#pragma once
#include "common.hpp"
#include <imgui.h>
namespace big
{
class renderer
public:
explicit renderer();
~renderer();
void on_present();
void pre_reset();
void post_reset();
void wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
ImFont *m_font;
ImFont *m_monospace_font;
private:
comptr<IDXGISwapChain> m_dxgi_swapchain;
comptr<ID3D11Device> m_d3d_device;
comptr<ID3D11DeviceContext> m_d3d_device_context;
};
inline renderer *g_renderer{};
}