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YimMenu/BigBaseV2/src/core/globals.hpp

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#pragma once
#include "weapon/CAmmoInfo.hpp"
#include "weapon/CWeaponInfo.hpp"
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#include "enums.hpp"
#include "file_manager.hpp"
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#include "imgui.h"
#include <bitset>
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namespace big
{
class menu_settings;
inline menu_settings* g{};
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class menu_settings {
nlohmann::json default_options;
nlohmann::json options;
struct debug
{
bool script_event_logging = false;
};
struct notifications
{
struct pair
{
bool log = false;
bool notify = false;
};
struct
{
pair clear_ped_task{};
pair kick_vote{};
pair report_cash_spawn{};
pair modder_detect{};
pair request_control_event{};
pair vehicle_temp_action{};
} received_event{};
struct
{
pair bounty{};
pair ceo_ban{};
pair ceo_kick{};
pair ceo_money{};
pair clear_wanted_level{};
pair crash{};
pair fake_deposit{};
pair force_mission{};
pair force_teleport{};
pair gta_banner{};
pair mc_teleport{};
pair network_bail{};
pair personal_vehicle_destroyed{};
pair remote_off_radar{};
pair rotate_cam{};
pair send_to_cutscene{};
pair send_to_location{};
pair sound_spam{};
pair spectate{};
pair transaction_error{};
pair tse_freeze{};
pair vehicle_kick{};
} script_event_handler{};
pair gta_thread_kill{};
pair gta_thread_start{};
pair network_player_mgr_init{};
pair network_player_mgr_shutdown{};
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struct
{
bool above_map = true;
bool log = false;
bool notify = false;
} player_join;
pair player_leave{};
pair reports{};
pair send_net_info_to_lobby{};
pair transaction_rate_limit{};
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pair invalid_sync{};
};
struct player {
int character_slot = 1;
int set_level = 130;
bool spectating = false;
};
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struct protections {
struct script_events {
bool bounty = true;
bool ceo_ban = true;
bool ceo_kick = true;
bool ceo_money = true;
bool clear_wanted_level = true;
bool crash = true;
bool fake_deposit = true;
bool force_mission = true;
bool force_teleport = true;
bool gta_banner = true;
bool mc_teleport = true;
bool network_bail = true;
bool personal_vehicle_destroyed = true;
bool remote_off_radar = true;
bool rotate_cam = true;
bool send_to_cutscene = true;
bool send_to_location = true;
bool sound_spam = true;
bool spectate = true;
bool transaction_error = true;
bool vehicle_kick = true;
};
script_events script_events{};
};
struct rgb {
bool fade = false;
bool spasm = false;
int r = 255;
int g = 0;
int b = 0;
int speed = 0;
};
struct self {
bool clean_player = false;
bool force_wanted_level = false;
bool free_cam = false;
bool invisibility = false;
bool local_visibility = true;
bool never_wanted = false;
bool no_ragdoll = false;
bool noclip = false;
bool off_radar = false;
bool super_run = false;
int wanted_level = 0;
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bool preview_ped = false;
bool god_mode = false;
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bool proof_bullet = false;
bool proof_fire = false;
bool proof_collision = false;
bool proof_melee = false;
bool proof_explosion = false;
bool proof_steam = false;
bool proof_drown = false;
bool proof_water = false;
uint32_t proof_mask = 0;
};
struct session
{
int local_weather = 0;
bool override_time = {};
bool override_weather = false;
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struct
{
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int hour{}, minute{}, second{};
} custom_time;
};
struct settings {
struct hotkeys
{
bool editing_menu_toggle = false;
int menu_toggle = VK_INSERT;
int teleport_waypoint = 0;
};
hotkeys hotkeys{};
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};
struct spawn
{
bool preview_vehicle = false;
bool spawn_inside = false;
bool spawn_maxed = false;
std::string plate = "";
};
struct clone_pv
{
bool preview_vehicle = false;
bool spawn_inside = false;
bool spawn_clone = false;
bool spawn_maxed = false;
bool clone_plate = false;
std::string plate = "";
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};
struct spoofing
{
bool spoof_username = false;
std::string username = "";
bool spoof_ip = true;
int ip_address[4] = { 42, 42, 42, 42 };
bool spoof_rockstar_id = false;
uint64_t rockstar_id = 0;
};
struct tunables {
bool disable_phone = false;
bool no_idle_kick = false;
};
struct vehicle {
struct speedo_meter {
float x = .9f;
float y = .72f;
bool enabled = false;
bool left_side = false;
};
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struct fly
{
bool dont_stop = false;
bool enabled = false;
bool no_collision = false;
bool stop_on_exit = false;
float speed = 1;
