mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-01-04 00:23:27 +08:00
a97af16888
* fix(anticheat): rewrite AC bypass again (the old one isn't detected but this is cleaner) * fix(chat): some chat tweaks * fix(anticheat): fix memory leak * feat(lua): add is_player_friend * fix(protections): fix possible false positives with the vehicle task mismatch protection * feat(protections): add debug logs to trace false positive * fix(spam): add some more stuff
34 lines
957 B
C++
34 lines
957 B
C++
#include "packet.hpp"
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#include "common.hpp"
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#include "gta_util.hpp"
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#include "services/players/player_service.hpp"
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#include <network/Network.hpp>
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#include <network/netConnection.hpp>
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namespace big
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{
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packet::packet() :
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m_buffer(m_data, sizeof(m_data))
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{
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}
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void packet::send(uint32_t msg_id)
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{
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g_pointers->m_gta
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.m_queue_packet(gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr, msg_id, m_data, (m_buffer.m_curBit + 7) >> 3, 1, nullptr);
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}
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void packet::send(player_ptr player, int connection_id)
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{
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send(player->get_session_player()->m_player_data.m_peer_id_2, connection_id);
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}
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void packet::send(int peer_id, int connection_id)
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{
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auto mgr = gta_util::get_network()->m_game_session_ptr->m_net_connection_mgr;
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auto peer = g_pointers->m_gta.m_get_connection_peer(mgr, peer_id);
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g_pointers->m_gta.m_send_packet(mgr, &peer->m_peer_address, connection_id, m_data, (m_buffer.m_curBit + 7) >> 3, 0x1000000);
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}
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} |