#pragma once
#include "common.hpp"
#include "fiber_pool.hpp"
#include "structs/player.hpp"
#include "structs/temp.hpp"
#include "features/notify.hpp"
#include "features/teleport.hpp"
namespace big
{
inline Player g_playerId;
inline Player g_selectedPlayer = -1;
inline player g_players[32];
// Temporary Variable struct
inline temp g_temp = temp{};
// Screen Width & Height
inline int x, y;
namespace features
void run_tick();
void script_func();
void god_mode();
void never_wanted();
void no_idle_kick();
void no_ragdoll();
void off_radar();
void spoof_rank();
void super_sprint();
void update_screen_sizes();
void update_player_structs();
}