};
SpeedUnit speed_unit = SpeedUnit::MIPH;
bool god_mode = false;
bool proof_bullet = false;
bool proof_fire = false;
bool proof_collision = false;
bool proof_melee = false;
bool proof_explosion = false;
bool proof_steam = false;
bool proof_water = false;
uint32_t proof_mask = 0;
AutoDriveDestination auto_drive_destination = AutoDriveDestination::STOPPED;
AutoDriveStyle auto_drive_style = AutoDriveStyle::LAW_ABIDING;
float auto_drive_speed = 1;
bool auto_turn_signals = false;
eBoostBehaviors boost_behavior = eBoostBehaviors::DEFAULT;
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bool drive_on_water = false;
bool horn_boost = false;
bool instant_brake = false;
bool is_targetable = true;
bool ls_customs = false; // don't save this to disk
bool rainbow_neon = false;
int rainbow_paint = 0;
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bool rainbow_primary = false;
bool rainbow_secondary = false;
bool rainbow_smoke = false;
bool seatbelt = false;
bool turn_signals = false;
bool vehicle_jump = false;
speedo_meter speedo_meter{};
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fly fly{};
};
struct weapons {
struct ammo_special
{
bool toggle = false;
eAmmoSpecialType type = eAmmoSpecialType::None;
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eImpactType impactType = eImpactType::DEFAULT_BULLETS;
} ammo_special;
CustomWeapon custom_weapon = CustomWeapon::NONE;
bool force_crosshairs = false;
bool infinite_ammo = false;
bool infinite_mag = false;
float increased_damage = 1;
bool no_recoil = false;
bool no_spread = false;
char vehicle_gun_model[12] = "bus";
};
struct window {
bool debug = false;
bool handling = false;
bool log = false;
bool main = true;
bool users = true;
bool player = false;
ImU32 color = 3357612055;
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ImFont* font_title = nullptr;
ImFont* font_sub_title = nullptr;
ImFont* font_small = nullptr;
bool switched_view = true;
};
struct context_menu
{
bool enabled = true;
uint8_t allowed_entity_types =
static_cast<uint8_t>(ContextEntityType::PED) |
static_cast<uint8_t>(ContextEntityType::PLAYER) |
static_cast<uint8_t>(ContextEntityType::VEHICLE) |
static_cast<uint8_t>(ContextEntityType::OBJECT);
ImU32 selected_option_color = 4278255360;
bool bounding_box_enabled = true;
ImU32 bounding_box_color = 4278255360;
};
struct esp
{
bool enabled = true;
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bool hide_self = true;
float global_render_distance[2] = { 0.f, 600.f };
float tracer_render_distance[2] = { 200.f, 600.f };
float box_render_distance[2] = { 0.f, 150.f };
bool tracer = true;
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float tracer_draw_position[2] = { 0.5f, 1.f };
bool box = true;
bool health = true;
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bool armor = true;
bool god = true;
bool distance = true;
bool name = true;
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bool change_esp_color_from_dist = false;
bool scale_health_from_dist = false;
bool scale_armor_from_dist = false;
float distance_threshold[2] = { 100.f, 200.f };
ImU32 enemy_color = 4281479904;
ImU32 enemy_near_color = 4283794943;
ImU32 default_color = 4285713522;
ImU32 friend_color = 4293244509;
};
public:
int friend_count = 0;
int player_count = 0;
debug debug{};
tunables tunables{};
notifications notifications{};
player player{};
protections protections{};
rgb rgb{};
self self{};
session session{};
settings settings{};
spawn spawn{};
clone_pv clone_pv{};
spoofing spoofing{};
vehicle vehicle{};
weapons weapons{};
window window{};
context_menu context_menu{};
esp esp{};
menu_settings(file save_file)
: m_save_file(std::move(save_file))
{
g = this;
}
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~menu_settings()
{
g = nullptr;
}
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void from_json(const nlohmann::json& j)
{
this->debug.script_event_logging = j["debug"]["script_event_logging"];
g->notifications.gta_thread_kill.log = j["notifications"]["gta_thread_kill"]["log"];
g->notifications.gta_thread_kill.notify = j["notifications"]["gta_thread_kill"]["notify"];
g->notifications.gta_thread_start.log = j["notifications"]["gta_thread_start"]["log"];
g->notifications.gta_thread_start.notify = j["notifications"]["gta_thread_start"]["notify"];
g->notifications.network_player_mgr_init.log = j["notifications"]["network_player_mgr_init"]["log"];
g->notifications.network_player_mgr_init.notify = j["notifications"]["network_player_mgr_init"]["notify"];
g->notifications.network_player_mgr_shutdown.log = j["notifications"]["network_player_mgr_shutdown"]["log"];
g->notifications.network_player_mgr_shutdown.notify = j["notifications"]["network_player_mgr_shutdown"]["notify"];
g->notifications.player_join.above_map = j["notifications"]["player_join"]["above_map"];
g->notifications.player_join.log = j["notifications"]["player_join"]["log"];
