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Commit convention
Don't overthink it, we can edit the final commit message if it doesn't describe the changes correctly!
Types:
- feat: The new feature you're adding to a particular application
- fix: To fix a bug
- style: Feature and updates related to styling
- refactor: Refactoring a specific section of the codebase
- test: Everything related to testing
- docs: Everything related to documentation
- chore: Regular code maintanance
A scope is a phrase descibing parts of the code affected by the changes. For example "(userservice)"
Body (optional) can provide additional contextual information. For breaking changes the body MUST start with "BREAKING CHANGE".
Footer (optional) is used to reference issues effected bt the code changes. For example "Fixes #13". Can also be used to indicate breaking changes by starting with "BREAKING CHANGE".
Structure
<type>(scope): <description>
[optional body]
[optional footer]
Examples
feat(order): add purchase order button
docs(readme): document coding conventions
C++ Coding Standards
Naming Style
Avoid Hun-garian notation. This means, we never want to use variable names that contain the type.
Entities | Naming | Preview |
---|---|---|
NameSpaces | snake_case | namespace ex_namespace |
Classes and Structs | snake_case | Class ex_class |
Enums | UpperCamelCase | Enum ExEnum |
Enum Members | ALL_UPPER | ExNum::NONE ; ExNum::FIRST_HALF ; ... |
Global Variables | g_snake_case | bool g_running |
Macros | ALL_UPPER | #define USE_OPENGL |
Template Parameter | UpperCamelCase | template<typename T > |
Parameters | snake_case | ex_method(int number ) |
Local Variables | snake_case | int number{} |
Member Variables | m_snake_case | int m_number |
Member Methods | snake_case | void ex_method (int param1, int param2); |
Formatting Style
Indents
prefer Tabs for indents
Braces
With if
statements and for
loops we drop the brackets if it only has to execute 1 line of code or if it calls a method
if (true)
execute_method();
int num;
if (true)
num += 5;
for (;;)
execute_method();
for (;;)
num += 5;
Example for namespaces, classes, etc...
namespace ex_namesspace
{
class ex_class
{
public:
ex_class()
{
}
void ex_method();
int GetNum() const
{
return m_num;
}
private:
int m_num;
}
}
ex_namesspace::ex_class::ex_method()
{
auto lambda = []()
{
int x = 0;
return x;
};
switch (expression)
{
case 0:
{
// do stuff
break;
}
case 1:
{
// do stuff
break;
}
}
do
{
// do stuff
} while (true);
}
Regarding if statements
Prefer default initialized variables that will be set in an if
Bad example:
int value;
if(true)
{
value = 1;
}
else
{
value = 2
}
Instead we prefer this:
int value{2};
if(true)
{
value = 1;
}
Prefer using guarding if
statements for readability
Bad Example:
void method()
{
bool val1 = true;
bool val2 = false;
bool val3 = true;
if(val1)
{
if(val2)
{
}
else
{
if(val3)
{
// code part
// where tf are we at
}
}
}
}
Guarded if Example:
void method()
{
bool val1 = true;
bool val2 = false;
bool val3 = true;
if(!val1)
return;
if (val2)
return;
if (!val3)
return;
// here comes the code part
}
Member variables in classes
- Seperate every variable to a single line
- Initialize all member variables
- Use the same order of initialization as in the header file
- Order data types from big to low
// Header File
class ex_class
{
public:
ex_class();
private:
float m_Length;
int m_Number;
bool m_Enabled;
}
// Cpp File
ex_class::ex_class() :
m_Length{ 1.f },
m_Number{ 5 },
m_Enabled { true }
{
}
use of auto
- Not for numeric types:
int, bool, char, float, ...
- When methods return a value
- Only when r-value type is evident
- Prefer using
auto&
to avoid copies
// 1.
int a{ 0 };
float b{ 0.5f };
// 2.
const auto& data = exClass->GetData();
// 3.
auto timer = new TimerClass();
using keyword
- Never use
using namespace std
! - Never use
using namespace
in a header file. This can mess with code that includes the header file wich containsusing namespace
. - Never use
using namespace
before any#include
s. This can mess with the meaning of code in someone else's header. - Use
using
instead of typedef! Modernized c++
// bad example
typedef int my_int;
// good example
using my_float = float;
- Prefer specified using over namespace using.
// bad example
using namepace std::chrono;
// good examples
using std::chrono::high_resolution_clock;
using std::chrono::duration;
Nested Namespaces
Example:
// bad example
namespace a
{
namespace b {}
}
// good example
namespace a::b {}
overriding methods
- Use
virtual
in Base classes - Use
virtual
andoverride
in Derived classes - Use
virtual
and= 0
for an abstract(instantiable) class - Always make destructors
virtual