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5c6fb1064b
* feat(vscode): added launch.json to dbg * feat(file_manager): Make use of a global instance * feat(file_manager): Allow for file and folder instances to be empty * refactor(GlobalsService): Update code of global service (untested)
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#include "file_manager.hpp"
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namespace big
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{
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bool file_manager::init(const std::filesystem::path& base_dir)
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{
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m_base_dir = base_dir;
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file_manager::ensure_folder_exists(m_base_dir);
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return true;
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}
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const std::filesystem::path& file_manager::get_base_dir()
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{
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return m_base_dir;
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}
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file file_manager::get_project_file(std::filesystem::path file_path)
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{
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if (file_path.is_absolute())
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throw std::exception("Project files are relative to the BaseDir, don't use absolute paths!");
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return file_manager::ensure_file_can_be_created(m_base_dir / file_path);
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}
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folder file_manager::get_project_folder(std::filesystem::path folder_path)
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{
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if (folder_path.is_absolute())
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throw std::exception("Project folders are relative to the BaseDir, don't use absolute paths!");
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return file_manager::ensure_folder_exists(m_base_dir / folder_path);
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}
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std::filesystem::path file_manager::ensure_file_can_be_created(const std::filesystem::path file_path)
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{
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file_manager::ensure_folder_exists(file_path.parent_path());
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return file_path;
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}
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std::filesystem::path file_manager::ensure_folder_exists(const std::filesystem::path folder_path)
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{
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bool create_path = !std::filesystem::exists(folder_path);
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if (!create_path && !std::filesystem::is_directory(folder_path))
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{
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std::filesystem::remove(folder_path);
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create_path = true;
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}
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if (create_path)
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std::filesystem::create_directory(folder_path);
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return folder_path;
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}
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}
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