g->notifications.player_join.notify = j["notifications"]["player_join"]["notify"];
g->notifications.player_leave.log = j["notifications"]["player_leave"]["log"];
g->notifications.player_leave.notify = j["notifications"]["player_leave"]["notify"];
g->notifications.received_event.clear_ped_task.log = j["notifications"]["received_event"]["clear_ped_task"]["log"];
g->notifications.received_event.clear_ped_task.notify = j["notifications"]["received_event"]["clear_ped_task"]["notify"];
g->notifications.received_event.kick_vote.log = j["notifications"]["received_event"]["kick_vote"]["log"];
g->notifications.received_event.kick_vote.notify = j["notifications"]["received_event"]["kick_vote"]["notify"];
g->notifications.received_event.modder_detect.log = j["notifications"]["received_event"]["modder_detect"]["log"];
g->notifications.received_event.modder_detect.notify = j["notifications"]["received_event"]["modder_detect"]["notify"];
g->notifications.received_event.request_control_event.log = j["notifications"]["received_event"]["request_control_event"]["log"];
g->notifications.received_event.request_control_event.notify = j["notifications"]["received_event"]["request_control_event"]["notify"];
g->notifications.received_event.report_cash_spawn.log = j["notifications"]["received_event"]["report_cash_spawn"]["log"];
g->notifications.received_event.report_cash_spawn.notify = j["notifications"]["received_event"]["report_cash_spawn"]["notify"];
g->notifications.received_event.vehicle_temp_action.log = j["notifications"]["received_event"]["vehicle_temp_action"]["log"];
g->notifications.received_event.vehicle_temp_action.notify = j["notifications"]["received_event"]["vehicle_temp_action"]["notify"];
g->notifications.reports.log = j["notifications"]["reports"]["log"];
g->notifications.reports.notify = j["notifications"]["reports"]["notify"];
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g->notifications.invalid_sync.notify = j["notifications"]["invalid_sync"]["notify"];
g->notifications.invalid_sync.log = j["notifications"]["invalid_sync"]["log"];
{
const auto& script_handler_j = j["notifications"]["script_event_handler"];
auto& script_handler = this->notifications.script_event_handler;
script_handler.bounty.log = script_handler_j["bounty"]["log"];
script_handler.bounty.notify = script_handler_j["bounty"]["notify"];
script_handler.ceo_ban.log = script_handler_j["ceo_ban"]["log"];
script_handler.ceo_ban.notify = script_handler_j["ceo_ban"]["notify"];
script_handler.ceo_kick.log = script_handler_j["ceo_kick"]["log"];
script_handler.ceo_kick.notify = script_handler_j["ceo_kick"]["notify"];
script_handler.ceo_money.log = script_handler_j["ceo_money"]["log"];
script_handler.ceo_money.notify = script_handler_j["ceo_money"]["notify"];
script_handler.clear_wanted_level.log = script_handler_j["clear_wanted_level"]["log"];
script_handler.clear_wanted_level.notify = script_handler_j["clear_wanted_level"]["notify"];
script_handler.crash.log = script_handler_j["crash"]["log"];
script_handler.crash.notify = script_handler_j["crash"]["notify"];
script_handler.fake_deposit.log = script_handler_j["fake_deposit"]["log"];
script_handler.fake_deposit.notify = script_handler_j["fake_deposit"]["notify"];
script_handler.force_mission.log = script_handler_j["force_mission"]["log"];
script_handler.force_mission.notify = script_handler_j["force_mission"]["notify"];
script_handler.force_teleport.log = script_handler_j["force_teleport"]["log"];
script_handler.force_teleport.notify = script_handler_j["force_teleport"]["notify"];
script_handler.gta_banner.log = script_handler_j["gta_banner"]["log"];
script_handler.gta_banner.notify = script_handler_j["gta_banner"]["notify"];
script_handler.mc_teleport.log = script_handler_j["mc_teleport"]["log"];
script_handler.mc_teleport.notify = script_handler_j["mc_teleport"]["notify"];
script_handler.network_bail.log = script_handler_j["network_bail"]["log"];
script_handler.network_bail.notify = script_handler_j["network_bail"]["notify"];
script_handler.personal_vehicle_destroyed.log = script_handler_j["personal_vehicle_destroyed"]["log"];
script_handler.personal_vehicle_destroyed.notify = script_handler_j["personal_vehicle_destroyed"]["notify"];
script_handler.remote_off_radar.log = script_handler_j["remote_off_radar"]["log"];
script_handler.remote_off_radar.notify = script_handler_j["remote_off_radar"]["notify"];
script_handler.rotate_cam.log = script_handler_j["rotate_cam"]["log"];
script_handler.rotate_cam.notify = script_handler_j["rotate_cam"]["notify"];
script_handler.send_to_cutscene.log = script_handler_j["send_to_cutscene"]["log"];
script_handler.send_to_cutscene.notify = script_handler_j["send_to_cutscene"]["notify"];
script_handler.send_to_location.log = script_handler_j["send_to_location"]["log"];
script_handler.send_to_location.notify = script_handler_j["send_to_location"]["notify"];
