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# Table: network
Table containing helper functions for network related features.
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## Functions (12)
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### `trigger_script_event(bitset, _args)`
Call trigger_script_event (TSE)
- **Parameters:**
- `bitset` (integer)
- `_args` (table)
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**Example Usage:**
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```lua
network.trigger_script_event(bitset, _args)
```
### `give_pickup_rewards(player, reward)`
Give the given pickup reward to the given player.
- **Parameters:**
- `player` (integer): Index of the player.
- `reward` (integer): Index of the reward pickup.
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**Example Usage:**
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```lua
network.give_pickup_rewards(player, reward)
```
### `set_player_coords(player_idx, x, y, z)`
Teleport the given player to the given position.
- **Parameters:**
- `player_idx` (integer): Index of the player.
- `x` (float): New x position.
- `y` (float): New y position.
- `z` (float): New z position.
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**Example Usage:**
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```lua
network.set_player_coords(player_idx, x, y, z)
```
### `set_all_player_coords(x, y, z)`
Teleport all players to the given position.
- **Parameters:**
- `x` (float): New x position.
- `y` (float): New y position.
- `z` (float): New z position.
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**Example Usage:**
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```lua
network.set_all_player_coords(x, y, z)
```
### `get_selected_player()`
- **Returns:**
- `integer` : Returns the index of the currently selected player in the GUI.
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**Example Usage:**
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```lua
integer = network.get_selected_player()
```
### `get_selected_database_player_rockstar_id()`
- **Returns:**
- `integer` : Returns the rockstar id of the currently selected player in the GUI.
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**Example Usage:**
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```lua
integer = network.get_selected_database_player_rockstar_id()
```
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### `flag_player_as_modder(player_idx, reason, custom_reason)`
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Flags the given player as a modder in our local database.
- **Parameters:**
- `player_idx` (integer): Index of the player.
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- `reason` (Infraction): Reason why the player is flagged as a modder, if the infraction is CUSTOM_REASON, then the custom_reason string is added in the local database. For a full list of the possible infraction reasons to use, please check the infraction page.
- `custom_reason` (string): Optional, required only when the infraction is CUSTOM_REASON. The custom reason why the player is flagged as a modder.
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**Example Usage:**
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```lua
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network.flag_player_as_modder(player_idx, reason, custom_reason)
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```
### `is_player_flagged_as_modder(player_idx)`
- **Parameters:**
- `player_idx` (integer): Index of the player.
- **Returns:**
- `boolean` : Returns true if the given player is flagged as a modder.
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**Example Usage:**
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```lua
boolean = network.is_player_flagged_as_modder(player_idx)
```
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### `is_player_friend(player_idx)`
- **Parameters:**
- `player_idx` (integer): Index of the player.
- **Returns:**
- `boolean` : Returns true if the given player is a friend.
**Example Usage:**
```lua
boolean = network.is_player_friend(player_idx)
```
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### `get_flagged_modder_reason(player_idx)`
- **Parameters:**
- `player_idx` (integer): Index of the player.
- **Returns:**
- `string` : Returns a string which contains the reason(s) why the player is flagged as a modder.
**Example Usage:**
```lua
string = network.get_flagged_modder_reason(player_idx)
```
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### `force_script_host(script_name)`
Try to force ourself to be host for the given GTA Script.
- **Parameters:**
- `script_name` (string): Name of the script
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**Example Usage:**
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```lua
network.force_script_host(script_name)
```
### `send_chat_message(msg, team_only)`
Sends a message to the in game chat.
- **Parameters:**
- `msg` (string): Message to be sent.
- `team_only` (boolean): Should be true if the msg should only be sent to our team.
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**Example Usage:**
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```lua
network.send_chat_message(msg, team_only)
```