TmpMenu/src/main.cpp
Arthur 12906d0365 Add Return Value Support for Script Functions (#3479)
* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix #3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.

---------

Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
2024-08-06 14:46:48 +02:00

352 lines
14 KiB
C++

#include "backend/backend.hpp"
#include "byte_patch_manager.hpp"
#include "common.hpp"
#include "fiber_pool.hpp"
#include "gui.hpp"
#include "hooking/hooking.hpp"
#include "http_client/http_client.hpp"
#include "logger/exception_handler.hpp"
#include "lua/lua_manager.hpp"
#include "native_hooks/native_hooks.hpp"
#include "pointers.hpp"
#include "rage/gameSkeleton.hpp"
#include "renderer/renderer.hpp"
#include "script_mgr.hpp"
#include "services/api/api_service.hpp"
#include "services/context_menu/context_menu_service.hpp"
#include "services/custom_text/custom_text_service.hpp"
#include "services/gta_data/gta_data_service.hpp"
#include "services/gui/gui_service.hpp"
#include "services/hotkey/hotkey_service.hpp"
#include "services/matchmaking/matchmaking_service.hpp"
#include "services/mobile/mobile_service.hpp"
#include "services/model_preview/model_preview_service.hpp"
#include "services/notifications/notification_service.hpp"
#include "services/pickups/pickup_service.hpp"
#include "services/player_database/player_database_service.hpp"
#include "services/players/player_service.hpp"
#include "services/script_connection/script_connection_service.hpp"
#include "services/script_patcher/script_patcher_service.hpp"
#include "services/tunables/tunables_service.hpp"
#include "services/vehicle/handling_service.hpp"
#include "services/vehicle/xml_vehicles_service.hpp"
#include "services/xml_maps/xml_map_service.hpp"
#include "thread_pool.hpp"
#include "util/is_proton.hpp"
#include "version.hpp"
namespace big
{
bool disable_anticheat_skeleton()
{
bool patched = false;
for (rage::game_skeleton_update_mode* mode = g_pointers->m_gta.m_game_skeleton->m_update_modes; mode; mode = mode->m_next)
{
for (rage::game_skeleton_update_base* update_node = mode->m_head; update_node; update_node = update_node->m_next)
{
if (update_node->m_hash != "Common Main"_J)
continue;
rage::game_skeleton_update_group* group = reinterpret_cast<rage::game_skeleton_update_group*>(update_node);
for (rage::game_skeleton_update_base* group_child_node = group->m_head; group_child_node;
group_child_node = group_child_node->m_next)
{
// TamperActions is a leftover from the old AC, but still useful to block anyway
if (group_child_node->m_hash != 0xA0F39FB6 && group_child_node->m_hash != "TamperActions"_J)
continue;
patched = true;
//LOG(INFO) << "Patching problematic skeleton update";
reinterpret_cast<rage::game_skeleton_update_element*>(group_child_node)->m_function =
g_pointers->m_gta.m_nullsub;
}
break;
}
}
for (rage::skeleton_data& i : g_pointers->m_gta.m_game_skeleton->m_sys_data)
{
if (i.m_hash != 0xA0F39FB6 && i.m_hash != "TamperActions"_J)
continue;
i.m_init_func = reinterpret_cast<uint64_t>(g_pointers->m_gta.m_nullsub);
i.m_shutdown_func = reinterpret_cast<uint64_t>(g_pointers->m_gta.m_nullsub);
}
return patched;
}
std::string ReadRegistryKeySZ(HKEY hKeyParent, std::string subkey, std::string valueName)
{
HKEY hKey;
char value[1024];
DWORD value_length = 1024;
LONG ret = RegOpenKeyEx(hKeyParent, subkey.c_str(), 0, KEY_READ, &hKey);
if (ret != ERROR_SUCCESS)
{
LOG(INFO) << "Unable to read registry key " << subkey;
return "";
}
ret = RegQueryValueEx(hKey, valueName.c_str(), NULL, NULL, (LPBYTE)&value, &value_length);
RegCloseKey(hKey);
if (ret != ERROR_SUCCESS)
{
LOG(INFO) << "Unable to read registry key " << valueName;
return "";
}
return std::string(value);
}
DWORD ReadRegistryKeyDWORD(HKEY hKeyParent, std::string subkey, std::string valueName)
{
HKEY hKey;
DWORD value;
DWORD value_length = sizeof(DWORD);
LONG ret = RegOpenKeyEx(hKeyParent, subkey.c_str(), 0, KEY_READ, &hKey);
if (ret != ERROR_SUCCESS)
{
LOG(INFO) << "Unable to read registry key " << subkey;
return NULL;
}
ret = RegQueryValueEx(hKey, valueName.c_str(), NULL, NULL, (LPBYTE)&value, &value_length);
RegCloseKey(hKey);
if (ret != ERROR_SUCCESS)
{
LOG(INFO) << "Unable to read registry key " << valueName;
return NULL;
}
return value;
}
std::unique_ptr<char[]> GetWindowsVersion()
{
typedef LPWSTR(WINAPI * BFS)(LPCWSTR);
LPWSTR UTF16 = BFS(GetProcAddress(LoadLibrary("winbrand.dll"), "BrandingFormatString"))(L"%WINDOWS_LONG%");
int BufferSize = WideCharToMultiByte(CP_UTF8, 0, UTF16, -1, NULL, 0, NULL, NULL);
std::unique_ptr<char[]> UTF8(new char[BufferSize]);
WideCharToMultiByte(CP_UTF8, 0, UTF16, -1, UTF8.get(), BufferSize, NULL, NULL);
// BrandingFormatString requires a GlobalFree.
