mirror of
https://github.com/Mr-X-GTA/YimMenu.git
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bc05ecd78c
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
97 lines
3.4 KiB
Markdown
97 lines
3.4 KiB
Markdown
# YimMenu
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![](https://img.shields.io/badge/dynamic/json?color=ffab00&label=Online%20Version&query=%24.game.online&url=https%3A%2F%2Fraw.githubusercontent.com%2FYimMenu%2FYimMenu%2Fmaster%2Fmetadata.json&style=flat-square&labelColor=000000) ![](https://img.shields.io/badge/dynamic/json?color=ffab00&label=Game%20Build&query=%24.game.build&url=https%3A%2F%2Fraw.githubusercontent.com%2FYimMenu%2FYimMenu%2Fmaster%2Fmetadata.json&style=flat-square&labelColor=000000)
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A mod menu base for Grand Theft Auto V.
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Strictly for educational purposes.
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YimMenu is originally based of off [BigBaseV2](https://github.com/Pocakking/BigBaseV2) which was an amazing base at the time but nowadays is a bit dated.
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So here I am with an up-to-date menu focusses on protecting the user from toxic modders.
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## Table of contents
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* [How to build](#how-to-build)
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* [Git](#git)
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* [Premake5](#premake5)
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* [Cloning and generating project files](#cloning-and-generating-project-files)
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* [Staying Up To Date](#staying-up-to-date)
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* [Project Structure](#project-structure)
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* [Features](#features)
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* [Contributing](#contributing)
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## How to build
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Requirements:
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* [Git](#Git)
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* [CMake](#CMake)
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If you have both of the above requirements you can skip to [cloning the git repo and generating the project files](#cloning-and-generating-project-files).
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### Git
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If you haven't installed git on your system go and do so it is **REQUIRED** for setting up a working build environment.
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[Download Link](https://git-scm.com/download/win)
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### CMake
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CMake is used to generate our project files, if you haven't used it before we will need to download and install it.
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[Download Link](https://cmake.org/download/)
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### Cloning and generating project files
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Clone the repository including submodules:
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```bash
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git clone https://github.com/YimMenu/YimMenu.git || echo "You don't have git installed, install it from https://git-scm.com/download/win"
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```
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Go into the directory you just cloned:
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```bash
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cd YimMenu
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```
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#### Generate project files:
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```bash
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mkdir build && cd build
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cmake ..
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```
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Now, you will be able to open the solution, and simply build it in Visual Studio.
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## Staying Up To Date
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```bash
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git pull https://github.com/YimMenu/YimMenu.git
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cd build
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cmake ..
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```
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## Project Structure
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- `backend/` all features that should be ran in a loop are in here sorted by category
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- `gui/` includes everything related to UI elements
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- `hooks/` function hooks
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- `native_hooks/` hooks to natives
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- `services/` service files to interact and maintain stuff
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- `util/` general utility functions to keep code as compact and as much in one place as possible
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## Features
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Below is an incomplete list of feature that I believe are notable to this "base" or menu.
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- Return Native spoofing
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- Custom [settings](BigBaseV2/src/core/globals.hpp) with deep compare if changes were made include auto saving
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- Clear and well structured source code
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- Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool
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- Updated natives.hpp from https://nativedb.spyral.dev
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- ReClass.NET structures implemented, accessible from a global called g_local_player defined in `common.hpp`
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## Contributing
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You're free to contribute to YimMenu as long as the feature are useful, non-toxic and do not contain anything money related that might get the menu targetted by Take2.
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Make sure to read the [CONTRIBUTING.md](CONTRIBUTING.md) file.
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