TmpMenu/BigBaseV2/drive_on_water.cpp
LiamD-Flop e7cc2611b6 feat(GUI): Simplifying the gui (#118)
Co-authored-by: Maddy <59680197+xM4ddy@users.noreply.github.com>
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-05-04 19:16:40 +02:00

65 lines
2.6 KiB
C++

#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "script.hpp"
#include "util/entity.hpp"
namespace big
{
void looped::vehicle_drive_on_water()
{
if (g->vehicle.drive_on_water) {
Player player = PLAYER::PLAYER_ID();
Ped playerPed = PLAYER::PLAYER_PED_ID();
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(playerPed, 0);
DWORD model = ENTITY::GET_ENTITY_MODEL(veh);
Vector3 pos = ENTITY::GET_ENTITY_COORDS(playerPed, 0);
Hash hash = MISC::GET_HASH_KEY("prop_container_ld2");
float height = 0;
WATER::SET_DEEP_OCEAN_SCALER(height);
if ((!(VEHICLE::IS_THIS_MODEL_A_PLANE(ENTITY::GET_ENTITY_MODEL(veh)))) && WATER::GET_WATER_HEIGHT_NO_WAVES(pos.x, pos.y, pos.z, &height)) {
Object container = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(pos.x, pos.y, pos.z, 4.0, hash, 0, 0, 1);
if (ENTITY::DOES_ENTITY_EXIST(container) && height > -50.0f) {
Vector3 pRot = ENTITY::GET_ENTITY_ROTATION(playerPed, 0);
if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 1)) pRot = ENTITY::GET_ENTITY_ROTATION(veh, 0);
entity::take_control_of(container);
ENTITY::SET_ENTITY_COORDS(container, pos.x, pos.y, height - 2.5f, 0, 0, 0, 1);
ENTITY::SET_ENTITY_ROTATION(container, 0, 0, pRot.z, 0, 1);
Vector3 containerCoords = ENTITY::GET_ENTITY_COORDS(container, 1);
if (pos.z < containerCoords.z) {
if (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) {
ENTITY::SET_ENTITY_COORDS(playerPed, pos.x, pos.y, containerCoords.z + 2.0f, 0, 0, 0, 1);
}
else {
entity::take_control_of(veh);
Vector3 vehc = ENTITY::GET_ENTITY_COORDS(veh, 1);
ENTITY::SET_ENTITY_COORDS(veh, vehc.x, vehc.y, containerCoords.z + 2.0f, 0, 0, 0, 1);
}
}
}
else {
Hash model = hash;
STREAMING::REQUEST_MODEL(model);
while (!STREAMING::HAS_MODEL_LOADED(model)) script::get_current()->yield(0ms);
container = OBJECT::CREATE_OBJECT(model, pos.x, pos.y, pos.z, 1, 1, 0);
entity::take_control_of(container);
ENTITY::FREEZE_ENTITY_POSITION(container, 1);
ENTITY::SET_ENTITY_ALPHA(container, 0, 1);
ENTITY::SET_ENTITY_VISIBLE(container, false, 0);
}
}
else {
Object container = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(pos.x, pos.y, pos.z, 4.0, hash, 0, 0, 1);
if (ENTITY::DOES_ENTITY_EXIST(container)) {
entity::take_control_of(container);
ENTITY::SET_ENTITY_COORDS(container, 0, 0, -1000.0f, 0, 0, 0, 1);
script::get_current()->yield(10ms);
ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&container);
ENTITY::DELETE_ENTITY(&container);
WATER::RESET_DEEP_OCEAN_SCALER();
}
}
}
}
}