Updated vehicle_abilities.cpp to work with latest GTAV-Classes PR (#2509)
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7299be8cb8
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@ -3,7 +3,7 @@ include(FetchContent)
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FetchContent_Declare(
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gtav_classes
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GIT_REPOSITORY https://github.com/Yimura/GTAV-Classes.git
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GIT_TAG b93fcb4848c935b6b11ce9d5e82fb38aba3a59f4
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GIT_TAG e52b8c65379f3304cf7b72dc87561c9d3924d4b4
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GIT_PROGRESS TRUE
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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@ -14,17 +14,17 @@ namespace big
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class vehicle_ability_helper
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{
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private:
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static constexpr std::array<eVehicleAbilities, 4> m_abilities = {
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eVehicleAbilities::JUMP,
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eVehicleAbilities::ROCKET,
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eVehicleAbilities::PARACHUTE,
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eVehicleAbilities::RAMP_BUGGY,
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static constexpr std::array<CVehicleModelInfoFlags, 4> m_abilities = {
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CVehicleModelInfoFlags::JUMPING_CAR,
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CVehicleModelInfoFlags::HAS_ROCKET_BOOST,
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CVehicleModelInfoFlags::HAS_PARACHUTE,
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CVehicleModelInfoFlags::RAMP,
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};
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private:
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std::unordered_set<eVehicleAbilities> m_stock_abilities;
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std::unordered_set<CVehicleModelInfoFlags> m_stock_abilities;
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CVehicle* m_vehicle = nullptr;
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uint16_t m_original_abilities;
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bool m_original_abilities[4] = {};
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public:
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vehicle_ability_helper() = default;
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@ -34,12 +34,12 @@ namespace big
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return;
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m_vehicle = vehicle;
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const auto model_info = reinterpret_cast<CVehicleModelInfo*>(vehicle->m_model_info);
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m_original_abilities = model_info->m_ability_flag;
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for (int i = 0; i < 4; i++)
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m_original_abilities[i] = has_ability(m_abilities.at(i));
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for (const auto ability : m_abilities)
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{
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if (m_original_abilities >> (uint16_t)ability & 1)
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if (has_ability(ability))
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{
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m_stock_abilities.insert(ability);
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}
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@ -53,7 +53,7 @@ namespace big
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* @return true
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* @return false
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*/
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bool get_ability_default(eVehicleAbilities ability)
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bool get_ability_default(CVehicleModelInfoFlags ability)
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{
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return m_stock_abilities.contains(ability);
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}
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@ -65,9 +65,9 @@ namespace big
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* @return true
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* @return false
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*/
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bool has_ability(eVehicleAbilities ability)
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bool has_ability(CVehicleModelInfoFlags ability)
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{
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return m_vehicle && m_vehicle->m_model_info && reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info)->m_ability_flag >> (uint16_t)ability & 1;
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return m_vehicle && m_vehicle->m_model_info && reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info)->get_vehicle_model_flag(ability);
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}
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/**
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@ -77,9 +77,8 @@ namespace big
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{
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if (m_vehicle && m_vehicle->m_model_info)
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{
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const auto model_info = reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info);
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model_info->m_ability_flag = m_original_abilities;
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for (int i = 0; i < 4; i++)
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toggle_ability(m_abilities.at(i), m_original_abilities[i]);
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}
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}
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@ -89,15 +88,13 @@ namespace big
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* @param ability
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* @param toggle
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*/
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void toggle_ability(eVehicleAbilities ability, bool toggle)
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void toggle_ability(CVehicleModelInfoFlags ability, bool toggle)
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{
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if (m_vehicle && m_vehicle->m_model_info)
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{
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const auto model_info = reinterpret_cast<CVehicleModelInfo*>(m_vehicle->m_model_info);
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if (toggle)
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misc::set_bits(&model_info->m_ability_flag, (uint16_t)ability);
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else
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misc::clear_bits(&model_info->m_ability_flag, (uint16_t)ability);
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model_info->set_vehicle_model_flag(ability, toggle);
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}
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}
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@ -127,10 +124,10 @@ namespace big
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reset(curr_veh);
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}
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m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::JUMP, g.vehicle.abilities.jump);
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m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::ROCKET, g.vehicle.abilities.rocket);
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m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::PARACHUTE, g.vehicle.abilities.parachute);
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m_vehicle_ability_helper.toggle_ability(eVehicleAbilities::RAMP_BUGGY, g.vehicle.abilities.ramp);
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m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::JUMPING_CAR, g.vehicle.abilities.jump);
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m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::HAS_ROCKET_BOOST, g.vehicle.abilities.rocket);
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m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::HAS_PARACHUTE, g.vehicle.abilities.parachute);
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m_vehicle_ability_helper.toggle_ability(CVehicleModelInfoFlags::RAMP, g.vehicle.abilities.ramp);
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}
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virtual void on_disable() override
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@ -154,22 +151,17 @@ namespace big
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// currently I'd keep overwriting the display values for what is default for the current vehicle
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// should we always persist the user's choice onto the vehicle? or only the ones that are enabled?