GlobalFree(UTF16);
return UTF8;
}
}
BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
{
using namespace big;
if (reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hmod);
g_hmodule = hmod;
g_main_thread = CreateThread(
nullptr,
0,
[](PVOID) -> DWORD {
auto handler = exception_handler();
std::srand(std::chrono::system_clock::now().time_since_epoch().count());
while (!FindWindow("grcWindow", nullptr))
std::this_thread::sleep_for(100ms);
std::filesystem::path base_dir = std::getenv("appdata");
base_dir /= "YimMenu";
g_file_manager.init(base_dir);
g.init(g_file_manager.get_project_file("./settings.json"));
g_log.initialize("YimMenu", g_file_manager.get_project_file("./cout.log"), g.debug.external_console);
LOG(INFO) << "Settings Loaded and logger initialized.";
LOG(INFO) << "Yim's Menu Initializing";
LOGF(INFO, "Git Info\n\tBranch:\t{}\n\tHash:\t{}\n\tDate:\t{}", version::GIT_BRANCH, version::GIT_SHA1, version::GIT_DATE);
// more tech debt, YAY!
if (is_proton())
{
LOG(INFO) << "Running on proton!";
}
else
{
auto display_version = ReadRegistryKeySZ(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", "DisplayVersion");
auto current_build = ReadRegistryKeySZ(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", "CurrentBuild");
auto UBR = ReadRegistryKeyDWORD(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion", "UBR");
LOG(INFO) << GetWindowsVersion() << " Version " << display_version << " (OS Build " << current_build << "." << UBR << ")";
}
#ifndef NDEBUG
LOG(WARNING) << "Debug Build. Switch to RelWithDebInfo or Release Build for a more stable experience";
#endif
auto thread_pool_instance = std::make_unique<thread_pool>();
LOG(INFO) << "Thread pool initialized.";
auto pointers_instance = std::make_unique<pointers>();
LOG(INFO) << "Pointers initialized.";
while (!disable_anticheat_skeleton())
{
LOG(WARNING) << "Failed patching anticheat gameskeleton (injected too early?). Waiting 100ms and trying again";
std::this_thread::sleep_for(100ms);
}
LOG(INFO) << "Disabled anticheat gameskeleton.";
auto byte_patch_manager_instance = std::make_unique<byte_patch_manager>();
LOG(INFO) << "Byte Patch Manager initialized.";
g_renderer.init();
LOG(INFO) << "Renderer initialized.";
auto gui_instance = std::make_unique<gui>();
auto fiber_pool_instance = std::make_unique<fiber_pool>(11);
LOG(INFO) << "Fiber pool initialized.";
g_http_client.init(g_file_manager.get_project_file("./proxy_settings.json"));
LOG(INFO) << "HTTP Client initialized.";
g_translation_service.init();
LOG(INFO) << "Translation Service initialized.";
auto hooking_instance = std::make_unique<hooking>();
LOG(INFO) << "Hooking initialized.";
g_gta_data_service.init();
auto context_menu_service_instance = std::make_unique<context_menu_service>();
auto custom_text_service_instance = std::make_unique<custom_text_service>();
auto mobile_service_instance = std::make_unique<mobile_service>();
auto pickup_service_instance = std::make_unique<pickup_service>();
auto player_service_instance = std::make_unique<player_service>();
auto model_preview_service_instance = std::make_unique<model_preview_service>();
auto handling_service_instance = std::make_unique<handling_service>();
auto gui_service_instance = std::make_unique<gui_service>();
auto script_patcher_service_instance = std::make_unique<script_patcher_service>();
auto player_database_service_instance = std::make_unique<player_database_service>();
auto hotkey_service_instance = std::make_unique<hotkey_service>();
auto matchmaking_service_instance = std::make_unique<matchmaking_service>();
auto api_service_instance = std::make_unique<api_service>();
auto tunables_service_instance = std::make_unique<tunables_service>();
auto script_connection_service_instance = std::make_unique<script_connection_service>();
auto xml_vehicles_service_instance = std::make_unique<xml_vehicles_service>();
auto xml_maps_service_instance = std::make_unique<xml_map_service>();
LOG(INFO) << "Registered service instances...";
g_notification_service.initialise();
LOG(INFO) << "Finished initialising services.";
g_script_mgr.add_script(std::make_unique<script>(&gui::script_func, "GUI", false));