script_handler.sound_spam.log = script_handler_j["sound_spam"]["log"];
script_handler.sound_spam.notify = script_handler_j["sound_spam"]["notify"];
script_handler.spectate.log = script_handler_j["spectate"]["log"];
script_handler.spectate.notify = script_handler_j["spectate"]["notify"];
script_handler.transaction_error.log = script_handler_j["transaction_error"]["log"];
script_handler.transaction_error.notify = script_handler_j["transaction_error"]["notify"];
script_handler.tse_freeze.log = script_handler_j["tse_freeze"]["log"];
script_handler.tse_freeze.notify = script_handler_j["tse_freeze"]["notify"];
script_handler.vehicle_kick.log = script_handler_j["vehicle_kick"]["log"];
script_handler.vehicle_kick.notify = script_handler_j["vehicle_kick"]["notify"];
}
g->notifications.send_net_info_to_lobby.log = j["notifications"]["send_net_info_to_lobby"]["log"];
g->notifications.send_net_info_to_lobby.notify = j["notifications"]["send_net_info_to_lobby"]["notify"];
g->notifications.transaction_rate_limit.log = j["notifications"]["transaction_rate_limit"]["log"];
g->notifications.transaction_rate_limit.notify = j["notifications"]["transaction_rate_limit"]["notify"];
{
const auto& script_handler_j = j["protections"]["script_events"];
auto& script_handler = this->protections.script_events;
script_handler.bounty = script_handler_j["bounty"];
script_handler.ceo_ban = script_handler_j["ceo_ban"];
script_handler.ceo_kick = script_handler_j["ceo_kick"];
script_handler.ceo_money = script_handler_j["ceo_money"];
script_handler.clear_wanted_level = script_handler_j["clear_wanted_level"];
script_handler.crash = script_handler_j["crash"];
script_handler.fake_deposit = script_handler_j["fake_deposit"];
script_handler.force_mission = script_handler_j["force_mission"];
script_handler.force_teleport = script_handler_j["force_teleport"];
script_handler.gta_banner = script_handler_j["gta_banner"];
script_handler.mc_teleport = script_handler_j["mc_teleport"];
script_handler.network_bail = script_handler_j["network_bail"];
script_handler.personal_vehicle_destroyed = script_handler_j["personal_vehicle_destroyed"];
script_handler.remote_off_radar = script_handler_j["remote_off_radar"];
script_handler.rotate_cam = script_handler_j["rotate_cam"];
script_handler.send_to_cutscene = script_handler_j["send_to_cutscene"];
script_handler.send_to_location = script_handler_j["send_to_location"];
script_handler.sound_spam = script_handler_j["sound_spam"];
script_handler.spectate = script_handler_j["spectate"];
script_handler.transaction_error = script_handler_j["transaction_error"];
script_handler.vehicle_kick = script_handler_j["vehicle_kick"];
}
this->rgb.fade = j["rgb"]["fade"];
this->rgb.spasm = j["rgb"]["spasm"];
this->rgb.r = j["rgb"]["r"];
this->rgb.g = j["rgb"]["g"];
this->rgb.b = j["rgb"]["b"];
this->rgb.speed = j["rgb"]["speed"];
this->tunables.disable_phone = j["tunables"]["disable_phone"];
this->tunables.no_idle_kick = j["tunables"]["no_idle_kick"];
this->self.god_mode = j["self"]["god_mode"];
this->self.proof_bullet = j["self"]["proof_bullet"];
this->self.proof_fire = j["self"]["proof_fire"];
this->self.proof_collision = j["self"]["proof_collision"];
this->self.proof_melee = j["self"]["proof_melee"];
this->self.proof_explosion = j["self"]["proof_explosion"];
this->self.proof_steam = j["self"]["proof_steam"];
this->self.proof_drown = j["self"]["proof_drown"];
this->self.proof_water = j["self"]["proof_water"];
this->self.proof_mask = j["self"]["proof_mask"];
this->self.clean_player = j["self"]["clean_player"];
this->self.invisibility = j["self"]["invisibility"];
this->self.local_visibility = j["self"]["local_visibility"];
this->self.never_wanted = j["self"]["never_wanted"];
this->self.no_ragdoll = j["self"]["no_ragdoll"];
this->self.off_radar = j["self"]["off_radar"];
this->self.super_run = j["self"]["super_run"];
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this->self.preview_ped = j["self"]["preview_ped"];
this->settings.hotkeys.menu_toggle = j["settings"]["hotkeys"]["menu_toggle"];
this->spawn.preview_vehicle = j["spawn"]["preview_vehicle"];
this->spawn.spawn_inside = j["spawn"]["spawn_inside"];
this->spawn.spawn_maxed = j["spawn"]["spawn_maxed"];
this->spawn.plate = j["spawn"]["plate"];
this->clone_pv.preview_vehicle = j["clone_pv"]["preview_vehicle"];
this->clone_pv.spawn_inside = j["clone_pv"]["spawn_inside"];
this->clone_pv.spawn_clone = j["clone_pv"]["spawn_clone"];
this->clone_pv.spawn_maxed = j["clone_pv"]["spawn_maxed"];
this->clone_pv.clone_plate = j["clone_pv"]["clone_plate"];
this->clone_pv.plate = j["clone_pv"]["plate"];
this->spoofing.spoof_ip = j["spoofing"]["spoof_ip"];
this->spoofing.spoof_rockstar_id = j["spoofing"]["spoof_rockstar_id"];
this->spoofing.spoof_username = j["spoofing"]["spoof_username"];
for (int i = 0; i < 4; i++)
