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Improvement
Improved Vehicles Menu > Custom Plate Menu (Credits Goes to 420silas aka Silas https://steamcommunity.com/id/fckLve/) <3
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commit
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@ -24158,6 +24158,8 @@ end)
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HHDs = VehiclesMenu:add_submenu("Custom Plate")
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HHDs = VehiclesMenu:add_submenu("Custom Plate")
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PlateChar = {
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PlateChar = {
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"",
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" ",
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"0",
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"0",
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"1",
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"1",
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"2",
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"2",
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@ -24194,104 +24196,150 @@ PlateChar = {
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"X",
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"X",
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"Y",
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"Y",
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"Z",
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"Z",
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"",
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}
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}
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PI1 = PlateChar[1]
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PIs = {}
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PI1Current = 1
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PICurrents = {}
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for pi = 1, 8 do
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PIs[pi] = PlateChar[1]
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PICurrents[pi] = 1
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end
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function loadPresets()
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Presets = json.loadfile("presets.json")
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end
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if not pcall(loadPresets) then
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Presets = { "" }
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end
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PRE = Presets[1]
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PRECurrent = 1
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HHDs:add_array_item("presets", Presets, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PRECurrent
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end
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end, function(value)
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PRE = Presets[value]
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PRECurrent = value
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nPIs = {}
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temp = {}
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for idx = 1, #PRE do
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nPIs[#nPIs + 1] = PRE:sub(idx, idx)
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for cur = 1, #PlateChar do
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if PlateChar[cur] == nPIs[#nPIs] then
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temp[idx] = cur
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end
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end
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end
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for pi = 1, #PRE do
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PIs[pi] = nPIs[pi]
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PICurrents[pi] = temp[pi]
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end
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for pi = #PRE + 1, 8 do
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PIs[pi] = PlateChar[1]
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PICurrents[pi] = 1
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end
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end)
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HHDs:add_array_item("Char #1", PlateChar, function()
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HHDs:add_array_item("Char #1", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI1Current
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return PICurrents[1]
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end
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end
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end, function(value)
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end, function(value)
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PI1 = PlateChar[value]
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PIs[1] = PlateChar[value]
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PI1Current = value
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PICurrents[1] = value
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end)
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end)
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PI2 = PlateChar[1]
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PI2Current = 1
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HHDs:add_array_item("Char #2", PlateChar, function()
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HHDs:add_array_item("Char #2", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI2Current
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return PICurrents[2]
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end
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end
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end, function(value)
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end, function(value)
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PI2 = PlateChar[value]
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PIs[2] = PlateChar[value]
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PI2Current = value
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PICurrents[2] = value
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end)
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end)
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PI3 = PlateChar[1]
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PI3Current = 1
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HHDs:add_array_item("Char #3", PlateChar, function()
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HHDs:add_array_item("Char #3", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI3Current
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return PICurrents[3]
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end
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end
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end, function(value)
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end, function(value)
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PI3 = PlateChar[value]
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PIs[3] = PlateChar[value]
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PI3Current = value
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PICurrents[3] = value
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end)
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end)
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PI4 = PlateChar[1]
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PI4Current = 1
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HHDs:add_array_item("Char #4", PlateChar, function()
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HHDs:add_array_item("Char #4", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI4Current
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return PICurrents[4]
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end
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end
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end, function(value)
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end, function(value)
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PI4 = PlateChar[value]
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PIs[4] = PlateChar[value]
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PI4Current = value
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PICurrents[4] = value
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end)
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end)
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PI5 = PlateChar[1]
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PI5Current = 1
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HHDs:add_array_item("Char #5", PlateChar, function()
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HHDs:add_array_item("Char #5", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI5Current
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return PICurrents[5]
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end
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end
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end, function(value)
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end, function(value)
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PI5 = PlateChar[value]
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PIs[5] = PlateChar[value]
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PI5Current = value
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PICurrents[5] = value
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end)
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end)
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PI6 = PlateChar[1]
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PI6Current = 1
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HHDs:add_array_item("Char #6", PlateChar, function()
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HHDs:add_array_item("Char #6", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI6Current
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return PICurrents[6]
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end
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end
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end, function(value)
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end, function(value)
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PI6 = PlateChar[value]
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PIs[6] = PlateChar[value]
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PI6Current = value
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PICurrents[6] = value
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end)
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end)
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PI7 = PlateChar[1]
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PI7Current = 1
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HHDs:add_array_item("Char #7", PlateChar, function()
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HHDs:add_array_item("Char #7", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI7Current
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return PICurrents[7]
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end
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end
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end, function(value)
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end, function(value)
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PI7 = PlateChar[value]
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PIs[7] = PlateChar[value]
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PI7Current = value
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PICurrents[7] = value
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end)
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end)
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PI8 = PlateChar[1]
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PI8Current = 1
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HHDs:add_array_item("Char #8", PlateChar, function()
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HHDs:add_array_item("Char #8", PlateChar, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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return PI8Current
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return PICurrents[8]
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end
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end
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end, function(value)
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end, function(value)
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PI8 = PlateChar[value]
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PIs[8] = PlateChar[value]
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PI8Current = value
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PICurrents[8] = value
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end)
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end)
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HHDs:add_bare_item("", function()
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HHDs:add_bare_item("", function()
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return "Apply plate: " .. PI1 .. PI2 .. PI3 .. PI4 .. PI5 .. PI6 .. PI7 .. PI8
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return "Apply plate: " .. PIs[1] .. PIs[2] .. PIs[3] .. PIs[4] .. PIs[5] .. PIs[6] .. PIs[7] .. PIs[8]
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end, function()
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end, function()
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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if localplayer ~= nil and localplayer:is_in_vehicle() then
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localplayer:get_current_vehicle():set_number_plate_text(PI1 .. PI2 .. PI3 .. PI4 .. PI5 .. PI6 .. PI7 .. PI8)
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localplayer
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:get_current_vehicle()
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:set_number_plate_text(PIs[1] .. PIs[2] .. PIs[3] .. PIs[4] .. PIs[5] .. PIs[6] .. PIs[7] .. PIs[8])
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end
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end
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end, function() end, function() end)
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end, function() end, function() end)
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HHDs:add_bare_item("", function()
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return "Reload presets"
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end, function()
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pcall(loadPresets)
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end, function() end, function() end)
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HHDs:add_bare_item("", function()
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return "Add current plate to presets"
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end, function()
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Presets[#Presets] = PIs[1] .. PIs[2] .. PIs[3] .. PIs[4] .. PIs[5] .. PIs[6] .. PIs[7] .. PIs[8]
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json.savefile("presets.json", Presets)
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end, function() end, function() end)
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HHDs7 = VehiclesMenu:add_submenu("Car Speed Menu")
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HHDs7 = VehiclesMenu:add_submenu("Car Speed Menu")
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local function superChargeVehicle()
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local function superChargeVehicle()
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if localplayer == nil then
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if localplayer == nil then
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