK, "VEHICLEMINE_SLICK" },
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{ eImpactType::VEHICLEMINE_TAR, "VEHICLEMINE_TAR" },
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{ eExplosionTag::EXP_TAG_VEHICLEMINE_TAR, "VEHICLEMINE_TAR" },
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{ eImpactType::SCRIPT_DRONE, "SCRIPT_DRONE" },
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{ eExplosionTag::EXP_TAG_SCRIPT_DRONE, "SCRIPT_DRONE" },
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{ eImpactType::RAYGUN, "RAYGUN" },
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{ eExplosionTag::EXP_TAG_RAYGUN, "RAYGUN" },
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{ eImpactType::BURIEDMINE, "BURIEDMINE" },
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{ eExplosionTag::EXP_TAG_BURIEDMINE, "BURIEDMINE" },
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{ eImpactType::SCRIPT_MISSILE, "SCRIPT_MISSILE" },
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{ eExplosionTag::EXP_TAG_SCRIPT_MISSILE, "SCRIPT_MISSILE" },
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{ eImpactType::RCTANK_ROCKET, "RCTANK_ROCKET" },
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{ eExplosionTag::EXP_TAG_RCTANK_ROCKET, "RCTANK_ROCKET" },
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{ eImpactType::BOMB_WATER, "BOMB_WATER" },
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{ eExplosionTag::EXP_TAG_BOMB_WATER, "BOMB_WATER" },
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{ eImpactType::BOMB_WATER_SECONDARY, "BOMB_WATER_SECONDARY" },
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{ eExplosionTag::EXP_TAG_BOMB_WATER_SECONDARY, "BOMB_WATER_SECONDARY" },
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{ eImpactType::UNK76, "UNK76" },
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{ eExplosionTag::_0xF728C4A9, "_0xF728C4A9" },
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{ eImpactType::UNK77, "UNK77" },
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{ eExplosionTag::_0xBAEC056F, "_0xBAEC056F" },
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{ eImpactType::FLASH_GRENADE, "FLASH_GRENADE" },
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{ eExplosionTag::EXP_TAG_FLASHGRENADE, "FLASH_GRENADE" },
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{ eImpactType::STUN_GRENADE, "STUN_GRENADE" },
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{ eExplosionTag::EXP_TAG_STUNGRENADE, "STUN_GRENADE" },
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{ eImpactType::Unk80, "UNK80" },
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{ eExplosionTag::_0x763D3B3B, "_0x763D3B3B" },
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{ eImpactType::SCRIPT_MISSILE_LARGE, "SCRIPT_MISSILE_LARGE" },
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{ eExplosionTag::EXP_TAG_SCRIPT_MISSILE_LARGE, "SCRIPT_MISSILE_LARGE" },
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{ eImpactType::SUBMARINE_BIG, "SUBMARINE_BIG" },
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{ eExplosionTag::EXP_TAG_SUBMARINE_BIG, "SUBMARINE_BIG" },
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{ eImpactType::EMPLAUNCHER_EMP, "EMPLAUNCHER_EMP" },
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{ eExplosionTag::EXP_TAG_EMPLAUNCHER_EMP, "EMPLAUNCHER_EMP" },
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{ eImpactType::SPOOF_EXPLOSION, "SPOOF_EXPLOSION" }
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};
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};
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@ -269,7 +269,7 @@ namespace big
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{
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{
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bool toggle = false;
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bool toggle = false;
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eAmmoSpecialType type = eAmmoSpecialType::None;
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eAmmoSpecialType type = eAmmoSpecialType::None;
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eImpactType impactType = eImpactType::DEFAULT_BULLETS;
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eExplosionTag explosion_tag = eExplosionTag::DONTCARE;
|
||||||
} ammo_special;
|
} ammo_special;
|
||||||
|
|
||||||
CustomWeapon custom_weapon = CustomWeapon::NONE;
|
CustomWeapon custom_weapon = CustomWeapon::NONE;
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -20,7 +20,7 @@ namespace big
|
|||||||
ImGui::Checkbox("Enable Special Ammo", &g->weapons.ammo_special.toggle);
|
ImGui::Checkbox("Enable Special Ammo", &g->weapons.ammo_special.toggle);
|
||||||
|
|
||||||
eAmmoSpecialType selected_ammo = g->weapons.ammo_special.type;
|
eAmmoSpecialType selected_ammo = g->weapons.ammo_special.type;
|
||||||
eImpactType selected_impact = g->weapons.ammo_special.impactType;
|
eExplosionTag selected_explosion = g->weapons.ammo_special.explosion_tag;
|
||||||
|
|
||||||
if (ImGui::BeginCombo("Special Ammo", SPECIAL_AMMOS[(int)selected_ammo].name))
|
if (ImGui::BeginCombo("Special Ammo", SPECIAL_AMMOS[(int)selected_ammo].name))
|
||||||
{
|
{
|
||||||
@ -40,16 +40,16 @@ namespace big
|
|||||||
ImGui::EndCombo();
|
ImGui::EndCombo();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::BeginCombo("Bullet Impact", BULLET_IMPACTS[selected_impact]))
|
if (ImGui::BeginCombo("Bullet Impact", BULLET_IMPACTS[selected_explosion]))
|
||||||
{
|
{
|
||||||
for (const auto& [type, name] : BULLET_IMPACTS)
|
for (const auto& [type, name] : BULLET_IMPACTS)
|
||||||
{
|
{
|
||||||
if (ImGui::Selectable(name, type == selected_impact))
|
if (ImGui::Selectable(name, type == selected_explosion))
|
||||||
{
|
{
|
||||||
g->weapons.ammo_special.impactType = type;
|
g->weapons.ammo_special.explosion_tag = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == selected_impact)
|
if (type == selected_explosion)
|
||||||
{
|
{
|
||||||
ImGui::SetItemDefaultFocus();
|
ImGui::SetItemDefaultFocus();
|
||||||
}
|
}
|
||||||
@ -80,7 +80,7 @@ namespace big
|
|||||||
|
|
||||||
constexpr auto parachute_hash = RAGE_JOAAT("GADGET_PARACHUTE");
|
constexpr auto parachute_hash = RAGE_JOAAT("GADGET_PARACHUTE");
|
||||||
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, parachute_hash, 0, true);
|
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(self::ped, parachute_hash, 0, true);
|
||||||
});
|
});
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
components::button("Remove Current Weapon", [] {
|
components::button("Remove Current Weapon", [] {
|
||||||
Hash weaponHash;
|
Hash weaponHash;
|
||||||
@ -89,7 +89,7 @@ namespace big
|
|||||||
{
|
{
|
||||||
WEAPON::REMOVE_WEAPON_FROM_PED(self::ped, weaponHash);
|
WEAPON::REMOVE_WEAPON_FROM_PED(self::ped, weaponHash);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
ImGui::SliderFloat("Damage Multiplier", &g->weapons.increased_damage, 1.f, 10.f, "%.1f");
|
ImGui::SliderFloat("Damage Multiplier", &g->weapons.increased_damage, 1.f, 10.f, "%.1f");
|
||||||
|
|
||||||
|
2
vendor/GTAV-Classes
vendored
2
vendor/GTAV-Classes
vendored
@ -1 +1 @@
|
|||||||
Subproject commit 87dadd8f5d7d73d46aa28e574c9ee44934a9a6a7
|
Subproject commit 268dc5d523ab539bfc93b19da5d4be47ead1bd49
|
Reference in New Issue
Block a user