this->spoofing.ip_address[i] = j["spoofing"]["ip_address"].at(i);
this->spoofing.rockstar_id = j["spoofing"]["rockstar_id"];
this->spoofing.username = j["spoofing"]["username"];
this->vehicle.speed_unit = (SpeedUnit)j["vehicle"]["speed_unit"];
this->vehicle.god_mode = j["vehicle"]["god_mode"];
this->vehicle.proof_bullet = j["vehicle"]["proof_bullet"];
this->vehicle.proof_fire = j["vehicle"]["proof_fire"];
this->vehicle.proof_collision = j["vehicle"]["proof_collision"];
this->vehicle.proof_melee = j["vehicle"]["proof_melee"];
this->vehicle.proof_explosion = j["vehicle"]["proof_explosion"];
this->vehicle.proof_steam = j["vehicle"]["proof_steam"];
this->vehicle.proof_water = j["vehicle"]["proof_water"];
this->vehicle.proof_mask = j["vehicle"]["proof_mask"];
this->vehicle.boost_behavior = j["vehicle"]["boost_behavior"];
this->vehicle.auto_drive_style = j["vehicle"]["auto_drive_style"];
this->vehicle.auto_drive_speed = j["vehicle"]["auto_drive_speed"];
this->vehicle.auto_turn_signals = j["vehicle"]["auto_turn_signals"];
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this->vehicle.drive_on_water = j["vehicle"]["drive_on_water"];
this->vehicle.horn_boost = j["vehicle"]["horn_boost"];
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this->vehicle.vehicle_jump = j["vehicle"]["vehicle_jump"];
this->vehicle.instant_brake = j["vehicle"]["instant_brake"];
this->vehicle.is_targetable = j["vehicle"]["is_targetable"];
this->vehicle.rainbow_paint = j["vehicle"]["rainbow_paint"];
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this->vehicle.rainbow_primary = j["vehicle"]["rainbow_primary"];
this->vehicle.rainbow_secondary = j["vehicle"]["rainbow_secondary"];
this->vehicle.rainbow_neon = j["vehicle"]["rainbow_neon"];
this->vehicle.rainbow_smoke = j["vehicle"]["rainbow_smoke"];
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this->vehicle.seatbelt = j["vehicle"]["seatbelt"];
this->vehicle.turn_signals = j["vehicle"]["turn_signals"];
this->vehicle.speedo_meter.enabled = j["vehicle"]["speedo_meter"]["enabled"];
this->vehicle.speedo_meter.left_side = j["vehicle"]["speedo_meter"]["left_side"];
this->vehicle.speedo_meter.x = j["vehicle"]["speedo_meter"]["position_x"];
this->vehicle.speedo_meter.y = j["vehicle"]["speedo_meter"]["position_y"];
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this->vehicle.fly.dont_stop = j["vehicle"]["fly"]["dont_stop"];
this->vehicle.fly.enabled = j["vehicle"]["fly"]["enabled"];
this->vehicle.fly.no_collision = j["vehicle"]["fly"]["no_collision"];
this->vehicle.fly.speed = j["vehicle"]["fly"]["speed"];
this->vehicle.fly.stop_on_exit = j["vehicle"]["fly"]["stop_on_exit"];
this->weapons.custom_weapon = (CustomWeapon)j["weapons"]["custom_weapon"];
this->weapons.force_crosshairs = j["weapons"]["force_crosshairs"];
this->weapons.infinite_ammo = j["weapons"]["infinite_ammo"];
this->weapons.increased_damage = j["weapons"]["increased_damage"];
this->weapons.infinite_mag = j["weapons"]["infinite_mag"];
this->weapons.no_recoil = j["weapons"]["no_recoil"];
this->weapons.no_spread = j["weapons"]["no_spread"];
this->weapons.ammo_special.type = (eAmmoSpecialType)j["weapons"]["ammo_special"]["type"];
this->weapons.ammo_special.toggle = j["weapons"]["ammo_special"]["toggle"];
this->window.color = j["window"]["color"];
this->window.debug = j["window"]["debug"];
this->window.handling = j["window"]["handling"];
this->window.log = j["window"]["log"];
this->window.main = j["window"]["main"];
this->window.users = j["window"]["users"];
this->context_menu.enabled = j["context_menu"]["enabled"];
this->context_menu.allowed_entity_types = j["context_menu"]["allowed_entity_types"];
this->context_menu.selected_option_color = j["context_menu"]["selected_option_color"];
this->context_menu.bounding_box_enabled = j["context_menu"]["bounding_box_enabled"];
this->context_menu.bounding_box_color = j["context_menu"]["bounding_box_color"];
this->esp.enabled = j["esp"]["enabled"];
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this->esp.hide_self = j["esp"]["hide_self"];
this->esp.enemy_color = j["esp"]["enemy_color"];
this->esp.enemy_near_color = j["esp"]["enemy_near_color"];
this->esp.default_color = j["esp"]["default_color"];
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this->esp.friend_color = j["esp"]["friend_color"];
this->esp.box = j["esp"]["box"];
this->esp.distance = j["esp"]["distance"];
this->esp.god = j["esp"]["god"];
this->esp.health = j["esp"]["health"];
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this->esp.armor = j["esp"]["armor"];
this->esp.name = j["esp"]["name"];
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this->esp.change_esp_color_from_dist = j["esp"]["change_esp_color_from_dist"];
this->esp.scale_health_from_dist = j["esp"]["scale_health_from_dist"];
this->esp.scale_armor_from_dist = j["esp"]["scale_armor_from_dist"];
for (int i = 0; i < 2; i++)