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// doesn't sound like too great of an idea for vehicles that have abilities by default and then suddenly they're disabled
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g.vehicle.abilities.jump = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::JUMP);
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g.vehicle.abilities.rocket = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::ROCKET);
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g.vehicle.abilities.parachute = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::PARACHUTE);
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g.vehicle.abilities.ramp = m_vehicle_ability_helper.get_ability_default(eVehicleAbilities::RAMP_BUGGY);
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g.vehicle.abilities.jump = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::JUMPING_CAR);
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g.vehicle.abilities.rocket = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::HAS_ROCKET_BOOST);
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g.vehicle.abilities.parachute = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::HAS_PARACHUTE);
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g.vehicle.abilities.ramp = m_vehicle_ability_helper.get_ability_default(CVehicleModelInfoFlags::RAMP);
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}
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};
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vehicle_ability
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g_vehicle_ability("modifyvehicleability", "MODIFY_VEHICLE_ABILITY", "MODIFY_VEHICLE_ABILITY_DESC", g.vehicle.abilities.enabled);
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vehicle_ability g_vehicle_ability("modifyvehicleability", "MODIFY_VEHICLE_ABILITY", "MODIFY_VEHICLE_ABILITY_DESC", g.vehicle.abilities.enabled);
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bool_command g_jump_ability("jumpability", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP_DESC",
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g.vehicle.abilities.jump);
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bool_command g_rocket_ability("rocketability", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET_DESC",
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g.vehicle.abilities.rocket);
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bool_command g_parachute_ability("parachuteability", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE_DESC",
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g.vehicle.abilities.parachute);
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bool_command g_ramp_ability("rampability", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP_DESC",
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g.vehicle.abilities.ramp);
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bool_command g_jump_ability("jumpability", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP", "BACKEND_LOOPED_VEHICLE_ABILITY_JUMP_DESC", g.vehicle.abilities.jump);
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bool_command g_rocket_ability("rocketability", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET", "BACKEND_LOOPED_VEHICLE_ABILITY_ROCKET_DESC", g.vehicle.abilities.rocket);
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bool_command g_parachute_ability("parachuteability", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE", "BACKEND_LOOPED_VEHICLE_ABILITY_PARACHUTE_DESC", g.vehicle.abilities.parachute);
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bool_command g_ramp_ability("rampability", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP", "BACKEND_LOOPED_VEHICLE_ABILITY_RAMP_DESC", g.vehicle.abilities.ramp);
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}
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@ -2004,14 +2004,6 @@ enum class eVehicleSeats
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OUTSIDE_RIGHT,
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};
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enum class eVehicleAbilities : uint16_t
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{
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JUMP = 1 << 5,
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ROCKET = 1 << 6,
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PARACHUTE = 1 << 8,
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RAMP_BUGGY = 1 << 9
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};
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enum class eKnockOffVehicle
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{
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KNOCKOFFVEHICLE_DEFAULT,
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