mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-01-07 09:53:50 +08:00
eecd20beaf
* feat(Lua): Make independent imgui independent. feat(Lua): Add a `pointer:set_address` binding. feat(Lua): Added `menu_event.Wndproc` event. fix(Lua): Fix `ImGui.SliderFloat3` binding. fix(Lua Docs): Partially fixed auto generated documentation. * fix(gui.cpp): include `lua_manager.hpp`. * fix(lua_manager.hpp): Added `draw_less_dependent_gui` function. * chore(Lua): Rename `add_independent_imgui` to `add_always_draw_imgui`. * docs(menu_event): Added docs for Wndporc event. * docs: Fixed a few more errors. * add reasoning and use native underlying format Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com> Co-authored-by: xiaoxiao921 <837334+xiaoxiao921@users.noreply.github.com>
180 lines
3.3 KiB
Markdown
180 lines
3.3 KiB
Markdown
# Class: tab
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Class for representing a tab within the GUI.
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## Functions (12)
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### `is_selected()`
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- **Returns:**
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- `boolean`: Returns true if this tab is the one currently selected in the GUI.
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**Example Usage:**
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```lua
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boolean = tab:is_selected()
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```
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### `clear()`
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Clear the tab of all its custom lua content that you own.
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**Example Usage:**
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```lua
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tab:clear()
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```
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### `add_tab(tab_name)`
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Add a sub tab to this tab.
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- **Parameters:**
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- `tab_name` (string): Name of the tab to add.
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- **Returns:**
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- `tab`: A tab instance which corresponds to the new tab in the GUI.
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**Example Usage:**
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```lua
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tab = tab:add_tab(tab_name)
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```
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### `add_button(name, callback)`
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Add a button to the gui tab.
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- **Parameters:**
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- `name` (string): Text written inside the button.
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- `callback` (function): function that will be called when the button is clicked.
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**Example Usage:**
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```lua
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tab:add_button(name, callback)
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```
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### `add_text(name)`
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Add text to the gui tab.
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- **Parameters:**
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- `name` (string): Text that will be written.
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- **Returns:**
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- `text`: The text object instance.
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**Example Usage:**
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```lua
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text = tab:add_text(name)
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```
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### `add_checkbox(name)`
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Add a checkbox widget to the gui tab.
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- **Parameters:**
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- `name` (string): Text that will be written next to the checkbox.
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- **Returns:**
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- `checkbox`: The checkbox object instance.
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**Example Usage:**
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```lua
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checkbox = tab:add_checkbox(name)
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```
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### `add_sameline()`
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Add a ImGui::SameLine.
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- **Returns:**
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- `sameline`: The sameline object instance.
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**Example Usage:**
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```lua
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sameline = tab:add_sameline()
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```
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### `add_separator()`
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Add a ImGui::Separator.
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- **Returns:**
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- `separator`: The separator object instance.
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**Example Usage:**
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```lua
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separator = tab:add_separator()
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```
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### `add_input_int(name)`
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Add a ImGui::InputInt.
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- **Parameters:**
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- `name` (string): Text that will be written next to the input field.
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- **Returns:**
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- `input_int`: The input_int object instance.
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**Example Usage:**
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```lua
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input_int = tab:add_input_int(name)
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```
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### `add_input_float(name)`
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Add a ImGui::InputFloat.
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- **Parameters:**
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- `name` (string): Text that will be written next to the input field.
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- **Returns:**
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- `input_float`: The input_float object instance.
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**Example Usage:**
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```lua
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input_float = tab:add_input_float(name)
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```
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### `add_input_string(name)`
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Add a ImGui::InputText.
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- **Parameters:**
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- `name` (string): Text that will be written next to the input field.
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- **Returns:**
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- `input_string`: The input_string object instance.
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**Example Usage:**
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```lua
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input_string = tab:add_input_string(name)
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```
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### `add_imgui(imgui_rendering)`
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Registers a function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info.
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**Example Usage:**
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```lua
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tab:add_imgui(function()
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if ImGui.Begin("My Custom Window") then
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if ImGui.Button("Label") then
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script.run_in_fiber(function(script)
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-- call natives in there
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end)
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end
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ImGui.End()
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end
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end)
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```
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- **Parameters:**
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- `imgui_rendering` (function): Function that will be called every rendering frame, you can call ImGui functions in it, please check the ImGui.md documentation file for more info.
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**Example Usage:**
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```lua
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tab:add_imgui(imgui_rendering)
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```
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