#pragma once
#include "common.hpp"
#include "gta/fwddec.hpp"
#include "gta/enums.hpp"
#include "function_types.hpp"
namespace big
{
class pointers
public:
explicit pointers();
~pointers();
HWND m_hwnd{};
eGameState *m_game_state{};
bool *m_is_session_started{};
CPedFactory **m_ped_factory{};
CNetworkPlayerMgr **m_network_player_mgr{};
rage::scrNativeRegistrationTable *m_native_registration_table{};
functions::get_native_handler_t m_get_native_handler{};
functions::fix_vectors_t m_fix_vectors{};
rage::atArray<GtaThread*> *m_script_threads{};
rage::scrProgramTable *m_script_program_table{};
functions::run_script_threads_t m_run_script_threads{};
std::int64_t **m_script_globals{};
CGameScriptHandlerMgr **m_script_handler_mgr{};
IDXGISwapChain **m_swapchain{};
PVOID m_model_spawn_bypass;
functions::censor_chat* m_censor_chat{};
functions::error_screen* m_error_screen{};
functions::get_event_data* m_get_event_data{};
functions::get_player_name* m_get_player_name{};
functions::get_net_player* m_get_net_game_player{};
functions::increment_stat_event* m_increment_stat_event{};
functions::script_event_handler* m_script_event_handler{};
functions::set_session_weather* m_set_session_weather{};
functions::spectate_player* m_spectate_player{};
functions::sync_local_time* m_sync_local_time{};
functions::trigger_script_event* m_trigger_script_event{};
};
inline pointers *g_pointers{};
}