g_script_mgr.add_script(std::make_unique<script>(&backend::loop, "Backend Loop", false));
g_script_mgr.add_script(std::make_unique<script>(&backend::self_loop, "Self"));
g_script_mgr.add_script(std::make_unique<script>(&backend::weapons_loop, "Weapon"));
g_script_mgr.add_script(std::make_unique<script>(&backend::vehicles_loop, "Vehicle"));
g_script_mgr.add_script(std::make_unique<script>(&backend::misc_loop, "Miscellaneous"));
g_script_mgr.add_script(std::make_unique<script>(&backend::remote_loop, "Remote"));
g_script_mgr.add_script(std::make_unique<script>(&backend::rainbowpaint_loop, "Rainbow Paint"));
g_script_mgr.add_script(std::make_unique<script>(&backend::disable_control_action_loop, "Disable Controls"));
g_script_mgr.add_script(std::make_unique<script>(&backend::world_loop, "World"));
g_script_mgr.add_script(std::make_unique<script>(&backend::orbital_drone, "Orbital Drone"));
g_script_mgr.add_script(std::make_unique<script>(&backend::vehicle_control, "Vehicle Control"));
g_script_mgr.add_script(std::make_unique<script>(&context_menu_service::context_menu, "Context Menu"));
g_script_mgr.add_script(std::make_unique<script>(&backend::tunables_script, "Tunables"));
g_script_mgr.add_script(std::make_unique<script>(&backend::squad_spawner, "Squad Spawner"));
g_script_mgr.add_script(std::make_unique<script>(&backend::ambient_animations_loop, "Ambient Animations"));
LOG(INFO) << "Scripts registered.";
g_hooking->enable();
LOG(INFO) << "Hooking enabled.";
auto native_hooks_instance = std::make_unique<native_hooks>();
LOG(INFO) << "Dynamic native hooker initialized.";
auto lua_manager_instance =
std::make_unique<lua_manager>(g_file_manager.get_project_folder("scripts"), g_file_manager.get_project_folder("scripts_config"));
LOG(INFO) << "Lua manager initialized.";
g_running = true;
while (g_running)
{
g.attempt_save();
std::this_thread::sleep_for(500ms);
}
g_script_mgr.remove_all_scripts();
LOG(INFO) << "Scripts unregistered.";
lua_manager_instance.reset();
LOG(INFO) << "Lua manager uninitialized.";
g_hooking->disable();
LOG(INFO) << "Hooking disabled.";
native_hooks_instance.reset();
LOG(INFO) << "Dynamic native hooker uninitialized.";
// Make sure that all threads created don't have any blocking loops
// otherwise make sure that they have stopped executing
thread_pool_instance->destroy();
LOG(INFO) << "Destroyed thread pool.";
script_connection_service_instance.reset();
LOG(INFO) << "Script Connection Service reset.";
tunables_service_instance.reset();
LOG(INFO) << "Tunables Service reset.";
hotkey_service_instance.reset();
LOG(INFO) << "Hotkey Service reset.";
matchmaking_service_instance.reset();
LOG(INFO) << "Matchmaking Service reset.";
player_database_service_instance.reset();
LOG(INFO) << "Player Database Service reset.";
api_service_instance.reset();
LOG(INFO) << "API Service reset.";
script_patcher_service_instance.reset();
LOG(INFO) << "Script Patcher Service reset.";
gui_service_instance.reset();
LOG(INFO) << "Gui Service reset.";
handling_service_instance.reset();
LOG(INFO) << "Vehicle Service reset.";
model_preview_service_instance.reset();
LOG(INFO) << "Model Preview Service reset.";
mobile_service_instance.reset();
LOG(INFO) << "Mobile Service reset.";
player_service_instance.reset();
LOG(INFO) << "Player Service reset.";
pickup_service_instance.reset();
LOG(INFO) << "Pickup Service reset.";
custom_text_service_instance.reset();
LOG(INFO) << "Custom Text Service reset.";
context_menu_service_instance.reset();
LOG(INFO) << "Context Service reset.";
xml_vehicles_service_instance.reset();
LOG(INFO) << "Xml Vehicles Service reset.";
LOG(INFO) << "Services uninitialized.";
hooking_instance.reset();
LOG(INFO) << "Hooking uninitialized.";
fiber_pool_instance.reset();
LOG(INFO) << "Fiber pool uninitialized.";
g_renderer.destroy();
LOG(INFO) << "Renderer uninitialized.";
byte_patch_manager_instance.reset();
LOG(INFO) << "Byte Patch Manager uninitialized.";
pointers_instance.reset();
LOG(INFO) << "Pointers uninitialized.";
thread_pool_instance.reset();
LOG(INFO) << "Thread pool uninitialized.";
LOG(INFO) << "Farewell!";
g_log.destroy();
CloseHandle(g_main_thread);
FreeLibraryAndExitThread(g_hmodule, 0);
},
nullptr,
0,
&g_main_thread_id);
}
return true;
}