#pragma once
#include "common.hpp"
#include "gta/fwddec.hpp"
#include "gta/enums.hpp"
#include "function_types.hpp"
namespace big
{
class pointers
public:
explicit pointers();
~pointers();
HWND m_hwnd{};
eGameState *m_game_state{};
bool *m_is_session_started{};
CPedFactory **m_ped_factory{};
CNetworkPlayerMgr **m_network_player_mgr{};
rage::scrNativeRegistrationTable *m_native_registration_table{};
functions::get_native_handler_t m_get_native_handler{};
functions::fix_vectors_t m_fix_vectors{};
rage::atArray<GtaThread*> *m_script_threads{};
rage::scrProgramTable *m_script_program_table{};
functions::run_script_threads_t m_run_script_threads{};
std::int64_t **m_script_globals{};
CGameScriptHandlerMgr **m_script_handler_mgr{};
IDXGISwapChain **m_swapchain{};
PVOID m_model_spawn_bypass;
PVOID m_native_return;
static const int event_count = 87;
std::vector<PVOID> m_event_ptr;
unsigned char m_event_restore[event_count];
char* m_event_register;
functions::gta_thread_tick* m_gta_thread_tick{};
functions::gta_thread_kill* m_gta_thread_kill{};
};
inline pointers *g_pointers{};
}