this->esp.global_render_distance[i] = j["esp"]["global_render_distance"].at(i);
for (int i = 0; i < 2; i++)
this->esp.tracer_render_distance[i] = j["esp"]["tracer_render_distance"].at(i);
for (int i = 0; i < 2; i++)
this->esp.box_render_distance[i] = j["esp"]["box_render_distance"].at(i);
this->esp.tracer = j["esp"]["tracer"];
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for (int i = 0; i < 2; i++)
this->esp.tracer_draw_position[i] = j["esp"]["tracer_draw_position"].at(i);
for (int i = 0; i < 2; i++)
this->esp.distance_threshold[i] = j["esp"]["distance_threshold"].at(i);
}
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nlohmann::json to_json()
{
constexpr auto return_notify_pair = [](const notifications::pair& notify_pair) -> auto
{
return nlohmann::json{
{ "log", notify_pair.log },
{ "notify", notify_pair.notify }
};
};
const auto& script_handler_notifications = this->notifications.script_event_handler;
const auto& script_handler_protections = this->protections.script_events;
return nlohmann::json{
{
"debug",
{
{ "script_event_logging", this->debug.script_event_logging }
}
},
{
"notifications", {
{ "gta_thread_kill", return_notify_pair(g->notifications.gta_thread_kill) },
{ "gta_thread_start", return_notify_pair(g->notifications.gta_thread_start) },
{ "network_player_mgr_init", return_notify_pair(g->notifications.network_player_mgr_init) },
{ "network_player_mgr_shutdown", return_notify_pair(g->notifications.network_player_mgr_shutdown) },
{ "player_join", {
{ "above_map", g->notifications.player_join.above_map },
{ "log", g->notifications.player_join.log },
{ "notify", g->notifications.player_join.notify }
}
},
{ "player_leave", return_notify_pair(g->notifications.player_leave) },
{
"received_event", {
{ "clear_ped_task", return_notify_pair(g->notifications.received_event.clear_ped_task) },
{ "kick_vote", return_notify_pair(g->notifications.received_event.kick_vote) },
{ "modder_detect", return_notify_pair(g->notifications.received_event.modder_detect) },
{ "report_cash_spawn", return_notify_pair(g->notifications.received_event.report_cash_spawn) },
{ "request_control_event", return_notify_pair(g->notifications.received_event.request_control_event) },
{ "vehicle_temp_action", return_notify_pair(g->notifications.received_event.vehicle_temp_action) }
}
},
{ "reports", return_notify_pair(g->notifications.reports) },
{ "script_event_handler", {
{ "bounty", return_notify_pair(script_handler_notifications.bounty) },
{ "ceo_ban", return_notify_pair(script_handler_notifications.ceo_ban) },
{ "ceo_kick", return_notify_pair(script_handler_notifications.ceo_kick) },
{ "ceo_money", return_notify_pair(script_handler_notifications.ceo_money) },
{ "clear_wanted_level", return_notify_pair(script_handler_notifications.clear_wanted_level) },
{ "crash", return_notify_pair(script_handler_notifications.crash) },
{ "fake_deposit", return_notify_pair(script_handler_notifications.fake_deposit) },
{ "force_mission", return_notify_pair(script_handler_notifications.force_mission) },
{ "force_teleport", return_notify_pair(script_handler_notifications.force_teleport) },
{ "gta_banner", return_notify_pair(script_handler_notifications.gta_banner) },
{ "mc_teleport", return_notify_pair(script_handler_notifications.mc_teleport) },
{ "network_bail", return_notify_pair(script_handler_notifications.network_bail) },
{ "personal_vehicle_destroyed", return_notify_pair(script_handler_notifications.personal_vehicle_destroyed) },
{ "remote_off_radar", return_notify_pair(script_handler_notifications.remote_off_radar) },
{ "rotate_cam", return_notify_pair(script_handler_notifications.rotate_cam) },
{ "send_to_cutscene", return_notify_pair(script_handler_notifications.send_to_cutscene) },
{ "send_to_location", return_notify_pair(script_handler_notifications.send_to_location) },
{ "sound_spam", return_notify_pair(script_handler_notifications.sound_spam) },
{ "spectate", return_notify_pair(script_handler_notifications.spectate) },
{ "transaction_error", return_notify_pair(script_handler_notifications.transaction_error) },
{ "tse_freeze", return_notify_pair(script_handler_notifications.tse_freeze) },
{ "vehicle_kick", return_notify_pair(script_handler_notifications.vehicle_kick) }
}
},
{ "send_net_info_to_lobby", return_notify_pair(g->notifications.send_net_info_to_lobby) },
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{ "transaction_rate_limit", return_notify_pair(g->notifications.transaction_rate_limit) },
{ "invalid_sync", return_notify_pair(g->notifications.invalid_sync) }
}
},
{
"protections",
{
{
"script_events", {
{ "bounty", script_handler_protections.bounty },
{ "ceo_ban", script_handler_protections.ceo_ban },
{ "ceo_kick", script_handler_protections.ceo_kick },
{ "ceo_money", script_handler_protections.ceo_money },
{ "clear_wanted_level", script_handler_protections.clear_wanted_level },
