#pragma once
#include "common.hpp"
#include "structs/player.hpp"
#include "structs/temp.hpp"
namespace big::features
{
inline Player g_playerId;
inline Player g_selectedPlayer = -1;
inline player g_players[32];
// Screen Width & Height
inline int x, y;
// Temporary Variable struct
inline temp g_temp = temp{};
void run_tick();
void script_func();
}