mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-01-07 09:53:50 +08:00
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#pragma once
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#include "debug/view_debug.hpp"
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#include "esp/view_esp.hpp"
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#include "gui/components/components.hpp"
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#include "util/animator.hpp"
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//Percentage of window space
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constexpr auto listbox_width = 0.5f;
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constexpr auto listbox_height = 0.2f;
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namespace big
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{
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inline ImVec2 get_listbox_dimensions()
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{
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return {750 * listbox_width, 1000 * listbox_height};
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}
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class view
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{
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inline static animator window_animator = animator();
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inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav;
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public:
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static void active_view();
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static void esp_settings();
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static void outfit_editor();
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static void outfit_slots();
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static void stat_editor();
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static void gui_settings();
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static void hotkey_settings();
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static void handling_current_profile();
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static void handling_saved_profiles();
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static void reaction_settings();
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static void protection_settings();
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static void heading();
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static void mobile();
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static void navigation();
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static void notifications();
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static void overlay();
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static void root();
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static void self();
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static void network();
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static void missions();
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static void player_database();
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static void session_browser();
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static void settings();
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static void vehicle();
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static void lsc();
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static void spawn_vehicle();
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static void pv();
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static void persist_car();
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static void xml_vehicles();
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static void fun_vehicle();
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static void vehicle_control();
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static void spawn_ped();
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static void squad_spawner();
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static void time_and_weather();
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static void spoofing();
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static void teleport();
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static void custom_teleport();
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static void view_player();
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static void players();
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static void weapons();
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static void context_menu();
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static void gta_data();
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static void creator();
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static void train();
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static void blackhole();
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static void model_swapper();
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static void world();
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static void gta_cache();
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static void lua_scripts();
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static void vfx();
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static void player_info();
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static void player_teleport();
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static void player_kick();
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static void player_toxic();
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static void player_misc();
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static void cmd_executor();
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static void player_vehicle();
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};
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}
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