{ "crash", script_handler_protections.crash },
{ "fake_deposit", script_handler_protections.fake_deposit },
{ "force_mission", script_handler_protections.force_mission },
{ "force_teleport", script_handler_protections.force_teleport },
{ "gta_banner", script_handler_protections.gta_banner },
{ "mc_teleport", script_handler_protections.mc_teleport },
{ "network_bail", script_handler_protections.network_bail },
{ "personal_vehicle_destroyed", script_handler_protections.personal_vehicle_destroyed },
{ "remote_off_radar", script_handler_protections.remote_off_radar },
{ "rotate_cam", script_handler_protections.rotate_cam },
{ "send_to_cutscene", script_handler_protections.send_to_cutscene },
{ "send_to_location", script_handler_protections.send_to_location },
{ "sound_spam", script_handler_protections.sound_spam },
{ "spectate", script_handler_protections.spectate },
{ "transaction_error", script_handler_protections.transaction_error },
{ "vehicle_kick", script_handler_protections.vehicle_kick }
}
}
}
},
{
"rgb", {
{ "fade", this->rgb.fade },
{ "spasm", this->rgb.spasm },
{ "r", this->rgb.r },
{ "g", this->rgb.g },
{ "b", this->rgb.b },
{ "speed", this->rgb.speed }
}
},
{
"tunables", {
{ "disable_phone", this->tunables.disable_phone },
{ "no_idle_kick", this->tunables.no_idle_kick }
}
},
{
"self", {
{ "god_mode", this->self.god_mode },
{ "proof_bullet", this->self.proof_bullet },
{ "proof_fire", this->self.proof_fire },
{ "proof_collision", this->self.proof_collision },
{ "proof_melee", this->self.proof_melee },
{ "proof_explosion", this->self.proof_explosion },
{ "proof_steam", this->self.proof_steam },
{ "proof_drown", this->self.proof_drown },
{ "proof_water", this->self.proof_water },
{ "proof_mask", this->self.proof_mask },
{ "clean_player", this->self.clean_player },
{ "invisibility", this->self.invisibility },
{ "local_visibility", this->self.local_visibility },
{ "never_wanted", this->self.never_wanted },
{ "no_ragdoll", this->self.no_ragdoll },
{ "off_radar", this->self.off_radar },
{ "super_run", this->self.super_run },
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{ "preview_ped", this->self.preview_ped }
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}
},
{
"settings", {
{ "hotkeys", {
{ "menu_toggle", this->settings.hotkeys.menu_toggle }
}
}
}
},
{
"clone_pv", {
{ "preview_vehicle", this->clone_pv.preview_vehicle },
{ "spawn_inside", this->clone_pv.spawn_inside },
{ "spawn_clone", this->clone_pv.spawn_clone },
{ "spawn_maxed", this->clone_pv.spawn_maxed },
{ "clone_plate", this->clone_pv.clone_plate },
{ "plate", this->clone_pv.plate }
}
},
{
"spawn", {
{ "preview_vehicle", this->spawn.preview_vehicle },
{ "spawn_inside", this->spawn.spawn_inside },
{ "spawn_maxed", this->spawn.spawn_maxed},
{ "plate", this->spawn.plate }
}
},
{
"spoofing", {
{ "spoof_ip", this->spoofing.spoof_ip },
{ "spoof_rockstar_id", this->spoofing.spoof_rockstar_id },
{ "spoof_username", this->spoofing.spoof_username },
{ "ip_address", nlohmann::json::array({
this->spoofing.ip_address[0],
this->spoofing.ip_address[1],
this->spoofing.ip_address[2],
this->spoofing.ip_address[3] })
},
{ "rockstar_id", this->spoofing.rockstar_id },
{ "username", this->spoofing.username }
}
},
{
"vehicle", {
{ "speed_unit", this->vehicle.speed_unit },
{ "god_mode", this->vehicle.god_mode },
{ "proof_bullet", this->vehicle.proof_bullet },
{ "proof_fire", this->vehicle.proof_fire },
{ "proof_collision", this->vehicle.proof_collision },
{ "proof_melee", this->vehicle.proof_melee },
{ "proof_explosion", this->vehicle.proof_explosion },
{ "proof_steam", this->vehicle.proof_steam },
{ "proof_water", this->vehicle.proof_water },
{ "proof_mask", this->vehicle.proof_mask },
{ "auto_drive_style", this->vehicle.auto_drive_style },
{ "auto_drive_speed", this->vehicle.auto_drive_speed },
{ "auto_turn_signals", this->vehicle.auto_turn_signals },
{ "boost_behavior", this->vehicle.boost_behavior },
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{ "drive_on_water", this->vehicle.drive_on_water },
{ "horn_boost", this->vehicle.horn_boost },
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{ "vehicle_jump", this->vehicle.vehicle_jump },
{ "instant_brake", this->vehicle.instant_brake },
{ "is_targetable", this->vehicle.is_targetable },
{ "rainbow_paint", this->vehicle.rainbow_paint },
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{ "rainbow_primary", this->vehicle.rainbow_primary },
{ "rainbow_secondary", this->vehicle.rainbow_secondary },
{ "rainbow_neon", this->vehicle.rainbow_neon },
{ "rainbow_smoke", this->vehicle.rainbow_smoke },
{ "turn_signals", this->vehicle.turn_signals },
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{ "seatbelt", this->vehicle.seatbelt },
{
"speedo_meter", {
{ "enabled", this->vehicle.speedo_meter.enabled },
{ "left_side", this->vehicle.speedo_meter.left_side },
{ "position_x", this->vehicle.speedo_meter.x },
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{ "position_y", this->vehicle.speedo_meter.y },
}
},
{
"fly",
{
{ "no_collision", this->vehicle.fly.no_collision },
{ "dont_stop", this->vehicle.fly.dont_stop },
{ "enabled", this->vehicle.fly.enabled },
{ "stop_on_exit", this->vehicle.fly.stop_on_exit },
{ "speed", this->vehicle.fly.speed },
}
}
}
},
{
"weapons", {
{ "ammo_special", {
{ "toggle", this->weapons.ammo_special.toggle },
{ "type", (int)this->weapons.ammo_special.type },
}
},
{ "custom_weapon", (int)this->weapons.custom_weapon },
{ "force_crosshairs", this->weapons.force_crosshairs },
{ "increased_damage", this->weapons.increased_damage },
{ "infinite_ammo", this->weapons.infinite_ammo },
{ "infinite_mag", this->weapons.infinite_mag },
{ "no_recoil", this->weapons.no_recoil },
{ "no_spread", this->weapons.no_spread }
}
},
{
"window", {
{ "color", this->window.color },
{ "debug", this->window.debug },
{ "handling", this->window.handling },
{ "log", this->window.log },
{ "main", this->window.main },
{ "users", this->window.users }
}
},
{
"context_menu", {
{"enabled", this->context_menu.enabled},
{ "allowed_entity_types", this->context_menu.allowed_entity_types },
{ "selected_option_color", this->context_menu.selected_option_color },
{ "bounding_box_enabled", this->context_menu.bounding_box_enabled },
{ "bounding_box_color", this->context_menu.bounding_box_color },
}
},
{
"esp", {
{ "enabled", this->esp.enabled },
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{ "hide_self", this->esp.hide_self },
{ "global_render_distance", nlohmann::json::array({
this->esp.global_render_distance[0],
this->esp.global_render_distance[1] })
},
{ "tracer_render_distance", nlohmann::json::array({
this->esp.tracer_render_distance[0],
this->esp.tracer_render_distance[1] })
},
{ "box_render_distance", nlohmann::json::array({
this->esp.box_render_distance[0],
this->esp.box_render_distance[1] })
},
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{ "enemy_color", this->esp.enemy_color },
{ "enemy_near_color", this->esp.enemy_near_color },
{ "default_color", this->esp.default_color },
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{ "friend_color", this->esp.friend_color },
{ "distance", this->esp.distance },
{ "box", this->esp.box },
{ "god", this->esp.god },
{ "health", this->esp.health },
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{ "armor", this->esp.armor },
{ "name", this->esp.name },
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{ "tracer", this->esp.tracer },
{ "change_esp_color_from_dist", this->esp.change_esp_color_from_dist },
{ "scale_health_from_dist", this->esp.scale_health_from_dist },
{ "scale_armor_from_dist", this->esp.scale_armor_from_dist },
{ "tracer_draw_position", nlohmann::json::array({
this->esp.tracer_draw_position[0],
this->esp.tracer_draw_position[1] })
},
{ "distance_threshold", nlohmann::json::array({
this->esp.distance_threshold[0],
this->esp.distance_threshold[1] })
}
}
}
};
}
void attempt_save()
{
const nlohmann::json& j = this->to_json();
if (deep_compare(this->options, j, true))
this->save();
}
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bool load()
{
this->default_options = this->to_json();
std::ifstream file(m_save_file.get_path());
if (!file.is_open())
{
this->write_default_config();
file.open(m_save_file.get_path());
}
try
{
file >> this->options;
file.close();
}
catch (const std::exception&)
{
file.close();
LOG(WARNING) << "Detected corrupt settings, writing default config...";
this->write_default_config();
return this->load();
}
const bool should_save = this->deep_compare(this->options, this->default_options);
this->from_json(this->options);
if (should_save)
{
LOG(INFO) << "Updating settings.";
save();
}
return true;
}
private:
file m_save_file;
bool deep_compare(nlohmann::json& current_settings, const nlohmann::json& default_settings, bool compare_value = false)
{
bool should_save = false;
for (auto& e : default_settings.items())
{
const std::string& key = e.key();
if (current_settings.count(key) == 0 || (compare_value && current_settings[key] != e.value()))
{
current_settings[key] = e.value();
should_save = true;
}
else if (current_settings[key].is_object() && e.value().is_object())
{
if (deep_compare(current_settings[key], e.value(), compare_value))
should_save = true;
}
else if (!current_settings[key].is_object() && e.value().is_object()) {
current_settings[key] = e.value();
should_save = true;
}
}
return should_save;
}
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bool save()
{
std::ofstream file(m_save_file.get_path(), std::ios::out | std::ios::trunc);
file << this->to_json().dump(4);
file.close();
return true;
}
bool write_default_config()
{
std::ofstream file(m_save_file.get_path(), std::ios::out | std::ios::trunc);
file << this->to_json().dump(4);
file.close();
return true;
}
};
}